I would want around 5 heavy tanks 2 tank destroyers 1 mobilized anti-aircraft and 2 mechanized Infantry
What is your perfect 10 stack of units
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Axis doctrine : 2 Railroadguns, 4 Anti-Air, 1 Armored Car, and 3 Medium Tanks
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There are no perfect stacks. You need to compose task-based forces as the battlefield situation develops. When you encounter an air player, OP's "perfect stack" will get obliterated in no time. When trying to rush an enemy nation, Tolol's stack will take a week to do it. You need to be flexible and adjust to the situation all the time.When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
B-25 Mitchell wrote:
I would want around 5 heavy tanks 2 tank destroyers 1 mobilized anti-aircraft and 2 mechanized Infantry
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Donk2.0 wrote:
B-25 Mitchell wrote:
I would want around 5 heavy tanks 2 tank destroyers 1 mobilized anti-aircraft and 2 mechanized Infantry
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Self-propelled anti-air gunWhen the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
K.Rokossovski wrote:
Self-propelled anti-air gun
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Honestly, it depends. If you are going against an air player, then yeah, you need a lot. But if you are going against more ground players, you don't need as many, and in some cases, none. You could see me using this logic in the last match we played together. A majority of people were focusing on ground units, primarily heavily armed ground units, so I put my focus on heavy tanks, as that was the best counter to it. No SPAA that game. I never had to use it.
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when I can be I like to be a naval a dominant power
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For naval battles, most people choose cruisers, as they have decent stats against just about anything, but I like to use them only in moderation, as protection for my battleships, which I use primarily. My normal naval stack consists of two BB, one CA, and one DE. It's pretty effective for both naval battles and naval bombardment against AI, which is what I normally use it for.
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Oh man.
I SELDOM have more than 3- 10 stacks. I am a city hog.
Okay, so I would have
2 arty
1 heavy tank
2 medium tanks
1 AA
4 Motorized infantryPlayer Name: MosheDyan68
ID: 30148568
Have fun. Stay young. Follow Jesus. -
B-25 Mitchell wrote:
when I can be I like to be a naval a dominant power
Player Name: MosheDyan68
ID: 30148568
Have fun. Stay young. Follow Jesus. -
Pilgrim2 wrote:
B-25 Mitchell wrote:
when I can be I like to be a naval a dominant power
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K.Rokossovski wrote:
There are no perfect stacks. You need to compose task-based forces as the battlefield situation develops. When you encounter an air player, OP's "perfect stack" will get obliterated in no time. When trying to rush an enemy nation, Tolol's stack will take a week to do it. You need to be flexible and adjust to the situation all the time.
But In an attempt to add to the conversation. The closest you could come to “the perfect stack of ten units” would be seven cruisers and three destroyers. You’ll be fast, have no fear of air attacks and have a few destroyers to defend against subs. You’ll still need a ground force of course, but hey, it won’t be a resource hog to put together. -
For a land stack I would say 3 SP rocket arty, 3 SP arty, 1 tank destroyer, 1 armored car and 2 SPAA. This would give you scout ability, the ability to bombard and retreat, some air defense, and some defense against anything that catches you in melee after you bombard and retreat. Plus everything in the stack is fairly mobile. I use a variant of this when I play Comintern. It works well for me, but I’m pretty active.
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6thDragon wrote:
K.Rokossovski wrote:
There are no perfect stacks. You need to compose task-based forces as the battlefield situation develops. When you encounter an air player, OP's "perfect stack" will get obliterated in no time. When trying to rush an enemy nation, Tolol's stack will take a week to do it. You need to be flexible and adjust to the situation all the time.
But In an attempt to add to the conversation. The closest you could come to “the perfect stack of ten units” would be seven cruisers and three destroyers. You’ll be fast, have no fear of air attacks and have a few destroyers to defend against subs. You’ll still need a ground force of course, but hey, it won’t be a resource hog to put together.
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I miss the days when you could stack like 100 troops and it wouldn't slow them down lmao
I mean take 100 Tactical Bombers will take down any land unit lolIf an injury has to be done to a man it should be so severe that his vengeance need not be feared.
“The first method for estimating the intelligence of a ruler is to look at the men he has around him.”
"There is no avoiding war; it can only be postponed to the advantage of others."
"Where the willingness is great, the difficulties cannot be great."
"Never was anything great achieved without danger."
Nature creates few men brave, industry and training makes many.
-Niccolò Machiavelli -
This is a Frontline Pioneer topic?
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Britishempire2005 wrote:
I miss the days when you could stack like 100 troops and it wouldn't slow them down lmao
I mean take 100 Tactical Bombers will take down any land unit lol
Player Name: MosheDyan68
ID: 30148568
Have fun. Stay young. Follow Jesus.
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