Please keep the legacy client. It's much more UI friendly. I've been using the legacy client for years and the switch to beta if I must will be very uncomfortable. I tried it today and the legacy client is so much better. Bigger buildings in the province tab is just one example of how it is better.
Call of War 2.0 Preview
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I know many of you like the current legacy version. But we are not going to keep it, sorry guys Please rather try playing with the new version and give us concrete feedback so we can improve it. I am sure that many of you will get used to it after a while.
We actually had similar situations in the past, for example when we exchanged the Canvas 2D map with the WebGL map. Feedback was similar, but now it is the version that nearly everybody likes. So it all worked out in the end. Change is always difficult, but we will also make it work this time.
33323993 wrote:
in the beta version does not have the option to view the map with relations or morals of provinces? Was that then removed? I'm playing the beta already, I couldn't find it there.
pod_than wrote:
After switching to the beta version, I tried to access the game by launching a browser ( Chrome ) on my smartphone.
But then the rounds I had already participated in were not displayed.
So I switched back to the legacy version again and then tried to access the game by launching the browser ( Chrome ) on my smartphone again, but also the round was not displayed.
I didn't recognize it as a fatal problem because I could access it in someway app version, but it was a very unpleasant situation.
By the way, I am Japanese people, so I usually set my account language settings to Japanese.
After switching this setting to English, when I performed the operation explained below, the access itself was successful for some reason.
When the home screen interface is displayed, the earth-like widget or icon is not normally displayed on the far right, but I pressed this switched from the home screen interface to the game interface.
BrutusTrump wrote:
The beta client lags so I can barely play on it a lot of the time.
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New CoW 2 , my personal opinion here, is not bad but
why I have to get used to an uglier / less readable version if can suggest an improvement?
Destructo the Great wrote:
just use beta yall will get used to it
Again, just my personal taste maybe, but
in my opinion, fonts are too small and in many tabs the background makes them even less readable.
Images of selected units need to be a little bit bigger -
I just noticed the beta client has stats for just your particular round and more info for unit abilities and stuff. At least it has more info. I'm liking better than before. I think I'll get used to it.
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Railtwo wrote:
I just noticed the beta client has stats for just your particular round and more info for unit abilities and stuff. At least it has more info. I'm liking better than before. I think I'll get used to it.
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freezy wrote:
I know many of you like the current legacy version. But we are not going to keep it, sorry guys Please rather try playing with the new version and give us concrete feedback so we can improve it. I am sure that many of you will get used to it after a while.
We actually had similar situations in the past, for example when we exchanged the Canvas 2D map with the WebGL map. Feedback was similar, but now it is the version that nearly everybody likes. So it all worked out in the end. Change is always difficult, but we will also make it work this time.
33323993 wrote:
in the beta version does not have the option to view the map with relations or morals of provinces? Was that then removed? I'm playing the beta already, I couldn't find it there.
pod_than wrote:
After switching to the beta version, I tried to access the game by launching a browser ( Chrome ) on my smartphone.
But then the rounds I had already participated in were not displayed.
So I switched back to the legacy version again and then tried to access the game by launching the browser ( Chrome ) on my smartphone again, but also the round was not displayed.
I didn't recognize it as a fatal problem because I could access it in someway app version, but it was a very unpleasant situation.
By the way, I am Japanese people, so I usually set my account language settings to Japanese.
After switching this setting to English, when I performed the operation explained below, the access itself was successful for some reason.
When the home screen interface is displayed, the earth-like widget or icon is not normally displayed on the far right, but I pressed this switched from the home screen interface to the game interface.
BrutusTrump wrote:
The beta client lags so I can barely play on it a lot of the time.
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Could you please keep the old icons for resources, in my opinion they look more modern.
The new oil icon looks like its for cars not tanks and planes.
The rare materials looks like it is from a fantasy game.The post was edited 1 time, last by Rohin12345 ().
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Who cares if the icon is ugly. Just get rid of rares. This resource used to be needed for research, and it made sense that way in v1. Doesn't make as much sense in the current version. It's just another resource, and it's an unbalanced one at that. Metal Oil Goods Food. It's enough. Adding a weird fifth element doesn't improve the game.
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freezy wrote:
The thing is that CoW was not winning anymore, as it was not able to gather new players as well as it used to. We had the same situation in our other game Supremacy 1914. We overhauled all graphis and UI there as well, and afterwards we were able to grow the game a lot (even more than CoW nowadays). We believe that the modern graphics will help us do the same in CoW. We want it so stay relevant and up-to-date in the strategy game market.
I used to play this game a lot, it was great, until gold users and constant crappy updates (that nobody asked for..!) kept being implemented. I keep checking back in to see if things have been fixed, but disappear when I realise they haven't.
Players are not asking for UI revamps, in fact they are specifically asking to keep the current UI options... stop wasting time on things that we haven't asked for... and start spending time on things we have asked for (new units, limiting gold use, etc.) - or you will find CoW is not only not winning, but it will be lost. -
This will not get more players to the game. It is sad you guys are dumb enough to think that if you change the hole game, more people will join..You will see that there will be leaving many players now because of this terrible change. Good luck. I made it to Brigadier General. Now im out.
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ryanb96 wrote:
freezy wrote:
The thing is that CoW was not winning anymore, as it was not able to gather new players as well as it used to. We had the same situation in our other game Supremacy 1914. We overhauled all graphis and UI there as well, and afterwards we were able to grow the game a lot (even more than CoW nowadays). We believe that the modern graphics will help us do the same in CoW. We want it so stay relevant and up-to-date in the strategy game market.
I used to play this game a lot, it was great, until gold users and constant crappy updates (that nobody asked for..!) kept being implemented. I keep checking back in to see if things have been fixed, but disappear when I realise they haven't.
Players are not asking for UI revamps, in fact they are specifically asking to keep the current UI options... stop wasting time on things that we haven't asked for... and start spending time on things we have asked for (new units, limiting gold use, etc.) - or you will find CoW is not only not winning, but it will be lost.
But your right that players want new units and new maps知己知彼,百战不殆
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Destructo the Great wrote:
ryanb96 wrote:
freezy wrote:
The thing is that CoW was not winning anymore, as it was not able to gather new players as well as it used to. We had the same situation in our other game Supremacy 1914. We overhauled all graphis and UI there as well, and afterwards we were able to grow the game a lot (even more than CoW nowadays). We believe that the modern graphics will help us do the same in CoW. We want it so stay relevant and up-to-date in the strategy game market.
Players are not asking for UI revamps, in fact they are specifically asking to keep the current UI options... stop wasting time on things that we haven't asked for... and start spending time on things we have asked for (new units, limiting gold use, etc.) - or you will find CoW is not only not winning, but it will be lost.
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bruh i wear glasses and I can still see the beta text clearly知己知彼,百战不殆
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Feel free to bookmark this post and link to it when someone wants to understand our reasoning for doing this change:
ryanb96 wrote:
@freezy this is more likely down to the fact that this game is ruined by unregulated gold use and players are getting sick of it, and that game developers (including yourself) think that you know best, rather than listening to your players, and what the players actually want.
[...]
Players are not asking for UI revamps, in fact they are specifically asking to keep the current UI options... stop wasting time on things that we haven't asked for... and start spending time on things we have asked for (new units, limiting gold use, etc.) - or you will find CoW is not only not winning, but it will be lost.
The difference is, that in S1914 we introduced the new clients a while ago, that we now also introduce to CoW. After we introduced the new clients in S1914 we were able to market the game much better, and have grown the userbase of the game by a magnitude. So our data suggests that the new clients work much better, and we hope to see a similar positive effect in CoW. Our goal is to make CoW into our biggest game again, and hopefully also into one of the best online strategy games available.
We are only theorycrafting here though. In the end the numbers will show us if we are right or wrong. We will definitely release the new clients, so we will just have to wait and see. Based on the numbers we will do adjustments.
We will also read all the detailed feedback and specific suggestions in order to improve the clients further, so that we can make them a place where most players feel comfortable.
We will also work on new content in future updates, the delopment of the game will continue.
SteelAss wrote:
This will not get more players to the game. It is sad you guys are dumb enough to think that if you change the hole game, more people will join..You will see that there will be leaving many players now because of this terrible change. Good luck. I made it to Brigadier General. Now im out.
Just some examples:
- 3 years ago we replaced the Canvas 2D map look in CoW with the WebGL 3D map that you see currently in the game. This update has sparked alot of criticism in the beginning, but meanwhile nearly all of the current playerbase has grown fond of the current look. I am sure the same will be true with the new look that we will soon release.
- 3 years ago we have also replaced the CoW1.0 balancing & mechanics with the CoW1.5 version. This update has sparked alot of criticism in the beginning, but meanwhile nearly all of the current playerbase has grown fond of the current balancing and mechanics.
- 3 years ago we have also replaced the whole UI and maplook in S1914. This update has sparked alot of criticism in the beginning, but meanwhile nearly all of the current playerbase has grown fond of the current look. It also helped us to grow the game, the current userbase of S1914 is multiple times bigger than what it was before we updated the UI.
You probably see a pattern here.
There is also an additional reason for doing this change:
With this update CoW and S1914 and IO1919 (3 of our games) will all run on the same client. This makes developing and porting features much faster, and it also reduces the maintenance and QA overhead. This will enable us to work on more updates and content in the future.
Btw. we are really sorry if some of you don't like the new look. There is not much we can do besides promising that we keep working on it and hoping that you will get used to it. We will improve it with your feedback! -
ValeraZol wrote:
NEW UI sucks a lot!!! Icons for resources and buildings are very bad!!! I am wasting a lot of time now in Beta client to understand what buildings are in my cities!!! ICONS SUCKS!! Make bigger like in legacy!!! ALSO make bigger text info!!!! I show in screenshot!!! prnt.sc/x4JNhVYHN0jP
Just increase the zoom in your browser window. This will make all icons and texts bigger. Usually the browser's zoom options are in the menu in the top right corner, e.g. in Chrome the + and - butons. Attached are screenshots how the game looks with 100% browser zoom and 125% browser zoom. I hope this helps. -
I'm fine with the changes, the new map does look cool. All I ask for is for the nuclear powered ships to be added back to the game
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freezy wrote:
ValeraZol wrote:
NEW UI sucks a lot!!! Icons for resources and buildings are very bad!!! I am wasting a lot of time now in Beta client to understand what buildings are in my cities!!! ICONS SUCKS!! Make bigger like in legacy!!! ALSO make bigger text info!!!! I show in screenshot!!! prnt.sc/x4JNhVYHN0jP
Just increase the zoom in your browser window. This will make all icons and texts bigger. Usually the browser's zoom options are in the menu in the top right corner, e.g. in Chrome the + and - butons. Attached are screenshots how the game looks with 100% browser zoom and 125% browser zoom. I hope this helps.
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This may be difficult for people to understand, but Freezy is totally right when he says UI updates bring new players. These are the folks who see an ad for the game, and decide to play if it looks cool. When a game looks boring/dated, they don't even try. Doesn't matter if it's the best game in the world. It has to look cool, or it will not get new players, and it will be replaced by inferior games that make nice screen shots. That's just how the game market works.
New client UI will keep happening. Don't be bothered by it. Focus on the substance, and let's try to improve the actual game play. This is what keeps us coming back.
For example:
I'm playing the Homefront map, and invading an AI. Every city I take is building a level 5 tank factory. The country did not have a strong military before I invaded. Their best unit is a Medium tank, level 1. They don't need level 5 tank factories anywhere. They don't need any tank factory in most of their cities. I see noobs do the same thing, build 2-3 factories in every city, even though they don't have the resources to make units, partly because of all the factories. The AI just needs simple, common-sense limits to its decision making to make it competitive. This AI country would have been a lot more fun to invade if all those factory resources had been invested into infantry, AT guns, AA guns, and artillery.The post was edited 1 time, last by z00mz00m ().
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I've been playing the game 4-5 months a year for 6 years. This new upcoming version, 2.0, is a completely simple version, and it doesn't suit the game. However, I can say that my eyes are already used to it. It would be nice if the old one stayed, but the innovation is good, don't look at the toxic players.
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freezy wrote:
Hey guys! In general I want to point out that we will of course check all the feedback and do improvements to the new client even after the release. I am sure we can make it the best possible client to date with everyone's help.
Destructo the Great wrote:
can you add new units in Call of war 2.0? Examples like assault ships move really fast, can carry troops and short embarking time? Or you could upgrade convoy trucks so they have more health?
SteelAss wrote:
ValeraZol wrote:
New graphics suckS!!! I am quiting game atfer that forever and never return!!! Let legacy client alive or bye bye!!!
Railtwo wrote:
Please don't get rid of the low graphics legacy client. It's simplest graphics are what makes this client so much better than the high graphics beta client. I can't stand the beta client about to become the norm.
Average_Luz wrote:
Looks like the beta client, please don’t get rid of legacy client I really liked it
33323993 wrote:
@freezy
Hello, I want to make a suggestion, on the map we have the option to show the relations and morals of provinces, they could put the heat map option for relief, I use external maps for that, if I had a serious game of great use.
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