Note: edits are in italic.
World War Two saw many great battles and fights. Call of War is designed to have a historical start, but let the player decide how they want to go further. I want to do the opposite; instead of sandboxing and having Germany ally with France and UK, why don't we try to reenact WW2, and play it with historical alliances? I've been looking through the forum and there weren't any serious attempts at this. That's why I am going to attempt it myself. What I want to try, is to create a group of at least seven players, organize a game of Historical WW2 (or Blitzkrieg), and reenact WW2 in Call of War
Of course, there needs to be a set of rules. But because I have no experience whatsoever in this, it is impossible to come up with a set of rules that work at this stage. We need to play a couple of test games first. The rules are mostly going to be about specific dates, at which different powers can join the war, trade prohibitions, and possibly the ban of some exploits that could come up. These test games (well, at least the first one) should be very strict at first, following history as closely as possible. This way, we experience how the game flows and can create a rule system that adapts to this. Later, when we have more sophisticated rules and a larger game group, we can add roleplay stuff or alternate history. The possibilities could be endless.
I don't know how much interest is in this, but if there is enough, we could possibly create a discord server, and organize a game every month or so. No Discord is fine though. Forum works as well
Rules for the test game
First, we need to set up a couple of test games (1-3, or maybe more), where we (at least in the first one) follow history as closely as possible. We need at least seven players for this:
Edit: because of technical difficulties, we have to play on the Blitzkrieg map first, instead of the Historical WW2 Map. Luckily for us, Gen. Smit (Sweden) is willing to set up a game for us, since he does have a premium account. Thank you for doing this!
Axis:
Germany - VictoryFirst
Italy -
Neutral Axis (for rules, see below)
Spain - Z. Sakki
Sweden - Gen. Smit.
Allies:
United Kingdom - Kaulities
France - Fox-Company
United States - VZ Revan
Soviet Union - General Freiheit (Lone Star General)
Players that have joined test game #2
Claudio NKVP
Cecil Rhodes
Rules for Neutral Axis
May not join the war, except Spain, when certain conditions are met.
May trade resources with the Axis.
Allies may not declare war on them, except on Spain, when it has joined the war.
Spains joins the war if Gibraltar and Suez are Axis-controlled for one full day.
We have enough players! Test game #1 will begin soon. You can always sign up for test game #2 as well.
This section has been edited
How should this be interpreted, 'following history as closely as possible?' Well, it means that Major events of WW2, like the German invasion of Poland, France, USSR, and the African campaign, and the Allies landing in France MUST occur, in some way. Not exactly, as this otherwise allows players to await attacks that will certainly happen. The game is not fun if the Allies HAVE to land in Normandy, and the Germans stack preemptively all of their troops there. A bit of uncertainty is needed, i.e. the Allies are not obliged to exactly land at that spot, they can also decide to land in another spot in France, like Bordeaux, Calais, or even in the Netherlands for that matter. As long as they don't do anything weird like declaring war on Spain and landing there. My advice is: play in a sensible and historical way. How this will work in practice, is something we have to discuss.
Why so strict? If we have no well-thought rules yet, an 'alternate history' game could become very messy. If we have history as a guideline, the game will be more streamlined. The test game is used to find out which countries are strong or could become strong, which things work really and which things don't, what dates are good for the US and the USSR to join the war, etc. Once we know what rules to implement, both sides could do whatever they want, as long as their goal is to defeat the opposing faction.
Rules concerning technology and trade are important but are not there yet.
How to join?
If you like to take part in this, respond to this thread, say that you are interested in playing, and possibly state a country that you would like to play as in the test games. Any ideas for rules, gameplay, or whatever are very welcome. If you know some friends who like to play as well, feel free to let them know about this. Advertising is very appreciated.
Conditions:
Please don't sign up if you are a person that often goes AFK, or tries to be funny by attacking your allies. I want serious, involved people that like to take part in this project, and possibly help expand it. Also, if you are a very inexperienced player, it might be better to play some standard games first, before trying to take part in this.
If there is enough involvement, I will create a discord, in which we can communicate more easily. And again, if you have any thoughts or ideas for the rules, improvements, or anything else, feel free to let me know!
World War Two saw many great battles and fights. Call of War is designed to have a historical start, but let the player decide how they want to go further. I want to do the opposite; instead of sandboxing and having Germany ally with France and UK, why don't we try to reenact WW2, and play it with historical alliances? I've been looking through the forum and there weren't any serious attempts at this. That's why I am going to attempt it myself. What I want to try, is to create a group of at least seven players, organize a game of Historical WW2 (or Blitzkrieg), and reenact WW2 in Call of War
Of course, there needs to be a set of rules. But because I have no experience whatsoever in this, it is impossible to come up with a set of rules that work at this stage. We need to play a couple of test games first. The rules are mostly going to be about specific dates, at which different powers can join the war, trade prohibitions, and possibly the ban of some exploits that could come up. These test games (well, at least the first one) should be very strict at first, following history as closely as possible. This way, we experience how the game flows and can create a rule system that adapts to this. Later, when we have more sophisticated rules and a larger game group, we can add roleplay stuff or alternate history. The possibilities could be endless.
I don't know how much interest is in this, but if there is enough, we could possibly create a discord server, and organize a game every month or so. No Discord is fine though. Forum works as well
Rules for the test game
First, we need to set up a couple of test games (1-3, or maybe more), where we (at least in the first one) follow history as closely as possible. We need at least seven players for this:
Edit: because of technical difficulties, we have to play on the Blitzkrieg map first, instead of the Historical WW2 Map. Luckily for us, Gen. Smit (Sweden) is willing to set up a game for us, since he does have a premium account. Thank you for doing this!
Axis:
Germany - VictoryFirst
Italy -
Neutral Axis (for rules, see below)
Spain - Z. Sakki
Sweden - Gen. Smit.
Allies:
United Kingdom - Kaulities
France - Fox-Company
United States - VZ Revan
Soviet Union - General Freiheit (Lone Star General)
Players that have joined test game #2
Claudio NKVP
Cecil Rhodes
Rules for Neutral Axis
May not join the war, except Spain, when certain conditions are met.
May trade resources with the Axis.
Allies may not declare war on them, except on Spain, when it has joined the war.
Spains joins the war if Gibraltar and Suez are Axis-controlled for one full day.
We have enough players! Test game #1 will begin soon. You can always sign up for test game #2 as well.
This section has been edited
How should this be interpreted, 'following history as closely as possible?' Well, it means that Major events of WW2, like the German invasion of Poland, France, USSR, and the African campaign, and the Allies landing in France MUST occur, in some way. Not exactly, as this otherwise allows players to await attacks that will certainly happen. The game is not fun if the Allies HAVE to land in Normandy, and the Germans stack preemptively all of their troops there. A bit of uncertainty is needed, i.e. the Allies are not obliged to exactly land at that spot, they can also decide to land in another spot in France, like Bordeaux, Calais, or even in the Netherlands for that matter. As long as they don't do anything weird like declaring war on Spain and landing there. My advice is: play in a sensible and historical way. How this will work in practice, is something we have to discuss.
Why so strict? If we have no well-thought rules yet, an 'alternate history' game could become very messy. If we have history as a guideline, the game will be more streamlined. The test game is used to find out which countries are strong or could become strong, which things work really and which things don't, what dates are good for the US and the USSR to join the war, etc. Once we know what rules to implement, both sides could do whatever they want, as long as their goal is to defeat the opposing faction.
Rules concerning technology and trade are important but are not there yet.
How to join?
If you like to take part in this, respond to this thread, say that you are interested in playing, and possibly state a country that you would like to play as in the test games. Any ideas for rules, gameplay, or whatever are very welcome. If you know some friends who like to play as well, feel free to let them know about this. Advertising is very appreciated.
Conditions:
Please don't sign up if you are a person that often goes AFK, or tries to be funny by attacking your allies. I want serious, involved people that like to take part in this project, and possibly help expand it. Also, if you are a very inexperienced player, it might be better to play some standard games first, before trying to take part in this.
If there is enough involvement, I will create a discord, in which we can communicate more easily. And again, if you have any thoughts or ideas for the rules, improvements, or anything else, feel free to let me know!
The post was edited 18 times, last by VictoryFirst ().