Updates of May 19th, 2015: Airplane Patrol

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    • Updates of May 19th, 2015: Airplane Patrol

      Please read the news for some more general overview.

      Here is the list of today's changes:

      WW-277: different patrol modes: WW2 Patrol (all enemies in patrol radius are attacked with 25% of damage every 15 minutes)
      WW-893: Airplane anti-aircraft should support attack+defense
      WW-1042: Server now supports attacking flying aircraft

      WW-1064: Fixed: Armies destroyed by airplanes are not removed in client
      WW-1068: Fixed: Nuclear Reactor cannot be built if next research has been researched
      WW-1074: Fixed: Artillery auto-bombards airplanes

      Fixed map localization (merged from develop)
      WW-1042: Improved attacking of flying aircraft
      WW-1059: DEV: Wrong Victory Points in "Possibility to end round article"

      + Some smaller balancing tweaks
      + A couple of map improvements



      Let us know what you like and what does not work so well for you.
      Especially regarding the new aircraft patrol+attack modes, so we can tweak in the next releases.
    • Details: How does the new airplane patrol mode work?

      Airplane patrol used to be a 'passive' activity. An airplane on patrol would attack every other airplane performing an action (attack, patrol) in its patrol radius.

      We turned this around: Patrolling planes now actively attack all enemy armies within their patrol radius. They also attack other airplanes with overlapping patrol areas. In return, the attacked unit's defensive damage is applied to the patrolling aircraft.

      Who is attacked?
      Four times per hour (every 15 minutes) all enemy armies in the patrol radius or with an overlapping patrol radius are attacked with 25% of the airplanes nominal damage. The damage is distributed over all enemy armies.

      How is damage distributed?
      Damage distribution is balanced with the attack strength of the airplane of the required damage type.
      For example: An interceptor causes 4 times as much air damage as 'soft' damage. Thus, an enemy airplane in the patrol radius will get 4 times the damage as an anti-air gun.

      In return, the attacked armies will only fire back with the same factor.
      The defensive air damage of the anti-air gun is scaled down by another 25%, because the interceptor will avoid engaging this gun.

      ----

      Effects on the game:
      - airplanes and V1 rockets crossing enemy patrol areas can take (and deal) damage
      - land and sea units are attacked by patrolling aircraft
      - anti-air guns and other armies with air damage cause damage on patrolling aircraft
      - the amount of the latter depends on the airplane: tactical bombers will take a lot of damage from anti-air guns in the patrol area, interceptors only little
    • If the plane is on recon and you don't want that the fighter is attacking the battleship set the fire-control to "no fire". This feature is only available for members of the High Command.

      Would you like to play with your friends in a game where gold is banned?


      Watch for the next season starts in September!
    • The fighter will attack the battleship and be attacked by it. But only to a smaller extend (Interceptors have almost no naval damage, thus the fighter will not attempt to attack the battleship too much).
      If this turns out to be still to much damage taken by patrol aircraft we may have to do some rebalancing.
    • Zarathustra wrote:

      In return, the attacked armies will only fire back with the same factor.
      The defensive air damage of the anti-air gun is scaled down by another 25%, because the interceptor will avoid engaging this gun.
      Is this only true for patrolling planes? Or is the same true for bombing runs; would the anti-air of soft units get scaled down vs interceptors, for example. Is this case for any other type of battle; does the defense strength get scaled relative to the attackers strengths in general?