I understand the purpose and appeal of Gold in the game - both for the players and for Bytro.
For the players it helps them out in a sticky spot, it helps them speed things up, etc. And for Bytro it's a revenue stream (I know it costs money to develop and serve this game - they're not a charity!).
But! The number of heavy gold users in the game seems to be increasing and is increasingly ruining the game.
It's one thing players using 10k, 20k or even 50k in a game to help them out, but when you meet players who are obviously spending 100's of thousands EVERY game they play - when they have armies five times the size of the next largest player on day 4 of the game, etc, when they're attacking you with 10 units that were only just made available to be researched a few minutes beforehand - you know it's gotten out of hand.
So - perhaps Bytro could offer a couple of alternatives to people who want to try playing without gold? Or at least limiting it?
For example, posting games which do not allow the use of gold, but require a gold buy in (so Bytro still get people to spend)? Or limit the amount people can spend each day/or in total (again requiring a buy in).
Or posting the total amount of gold each player has used in the current game in the stats so that everyone else knows?
Personally I would even be prepared to pay a "premium" for a game which was on an even playing field. I don't know how others feel...
For the players it helps them out in a sticky spot, it helps them speed things up, etc. And for Bytro it's a revenue stream (I know it costs money to develop and serve this game - they're not a charity!).
But! The number of heavy gold users in the game seems to be increasing and is increasingly ruining the game.
It's one thing players using 10k, 20k or even 50k in a game to help them out, but when you meet players who are obviously spending 100's of thousands EVERY game they play - when they have armies five times the size of the next largest player on day 4 of the game, etc, when they're attacking you with 10 units that were only just made available to be researched a few minutes beforehand - you know it's gotten out of hand.
So - perhaps Bytro could offer a couple of alternatives to people who want to try playing without gold? Or at least limiting it?
For example, posting games which do not allow the use of gold, but require a gold buy in (so Bytro still get people to spend)? Or limit the amount people can spend each day/or in total (again requiring a buy in).
Or posting the total amount of gold each player has used in the current game in the stats so that everyone else knows?
Personally I would even be prepared to pay a "premium" for a game which was on an even playing field. I don't know how others feel...