CoW 2.0 - Part Two
Attention, General!
The long wait is over! Finally the brand new CoW 2.0 map textures are here! We have redesigned all of the terrains in Call of War. With this rework we want to give you the feeling of commanding your troops through realistic terrain, drawing inspiration from military maps of the time.
Whether you fight an infantry melee in the mountains, bombard an enemy strongpoint with artillery or plan an ambush from a forest hideout, the new textures will make it look more spectacular than ever before.
The army details window also features new artwork. The artwork will change depending on the unit composition of the army. So make sure to do an inspection of your armies and check out their new, improved looks!
We’ve also improved the options in the map filter menu. You can now toggle unit sprites and labels on and off. This will allow you to customize your map view to your preferences. Additionally we’ve added filter options to only show friendly units, neutral units, hostile units or even a mix of all those options. These changes give you more clarity on the tactical situation while leading your troops into battle.
We’ve also fixed a lot of bugs! When a coalition leader goes inactive, the coalition leadership is now correctly handed over to the next active player. Players will no longer be able to teleport their planes from a patrol mission directly back to the airfield, as teleportation technology is not yet available. Additionally we’ve fixed multiple issues that caused units to display the wrong arrival time in the army bar.
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.
We wish you best of luck on the battlefield!
Your Bytro Team