I am thinking that a very good entrance for the 2.5 would be the weather
I meen, they have improved the maps, so know the weather would be a fitting point
I would start by making different weather like:
rainy(-% speed for ground troop movement)
thunder(-% speed for ground and air drops movement)
sanny(more visible range for units)
cloudy(less visible range for units that are on the flor)
dried(+%speed for ground troops movement)
there would be air moves, and you could predict the weather within a certain range
*this is not the main idea
the air if is very strong, it could possible move the airplanes
it would give a new light to the planes to, because depending on the weather , they would be able to do better surprise attacks, or they would have a harder time moving fast, this could save the loosing country, or destroy a big nation, every region would have his own peculiar weather, for example in the dessert, there does no rain a lot , but when it does , it would thunder
trops that are in a territory for a long time would adapt to the movement reducing weathers to minimice the speed reduction
I would designate countries with different temperatures, then, If you want to move trops with countries with different temperatures, you would need to adapt them, or else, their maintenance would cost more resources(this would give more importance to the communist as a doctrine)
the same goes for the ocean but with less variables, this would of course give advantage to the submarines, except when it is sunny because then they could be spotted from far away, the submarines would be unable to identify the weather around them
some trops would have a certain degree of resistance against different kind of weathers or movement debuts , such as the commands or the interceptors
that would be my idea
please criticize me all you want
I meen, they have improved the maps, so know the weather would be a fitting point
I would start by making different weather like:
rainy(-% speed for ground troop movement)
thunder(-% speed for ground and air drops movement)
sanny(more visible range for units)
cloudy(less visible range for units that are on the flor)
dried(+%speed for ground troops movement)
there would be air moves, and you could predict the weather within a certain range
*this is not the main idea
the air if is very strong, it could possible move the airplanes
it would give a new light to the planes to, because depending on the weather , they would be able to do better surprise attacks, or they would have a harder time moving fast, this could save the loosing country, or destroy a big nation, every region would have his own peculiar weather, for example in the dessert, there does no rain a lot , but when it does , it would thunder
trops that are in a territory for a long time would adapt to the movement reducing weathers to minimice the speed reduction
I would designate countries with different temperatures, then, If you want to move trops with countries with different temperatures, you would need to adapt them, or else, their maintenance would cost more resources(this would give more importance to the communist as a doctrine)
the same goes for the ocean but with less variables, this would of course give advantage to the submarines, except when it is sunny because then they could be spotted from far away, the submarines would be unable to identify the weather around them
some trops would have a certain degree of resistance against different kind of weathers or movement debuts , such as the commands or the interceptors
that would be my idea
please criticize me all you want
The post was edited 2 times, last by Improin ().