what's your favourite doctrine

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    • Hard to say. Pan-Asian is the best early game but late game kinda just withers down into nothingness. Comintern is very stable early and late game but I hate that you can't ever get a good navy with Comintern (at least not without the numbers advantage) Axis is a classic because of blitzkrieg but you have to pay a heck ton of attention to your economy.

      All I can say is that is it definitely not Allies :thumbsup:
      Have an amazing rest of your day. =)

      "Everything is impermanent. The only thing that is permanent it impermanence itself." - the Lord Buddha

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    • I'm split between Comintern and Pan Asian. I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers. The problem with Comintern is air defense, they get delayed access to SPAA and interceptor upgrades. Pan Asian is the easiest to establish air superiority, has the increased speed and view range together with increased terrain bonuses make it very powerful in the hands of a skilled and active player. However, Comintern's day one ability to research rocket arty is strong in the early game and their decreased production costs can be a powerhouse in the mid and late game.
    • 6thDragon wrote:

      I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
      Really? I find that unless I extensively prioritize naval research, then I will never catch up to my opponents. Pan-Asian obviously has the battleship and naval bombers, Axis will utterly destroy you, and Allies always have the technological advantage (but is the easiest to counter as Comintern, since you can easily mass produce cruisers and destroyers). The reduced damage for me really effects the reliability of Comintern navy, dunno you tell me how you play...
      Have an amazing rest of your day. =)

      "Everything is impermanent. The only thing that is permanent it impermanence itself." - the Lord Buddha

      Need support? --> Send a ticket here!
      :00010166:
    • _Pyth0n_ wrote:

      6thDragon wrote:

      I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
      Really? I find that unless I extensively prioritize naval research, then I will never catch up to my opponents. Pan-Asian obviously has the battleship and naval bombers, Axis will utterly destroy you, and Allies always have the technological advantage (but is the easiest to counter as Comintern, since you can easily mass produce cruisers and destroyers). The reduced damage for me really effects the reliability of Comintern navy, dunno you tell me how you play...
      Cruisers are always the first thing I research on day one (and rocket arty). Once cruisers are done, I start researching arty. I crank out the level one cruisers until about day three/four. Day four is always researching SP arty and SP rocket arty...no exceptions. Then I'll research level three cruisers and upgrade them straight to level three. Subs and aircraft carriers are situational. I usually just focus on cruisers and destroyers and try for a 5/2 ratio. After day five, I always prioritize cruisers for research. I'll look at the opposition to determine how aggressively to prioritize researching/upgrading destroyers. If there are any strong axis players, I'll give it a higher priority. By ignoring battleships, I can usually keep cruisers at the max level of research after day five and acquire a lot of them (relatively speaking).

      The post was edited 1 time, last by 6thDragon ().

    • New

      6thDragon wrote:

      _Pyth0n_ wrote:

      6thDragon wrote:

      I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
      Really? I find that unless I extensively prioritize naval research, then I will never catch up to my opponents. Pan-Asian obviously has the battleship and naval bombers, Axis will utterly destroy you, and Allies always have the technological advantage (but is the easiest to counter as Comintern, since you can easily mass produce cruisers and destroyers). The reduced damage for me really effects the reliability of Comintern navy, dunno you tell me how you play...
      Cruisers are always the first thing I research on day one (and rocket arty). Once cruisers are done, I start researching arty. I crank out the level one cruisers until about day three/four. Day four is always researching SP arty and SP rocket arty...no exceptions. Then I'll research level three cruisers and upgrade them straight to level three. Subs and aircraft carriers are situational. I usually just focus on cruisers and destroyers and try for a 5/2 ratio. After day five, I always prioritize cruisers for research. I'll look at the opposition to determine how aggressively to prioritize researching/upgrading destroyers. If there are any strong axis players, I'll give it a higher priority. By ignoring battleships, I can usually keep cruisers at the max level of research after day five and acquire a lot of them (relatively speaking).
      You'd be screwed if you run into Pan-Asian or Axis battleships stacks no? Pan-Asian battleships are hella fast and Axis's extra damage and HP really screw things over.

      Idea's still sound tho, can counter basically anything else :thumbup:
      Have an amazing rest of your day. =)

      "Everything is impermanent. The only thing that is permanent it impermanence itself." - the Lord Buddha

      Need support? --> Send a ticket here!
      :00010166:
    • New

      You're not wrong that those would be a challenge. The most challenging naval encounter I had was against a strong Axis island player who put up a really good fight with mainly battleships and naval bombers. He went after my partner when he was in a vulnerable position and it took both of us to bring him down. Although in our defense, we both started landlocked.

      However, consider the economic side of it. Battleships are resource hogs and axis cost an extra 10%. Cruisers are much more resource friendly and Comintern 15% get a production cost discount. I can probably get two Comintern cruisers for every axis battleship. The axis player would still be smart to also research and build a cruiser or two to defend against naval bombers and a destroyer or two to defend against subs (I'm doing the same, but cruisers are less vulnerable to subs compared to battleships). But by focusing on cruisers only, it's easy to give them research priority and keep them upgraded.