There are mechanics in the game that are useful but underutilized. I think some of these can be resolved with few, if any downsides.
Trade is severely underutilized, even the market, and the problem gets worse as the game progresses. Late game anyone of any competitive size has more of most, if not all, resources than they know what to do with. (Mass infrastructure the world over!)
Modifying production in this way encourages the player to utilize the market and direct trades more often, and negotiate better rates.
Since trade will become more important, trade embargoes will serve a reasonable purpose. (Another feature utilized!)
Diplomacy will play a more active role in a match's progression since it's directly tied to "better trade deals" than the market otherwise offers.
AI can help maintain this system when players go inactive via their (albeit limited) supply to the market. Right now it's largely unnecessary for most of the match.
Global popularity will play a more active role since AI trade embargoes will matter (Global embargoes hurt. ref. Reality)
Doctrines will play a small role in that they tend players toward building specific army compositions that require specific resources, thus encouraging trade.
Nothing crazy in the code needs to be changed or added. Changing the production rates alone should have the intended effect.
These changes can be made in small increments, so there is no risk of a game breaking disaster, almost no risk of problems, and should problems arise anyway, they'll be easy to pinpoint and fix.
Since the changes can be incremental, the effects can be monitored and the process adjusted accordingly.
Lore
WW1 left the world well on the way toward globalization. WW2 expanded on this and during the war imports and exports played an enormous role. Trade played a much more prominent role than Call of War currently portrays.
Closing
I suspect that monitoring the effects will lead everyone to want resource production minimized and money production maximized (for the reasons outlined above), but I admit that's currently speculation.
I know I probably missed some roadblocks, but please consider this suggestion, and consider addressing any roadblocks that do come up in order make this happen.
I'm willing to help.
I'd like to see a more involved Call of War.
I believe you should lower the production of resources, but increase the production of money to compensate.
General Points to be MadeTrade is severely underutilized, even the market, and the problem gets worse as the game progresses. Late game anyone of any competitive size has more of most, if not all, resources than they know what to do with. (Mass infrastructure the world over!)
Modifying production in this way encourages the player to utilize the market and direct trades more often, and negotiate better rates.
Since trade will become more important, trade embargoes will serve a reasonable purpose. (Another feature utilized!)
Diplomacy will play a more active role in a match's progression since it's directly tied to "better trade deals" than the market otherwise offers.
AI can help maintain this system when players go inactive via their (albeit limited) supply to the market. Right now it's largely unnecessary for most of the match.
Global popularity will play a more active role since AI trade embargoes will matter (Global embargoes hurt. ref. Reality)
Doctrines will play a small role in that they tend players toward building specific army compositions that require specific resources, thus encouraging trade.
Nothing crazy in the code needs to be changed or added. Changing the production rates alone should have the intended effect.
These changes can be made in small increments, so there is no risk of a game breaking disaster, almost no risk of problems, and should problems arise anyway, they'll be easy to pinpoint and fix.
Since the changes can be incremental, the effects can be monitored and the process adjusted accordingly.
Lore
WW1 left the world well on the way toward globalization. WW2 expanded on this and during the war imports and exports played an enormous role. Trade played a much more prominent role than Call of War currently portrays.
Closing
I suspect that monitoring the effects will lead everyone to want resource production minimized and money production maximized (for the reasons outlined above), but I admit that's currently speculation.
I know I probably missed some roadblocks, but please consider this suggestion, and consider addressing any roadblocks that do come up in order make this happen.
I'm willing to help.
I'd like to see a more involved Call of War.
JTRoulin
The post was edited 1 time, last by JTRoulin ().