Suna232 wrote:
No, I actually never witnessed a real Player vs Player war that finished like that. That is possible only if Player is not active at all or against island AI while using navy.After few airstrikes you will reach almost a 1000 casualties for yourself without enemy having to attack you.Chet Zwe Han wrote:
Have you ever not seen players using arty or planes destroying countries while inflicting over ten thousands or even hundred thousands casualties which in return lost only hundred or even none.
If enemy is attacking with artillery with some buffer units in front you should do next:
*if no aa protection use airstrikes
*if in reach of naval units, attack from sea
*if no other option is left,engage in melee combat with buffer units, provide artillery and air support and expect from enemy to do the same. If you paid enough attention on terrain and doctrine bonuses aswell as units difference between you and your enemy you will be able to win conflict.
War is nothing more then a very tricky mind game, you and your enemy trying to overthink one another.
If you do not have aa/air support/artillery on your side and you get overpowered by someone who does. It doesn't mean that those unita are OP,it just means they are necessity and you made a mistake by avoiding use of them.
For less casaulties, players will use ranged as offensive units while melee unit will be defending units for the ranged units, there is no OP nor useless but here i wanted to point out the purpose of the arty is getting wrong compare to reality. The game is flawless in its own way.
The post was edited 1 time, last by Chet Zwe Han ().