I find that when I join a game, I am bombarded by requests to join coalitions formed by new players who want me to carry them or are afraid of me (I don't know why..lol.) I always try to sit back and wait a few days before forming a coalition, even if I have friends in the map. This prevents coalition members from bailing and going inactive leaving me in a lurch. I can see who are committed players and who would be the best choice. Just my humble opinion...
WE NEED CHANGE TO SAVE CALL OF WAR
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
+1
My general rule is to never join a coalition before day 4 when inactives are revealed, and it's usually several days after that before I actually join one -
Always double check stats etc never form or join a group for first 48hrs simple rules. this way find your self good place not get stuck with IA players etc always check the Alliance tags there are snakes out there
-
Rooklet wrote:
Always double check stats etc never form or join a group for first 48hrs simple rules. this way find your self good place not get stuck with IA players etc always check the Alliance tags there are snakes out there
-follow during 4 days activity players
-check K/D stats over those 4 days
-check global K/D stats
-check victories vs played game stats, also coalition versus solo victories
-Check casualties in the newspaper
-check units used in warfare
-check war declarations (least important, only very few declare war actively, most people just suprise attack, but it may be a liability later in the game)
-contact people and discuss.
People which are not clear/vague and do hesitate, have "rights" with "other people" have multiple solo victories but little or no coalition victories are a sure liability to a coalition and to you.
Also the strategic position is important, "beter een goede buur dan een verre vriend" (better a good neighbour than a friend far away), a coalition benefits most from shared borders allowing concentration of troops. iyts even better if you can complement each other in terms of warfare and most likely also resources. Its best if one can agree on mutual attacks and division of spoils, I thus usually discuss capital conquering and split the spoils in a mutual attack, important is that the bonus goes to the one who needs it most for controlling moral in the empireThe post was edited 1 time, last by Gen. Smit ().
-
Gen. Smit
BrutusOf7th
Things are gonna change. I can feel it!
-
It may be right that mod quals are not high, or at least their training, but I have not found the global or game chat useful for some time and don't find a lot of use in this forum compared to my bros on discord. Mods won't save the game, but they can hurt it. Such as:
Winterfliege wrote:
Soooo....
- Gold-User/Pay-User or generally the discussion about paying real money are so old and common, that it makes no sense to begin a 'new' discussion about it every now and then.
- Bytro also has other games, so even IF Call of War would die, they would still make enough money to get along anyways.
- The Gold price is high enough already.
- One player can finance the game for several hundred players, so be grateful to have them.
---- over and out.... ----
- Gold-User/Pay-User or generally the discussion about paying real money are so old and common, that it makes no sense to begin a 'new' discussion about it every now and then.
-
Gen. Smit wrote:
Rooklet wrote:
Always double check stats etc never form or join a group for first 48hrs simple rules. this way find your self good place not get stuck with IA players etc always check the Alliance tags there are snakes out there
-check K/D stats over those 4 days
-check global K/D stats
-check victories vs played game stats, also coalition versus solo victories
-Check casualties in the newspaper
-check units used in warfare
-check war declarations (least important, only very few declare war actively, most people just suprise attack, but it may be a liability later in the game)
-contact people and discuss.
People which are not clear/vague and do hesitate, have "rights" with "other people" have multiple solo victories but little or no coalition victories are a sure liability to a coalition and to you.
Also the strategic position is important, "beter een goede buur dan een verre vriend" (better a good neighbour than a friend far away), a coalition benefits most from shared borders allowing concentration of troops. iyts even better if you can complement each other in terms of warfare and most likely also resources. Its best if one can agree on mutual attacks and division of spoils, I thus usually discuss capital conquering and split the spoils in a mutual attack, important is that the bonus goes to the one who needs it most for controlling moral in the empire
"たわごと" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "Zhèngxiāngbái" -
CaptainBlood wrote:
I find that when I join a game, I am bombarded by requests to join coalitions formed by new players who want me to carry them or are afraid of me (I don't know why..lol.) I always try to sit back and wait a few days before forming a coalition, even if I have friends in the map. This prevents coalition members from bailing and going inactive leaving me in a lurch. I can see who are committed players and who would be the best choice. Just my humble opinion...
"たわごと" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "Zhèngxiāngbái"
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0
-
Users Online 1
1 Guest