what's your go to doctrine
i spam heavy tanks
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6thDragon wrote:
I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
_Pyth0n_ wrote:
Really? I find that unless I extensively prioritize naval research, then I will never catch up to my opponents. Pan-Asian obviously has the battleship and naval bombers, Axis will utterly destroy you, and Allies always have the technological advantage (but is the easiest to counter as Comintern, since you can easily mass produce cruisers and destroyers). The reduced damage for me really effects the reliability of Comintern navy, dunno you tell me how you play...6thDragon wrote:
I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
The post was edited 1 time, last by 6thDragon ().
6thDragon wrote:
Cruisers are always the first thing I research on day one (and rocket arty). Once cruisers are done, I start researching arty. I crank out the level one cruisers until about day three/four. Day four is always researching SP arty and SP rocket arty...no exceptions. Then I'll research level three cruisers and upgrade them straight to level three. Subs and aircraft carriers are situational. I usually just focus on cruisers and destroyers and try for a 5/2 ratio. After day five, I always prioritize cruisers for research. I'll look at the opposition to determine how aggressively to prioritize researching/upgrading destroyers. If there are any strong axis players, I'll give it a higher priority. By ignoring battleships, I can usually keep cruisers at the max level of research after day five and acquire a lot of them (relatively speaking)._Pyth0n_ wrote:
Really? I find that unless I extensively prioritize naval research, then I will never catch up to my opponents. Pan-Asian obviously has the battleship and naval bombers, Axis will utterly destroy you, and Allies always have the technological advantage (but is the easiest to counter as Comintern, since you can easily mass produce cruisers and destroyers). The reduced damage for me really effects the reliability of Comintern navy, dunno you tell me how you play...6thDragon wrote:
I don't have a problem fielding a powerful navy with Comintern. I'd actually argue it's the best for the navy because of their cruisers.
6thDragon wrote:
However, consider the economic side of it. Battleships are resource hogs and axis cost an extra 10%. Cruisers are much more resource friendly and Comintern 15% get a production cost discount. I can probably get two Comintern cruisers for every axis battleship ... focusing on cruisers only, it's easy to give them research priority and keep them upgraded.
The post was edited 2 times, last by z00mz00m ().
K.Rokossovski wrote:
Yeah, cruisers are better at naval battles than battleships. Actually the main USP of battleships is coastal bombardment, at which they're better than cruisers. As that is an important fleet role, it counts for something!
vietcong2005 wrote:
Allies. Many of you may dislike this doctrine, but it is quite good. You are able to mass produce units at an impossible rate in the first few days. I got to over 60 units in the first four days in game. This doctrine is useful for building a large navy to dominate the oceans. As New Zealand I had a navy of 20 battleships lvl 5, 20 cruisers lvl 4, 40 destroyers lvl 5, and 30 submarines lvl 6. Also, your research costs and speed are reduced giving you an advantage.
Sewur wrote:
Omg playing New Zealand must be real pain -10% movement speed in such isolated nation... It must take forever to reach mainland meanwhile you are surrounded by 20% faster pan-asians