Other Discussions on Similar Theads - Supply Lines, Logistics, Merchant Marine, Transit of Goods and unit upkeep
Supply Lines (Suggestion April 2022)
Supply Lines (Suggestion Nov 2020)
Merchant Navy (Suggestion Jan 2017)
Military Logistics (Suggestion May 2015)
So clearly not a new Topic since it's been discussed in variously envisioned ways for most of the time CoW has existed.
I can't see a way that this topic will make it into the game in ANY iteration until it's SIMPLICITY in execution both in game play and game mechanics (program-ability) are laid out and until it's in game advantages are clear.
I can't see any sort of AI managed effect (controlling Cargo ships/trains/airplanes over the map) since it took almost a Decade to get any work done on current AI improvements.
This would need to be a PLAYER controlled (built and maintained) game mechanic with.
Current Game Mechanics
=====================
Units consume resources for upkeep - Automatic function
Trade done via market - Instant results - Goods removed from Seller transferred to Buyer immediately
Infrastructure Building Improvement - Increases speed of units moving through Province with improvement
Proposed Suggestions
==================
Warehouse Building - 5 Lvls - Each Level represents area affect from 200km +100km per Lvl up to 600km at Lvl 5
Warehouse MUST be in range of Capitol or another warehouse which is linked to capitol. Or A Port of greater or equal Lvl to Warehouse in range of Warehouse(s) linked to Capitol
Units outside of Area of effect do not heal and take an additional 20% damage (does not affect Air or Naval units)
I can't think of a simpler way to represent the need to be... "tethered" to home base supply lines.
Example
W for Warehouse
C for Capitol
P for Port
#1-5 for Level of Building
(i) - location in small Roman numerals
If you had this chain
(i)C - (ii)WC2 - (iii)PC3 - (iv)Oceans - (v)PC1 - (vi)WC3
Think of it as a pipe and the smallest diameter pipe determines how much water gets to the end...
In this case... all buildings are connected to Capitol
The (vi)WC3 will ONLY provide the benefit as a Lvl 1 Warehouse, because the lowest capacity building in the chain is the (iii)PC1 port on the receiving continent. Until ALL the links are upgraded, it can only function up to the capacity of the bottleneck.
Losing your Capitol... would hurt.
Supply Lines (Suggestion April 2022)
Supply Lines (Suggestion Nov 2020)
Merchant Navy (Suggestion Jan 2017)
Military Logistics (Suggestion May 2015)
So clearly not a new Topic since it's been discussed in variously envisioned ways for most of the time CoW has existed.
I can't see a way that this topic will make it into the game in ANY iteration until it's SIMPLICITY in execution both in game play and game mechanics (program-ability) are laid out and until it's in game advantages are clear.
I can't see any sort of AI managed effect (controlling Cargo ships/trains/airplanes over the map) since it took almost a Decade to get any work done on current AI improvements.
This would need to be a PLAYER controlled (built and maintained) game mechanic with.
Current Game Mechanics
=====================
Units consume resources for upkeep - Automatic function
Trade done via market - Instant results - Goods removed from Seller transferred to Buyer immediately
Infrastructure Building Improvement - Increases speed of units moving through Province with improvement
Proposed Suggestions
==================
Warehouse Building - 5 Lvls - Each Level represents area affect from 200km +100km per Lvl up to 600km at Lvl 5
Warehouse MUST be in range of Capitol or another warehouse which is linked to capitol. Or A Port of greater or equal Lvl to Warehouse in range of Warehouse(s) linked to Capitol
Units outside of Area of effect do not heal and take an additional 20% damage (does not affect Air or Naval units)
I can't think of a simpler way to represent the need to be... "tethered" to home base supply lines.
Example
W for Warehouse
C for Capitol
P for Port
#1-5 for Level of Building
(i) - location in small Roman numerals
If you had this chain
(i)C - (ii)WC2 - (iii)PC3 - (iv)Oceans - (v)PC1 - (vi)WC3
Think of it as a pipe and the smallest diameter pipe determines how much water gets to the end...
In this case... all buildings are connected to Capitol
The (vi)WC3 will ONLY provide the benefit as a Lvl 1 Warehouse, because the lowest capacity building in the chain is the (iii)PC1 port on the receiving continent. Until ALL the links are upgraded, it can only function up to the capacity of the bottleneck.
Losing your Capitol... would hurt.
General Maximus Decimus Meridius - "Are you not entertained?"