Signal Radar.jpeg
A Quick Introduction
In World War II, many innovations happened. One of these was the development of new technologies to help the war effort. The new technology of Radio-based Detection And Ranging more commonly referred to as RADAR was being developed by all major powers during the war. Radar was used a lot during WWII by multiple nations as an early warning system to detect incoming aircraft. It would be interesting in having this implemented in the game. This is my take on how it could be implemented.
How It Would Work
Radar Stations would be able to build in cities and provinces (or only cities). Radar Stations would first have to be researched in the Secret tab and would have multiple levels, each extra level would extend the sight radius of the Radar Station. The Radar Station would not function as a normal unit, Radars would only have fog view and only show incoming planes (and possibly ships/land units). Radar Stations will not give out the full information of troops, only location, and which country they are from. If Naval/Land units can be spotted stealth units like commandos and submarines won't be revealed giving them an indirect buff.
Certain things would still need to be addressed like:
Radar Stations For The Different Doctrines
Radars level 1 can be researched at day 10, level 2 at day 15, and level 3 at day 20.
Additionally, the Allies get a Day of availability: -2 as the USA and UK were leading in this technology and the Pan-Asian Doctrine would get a Day of availability: +2 as Japan was far behind other nations. This is what I have come up with for the view range of Radar Stations:
Doctrine: Axis
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Allies
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Comintern
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Pan-Asian
Level 1: 155 view range
Level 2: 235 view range
Level 3: 315 view range
For the Pan-Asian Doctrine, I added the 30% sight bonus to show how much this would add up. This might be unrealistically large for Radar at the time and the Radar Station would not be classified as a unit. Having such a large view range could also be too overpowered.
This is my take on Radar Stations and how they could be implemented in the game. This idea is not perfect and I would love to hear some feedback and see how you guys feel about Radar being implemented into the game.
Any good suggestions you guys like I'll put below here:
Suggestion 1: Give Allies a bonus on range
(note I don't own the images posted)
A Quick Introduction
In World War II, many innovations happened. One of these was the development of new technologies to help the war effort. The new technology of Radio-based Detection And Ranging more commonly referred to as RADAR was being developed by all major powers during the war. Radar was used a lot during WWII by multiple nations as an early warning system to detect incoming aircraft. It would be interesting in having this implemented in the game. This is my take on how it could be implemented.
How It Would Work
Radar Stations would be able to build in cities and provinces (or only cities). Radar Stations would first have to be researched in the Secret tab and would have multiple levels, each extra level would extend the sight radius of the Radar Station. The Radar Station would not function as a normal unit, Radars would only have fog view and only show incoming planes (and possibly ships/land units). Radar Stations will not give out the full information of troops, only location, and which country they are from. If Naval/Land units can be spotted stealth units like commandos and submarines won't be revealed giving them an indirect buff.
Certain things would still need to be addressed like:
- Building hitpoints
- Build/Research costs
- Build/Research time
- View range
- Which troops can be spotted
Radar Stations For The Different Doctrines
Radars level 1 can be researched at day 10, level 2 at day 15, and level 3 at day 20.
Additionally, the Allies get a Day of availability: -2 as the USA and UK were leading in this technology and the Pan-Asian Doctrine would get a Day of availability: +2 as Japan was far behind other nations. This is what I have come up with for the view range of Radar Stations:
Doctrine: Axis
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Allies
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Comintern
Level 1: 120 view range
Level 2: 180 view range
Level 3: 240 view range
Doctrine: Pan-Asian
Level 1: 155 view range
Level 2: 235 view range
Level 3: 315 view range
For the Pan-Asian Doctrine, I added the 30% sight bonus to show how much this would add up. This might be unrealistically large for Radar at the time and the Radar Station would not be classified as a unit. Having such a large view range could also be too overpowered.
This is my take on Radar Stations and how they could be implemented in the game. This idea is not perfect and I would love to hear some feedback and see how you guys feel about Radar being implemented into the game.
Any good suggestions you guys like I'll put below here:
Suggestion 1: Give Allies a bonus on range
(note I don't own the images posted)
The post was edited 1 time, last by alpharunner ().