NEW UNIT: FLAMTHROWER

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    • NEW UNIT: FLAMTHROWER

      I have an idea for a new unit, that seems balanced, the FLAMETHROWER. It would be an unarmored land unit, infantry research tree. It would ignore bunkers and fortifications. It would be first available, as Allied doctrine, on day 3 and requires infantry level 2 research. It would have a 1-2 day early research and a +15% health for allies, no advantages as axis or comintern, and a disadvantage of 1-2 day late research as Pan-Asian.

      Level one damage [Allied]:

      Unarmored - 10 attack, 5 defense. :thumbup:

      Light armor - 3 attack, 1 defense. :|

      Heavy armor - 1 attack, 0.5 defense. :cursing:

      Aircraft - 0.1 defense. :wallbash

      Level one health [Comintern]:

      20HP
      "Never fail to honor your people. When a true leader's work is done and his aims fulfilled, they should say and believe 'We did this ourselves.'" - US Army General George S. Patton Jr. [1885-1945]
    • General Freiheit wrote:

      I have an idea for a new unit, that seems balanced, the FLAMETHROWER. It would be an unarmored land unit, infantry research tree. It would ignore bunkers and fortifications. It would be first available, as Allied doctrine, on day 3 and requires infantry level 2 research. It would have a 1-2 day early research and a +15% health for allies, no advantages as axis or comintern, and a disadvantage of 1-2 day late research as Pan-Asian.

      Level one damage [Allied]:

      Unarmored - 10 attack, 5 defense. :thumbup:

      Light armor - 3 attack, 1 defense. :|

      Heavy armor - 1 attack, 0.5 defense. :cursing:

      Aircraft - 0.1 defense. :wallbash

      Level one health [Comintern]:

      20HP
      To expand upon what the 6th Dragon has already said, a unit doesn't represent just what the thumbnail depicts. A plane doesn't represent one plane, an infantry unit isn't just the three infantry, a tank brigade isn't just one tanks. At full strength interceptor represents a whole squadron, or up to 30 planes.
      Your typical Call of War infantry regiment would consist probably of five battalions. Each battalion might have between 180-200 riflemen, a machine-gun company with 12 heavy machine-guns, a pack artillery regiment (about 150 men with 100 battalion guns).
      As well as the battalions, you would have a signal company, and most likely a regimental gun company with between 4 and 10 field guns. You'd also have packhorses, lorries, and other logistical equipment, In total, between 1,500 and 4,000 men including your flamethrowers. That's what your three riflemen on the thumbnail represent.
      Kneel before the might of Bangladesh

      The post was edited 3 times, last by Lord Crayfish ().

    • General Freiheit wrote:

      I have an idea for a new unit, that seems balanced, the FLAMETHROWER. It would be an unarmored land unit, infantry research tree. It would ignore bunkers and fortifications. It would be first available, as Allied doctrine, on day 3 and requires infantry level 2 research. It would have a 1-2 day early research and a +15% health for allies, no advantages as axis or comintern, and a disadvantage of 1-2 day late research as Pan-Asian.

      Level one damage [Allied]:

      Unarmored - 10 attack, 5 defense. :thumbup:

      Light armor - 3 attack, 1 defense. :|

      Heavy armor - 1 attack, 0.5 defense. :cursing:

      Aircraft - 0.1 defense. :wallbash

      Level one health [Comintern]:

      20HP
      Is included in infantry sorry
      知己知彼,百战不殆
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