Add rounds with Gold spam limit already?

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    • Add rounds with Gold spam limit already?

      Greetings, Generals.

      Im one of them Commanders, who love the mechanics of this game and come back to it often.
      Sadly, its downfall never got fixed over the years and will eventually make all good players stop playing it.

      Unrestricted, unlimited gold spam.

      Now I understand, that its a source of income for the lads who created it, so it can remain. But not in every damn round.
      Good, competitive players like good, competitive games. Where one cannot buy his win out, if he lacks the skill, etc.
      It makes a pro get bored and swap to something in the non-pay to win category.

      So a balanced suggestion is to add Gold-limited games for at least some rounds (lets say 10k, 20k or 30k per person is something ok), which they can spend in that round if they wish and thats it.

      Not only the game will become a bit more competitive, but it will increase its playerbase vastly and you will still make the same cash amounts, because more people paying less = less people paying more, no?

      Otherwise, this game will die out eventually like them mobile pay to win games, although it has the potential to be a very defining game on the market. But allowing players to win their rounds by spending 150-200 euros in a round is some non-sense, from the 90s. Wake up my dudes devs and skyrocket your game where it should be, before its too late.

      I wont paste particular screenshots here, to not name and shame, but..
      There is always ways to make money, without relying on banker boys and such, first win the crowd, then get the profits.

      Okay, hope this reaches some high-dev chap, although its been discussed many times over the years and the game is still shooting itself in the leg for some reason.

      Yours,
      Major Rommel,
      Commander of the Armies in North Africa.

      The post was edited 1 time, last by Sir Erwin Rommel ().

    • Sir Erwin Rommel wrote:

      Greetings, Generals.

      Im one of them Commanders, who love the mechanics of this game and come back to it often.
      Sadly, its downfall never got fixed over the years and will eventually make all good players stop playing it.

      Unrestricted, unlimited gold spam.

      Now I understand, that its a source of income for the lads who created it, so it can remain. But not in every damn round.
      Good, competitive players like good, competitive games. Where one cannot buy his win out, if he lacks the skill, etc.
      It makes a pro get bored and swap to something in the non-pay to win category.

      So a balanced suggestion is to add Gold-limited games for at least some rounds (lets say 10k, 20k or 30k per person is something ok), which they can spend in that round if they wish and thats it.

      Not only the game will become a bit more competitive, but it will increase its playerbase vastly and you will stil make the same cash ammounts, cos more people paying less = less people, paying more, no?

      Otherwise, this game will die out eventually like them mobile pay to win games, although it had the potential to be a very defining game on the market. But allowing players to win their rounds by spending 150-200 euros in a round is some non-sense, from the 90s. Wake up my dudes devs n save your game, before its too late.

      I wont paste particular screenshots here, to not name and shame, but..
      There is always ways to make money, without relying on banker boys and such, first win the crowd, then get the profits.

      Okay, hope this reaches some high-dev chap, although its been discussed many times over the years and the game is still shooting itself in the leg for some reason.

      Yours,
      Major Rommel,
      Commander of the Armies in North Africa.
      Well Said.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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    • Sir Erwin Rommel wrote:

      Greetings, Generals.

      Im one of them Commanders, who love the mechanics of this game and come back to it often.
      Sadly, its downfall never got fixed over the years and will eventually make all good players stop playing it.

      Unrestricted, unlimited gold spam.

      Now I understand, that its a source of income for the lads who created it, so it can remain. But not in every damn round.
      Good, competitive players like good, competitive games. Where one cannot buy his win out, if he lacks the skill, etc.
      It makes a pro get bored and swap to something in the non-pay to win category.

      So a balanced suggestion is to add Gold-limited games for at least some rounds (lets say 10k, 20k or 30k per person is something ok), which they can spend in that round if they wish and thats it.

      Not only the game will become a bit more competitive, but it will increase its playerbase vastly and you will stil make the same cash ammounts, cos more people paying less = less people, paying more, no?

      Otherwise, this game will die out eventually like them mobile pay to win games, although it had the potential to be a very defining game on the market. But allowing players to win their rounds by spending 150-200 euros in a round is some non-sense, from the 90s. Wake up my dudes devs n save your game, before its too late.

      I wont paste particular screenshots here, to not name and shame, but..
      There is always ways to make money, without relying on banker boys and such, first win the crowd, then get the profits.

      Okay, hope this reaches some high-dev chap, although its been discussed many times over the years and the game is still shooting itself in the leg for some reason.

      Yours,
      Major Rommel,
      Commander of the Armies in North Africa.
      ıf all non-payers play limited gold games , who will play unlimited games ?
    • One cannot spam gold forever in every game, its not for free. We have to accept that Bytro needs to make money and this is one way of achieving it. It would be cool if a gold/card free or limited option would be implemented in player initiated games, IE if you have a paid account that you can set this as an option. and that you would be able to buy instances of such games at a certain gold rate maybe?

      I think that would be the best for both player and Bytro
    • It would be best, if ranked leagues are added with gold limit per round to 20-30k.
      Ranked leagues as in most competitive games will make this game huge with its current mechanics.
      Gold-unlimited rounds can remain for non-ranked or separate ladder for ranked for unlimited gold individuals.

      The Ranked leagues can be named either the usual bronze-silver-gold-etc or with military ranks. Then the leveling up xp and ranks can become only numbers or something else.

      But having Military ranks as Leagues sounds great and innovative as well.

      Hope Bytro focus on these goals in the following months and the game will become huge, remember my word.

      Yours,
      Major Rommel,
      Commander of the Armies in North Africa.
    • Sir Erwin Rommel wrote:

      It would be best, if ranked leagues are added with gold limit per round to 20-30k.
      Ranked leagues as in most competitive games will make this game huge with its current mechanics.
      Gold-unlimited rounds can remain for non-ranked or separate ladder for ranked for unlimited gold individuals.

      The Ranked leagues can be named either the usual bronze-silver-gold-etc or with military ranks. Then the leveling up xp and ranks can become only numbers or something else.

      But having Military ranks as Leagues sounds great and innovative as well.

      Hope Bytro focus on these goals in the following months and the game will become huge, remember my word.

      Yours,
      Major Rommel,
      Commander of the Armies in North Africa.
      yes it is hard to understand why there are no ranked matches in game , everyone dont want to play 5 vs 5 coalition match
    • I've been around since 2016. This has been requested dozens of times. It never happens. The vast majority of players don't spend money on this game. It's precisely from that very small percentage of the playerbase that sinks hundreds of Euros into this game that Bytro gets the money from. So no, it's not happening, I'm afraid.
      The past is a foreign country.
    • With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.

      Then, a lot more people will buy Preimium or small packages of gold for ranked games (if its 30k limit or so per game).

      And last, but not least - cosmetic skins can then be added like in any other game and people will gladly spend more cash to have their fancy Jagtiger skins or so in a game that offers good, competitive Ranked gameplay.

      Eventually, the profits will be much greater than the several banker boys who exploit the game now and will not be from gameplay-changing aspects.
    • It is really pointless to discuss this; Bytro has said repeatedly that it is non-negotiable unless their business performance drops. Have to feed their developers and all that, and change = risk. The only way for that (performance drop) to happen would be if the big whales left the game in big numbers though, and this group of players is completely unpredictabe.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • Pablo22510 wrote:

      Sir Erwin Rommel wrote:

      With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
      As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.
      Completely disagree. It maintains a perfect balance between playability, simplicity, and depth. Only historical accuracy suffers, really; in that sense it is a Risk-style game. If all the hardcore gamers who left the game over the years after defeat on the hands of a whale would return, yes, I believe it could be a great game including tournaments etc on a subscription model.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • Pablo22510 wrote:

      Sir Erwin Rommel wrote:

      With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
      As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.

      The game is actually in a great state now (gameplay-wise), everything is balanced, diversity is good.
      Only doctrines should be made free to choose at start of game, instead of being randomly placed on the same nations on each map, forcing you to play only several nations if u want your doctrine.

      ANYWAY, regarding the "never going to have a huge player base" comment:
      Obviously, if player A dominates in some game, but then player B opens his wallet and spends 200 euros to beat player A, player A wont come back to this game, unless he is willing to do the same.
      Now, if 1 % of people are Player B's and 99% of them are Player A's then obviously the game wont have a huge player base if it maintains mechanics to satisfy Player B's and disgust player A's.
      If you think the profit from 1 % big wallets is more than 99 % casual wallets, then you dont calculate stuff right. But casual wallets wont use their money in something, where they can always be outbid by some guy with a bigger wallet. So the game loses those 99% of potential payers, by satisfying the 1 % dogs.

      Maybe its enough for the dudes from Bytro, but they could be millionaires by now if they made this more competitive with leagues , gold spam limits and stuff, since it had the potential. Most serious players sadly now take this as something to fuck around with for several rounds, until some gold spammer show up and disgust you for the next 6 months, then come back again, etc.

      You open the reviews in steam or anywhere, all negative reviews are regarding the gold spam and they are thousands.
      Yet we keep it, high five we are Bytro
    • Sir Erwin Rommel wrote:

      Pablo22510 wrote:

      Sir Erwin Rommel wrote:

      With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
      As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.
      The game is actually in a great state now (gameplay-wise), everything is balanced, diversity is good.
      Only doctrines should be made free to choose at start of game, instead of being randomly placed on the same nations on each map, forcing you to play only several nations if u want your doctrine.

      ANYWAY, regarding the "never going to have a huge player base" comment:
      Obviously, if player A dominates in some game, but then player B opens his wallet and spends 200 euros to beat player A, player A wont come back to this game, unless he is willing to do the same.
      Now, if 1 % of people are Player B's and 99% of them are Player A's then obviously the game wont have a huge player base if it maintains mechanics to satisfy Player B's and disgust player A's.
      If you think the profit from 1 % big wallets is more than 99 % casual wallets, then you dont calculate stuff right. But casual wallets wont use their money in something, where they can always be outbid by some guy with a bigger wallet. So the game loses those 99% of potential payers, by satisfying the 1 % dogs.

      Maybe its enough for the dudes from Bytro, but they could be millionaires by now if they made this more competitive with leagues , gold spam limits and stuff, since it had the potential. Most serious players sadly now take this as something to fuck around with for several rounds, until some gold spammer show up and disgust you for the next 6 months, then come back again, etc.

      You open the reviews in steam or anywhere, all negative reviews are regarding the gold spam and they are thousands.
      Yet we keep it, high five we are Bytro
      game limit more important than gold spam limit
      people shouldnt join 50 games at the same time
    • K.Rokossovski wrote:

      Pablo22510 wrote:

      Sir Erwin Rommel wrote:

      With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
      As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.
      Completely disagree. It maintains a perfect balance between playability, simplicity, and depth. Only historical accuracy suffers, really; in that sense it is a Risk-style game. If all the hardcore gamers who left the game over the years after defeat on the hands of a whale would return, yes, I believe it could be a great game including tournaments etc on a subscription model.
      Hardcore players, if that is what we're calling them, only play this game for a bit. If you spend hours every day playing military strategy games, eventually you're going to move on, pay a bit extra and buy Hearts of Iron IV, which is much more in-depth and has considerably more flavour. Only casual players play this game, and as is the case with casual players, they never last long.
      The past is a foreign country.
    • CoW actually has much more concurrent players than Hearts of Iron 4 (if the data from steam db is believeable), I assume due to being a more lightweight free2play version.

      I know people often assume that we would make more money if we limited gold spendings, to retain more players or encourage smaller spendings from a broader base. There is sadly no clear evidency for this being true, it is all just theories. Otherwise we would have made this step already obviously. Many comparisons to other games fall flat due to many different factors, development realities, markets, playerbase etc. But if you have a believable case study that such a business model change was done successfully in a very comparable game to CoW, feel free to share it. :)
      Until then: We don't wanna bet the company's livelhood on this gamble, so we rather stick to what is successful and has been proven in the f2p market. This doesn't mean that it will never change, but it's the status quo for the time being.

      Thanks btw for the compliments regarding balancing and gameplay!
    • freezy wrote:

      CoW actually has much more concurrent players than Hearts of Iron 4 (if the data from steam db is believeable), I assume due to being a more lightweight free2play version.

      I know people often assume that we would make more money if we limited gold spendings, to retain more players or encourage smaller spendings from a broader base. There is sadly no clear evidency for this being true, it is all just theories. Otherwise we would have made this step already obviously. Many comparisons to other games fall flat due to many different factors, development realities, markets, playerbase etc. But if you have a believable case study that such a business model change was done successfully in a very comparable game to CoW, feel free to share it. :)
      Until then: We don't wanna bet the company's livelhood on this gamble, so we rather stick to what is successful and has been proven in the f2p market. This doesn't mean that it will never change, but it's the status quo for the time being.

      Thanks btw for the compliments regarding balancing and gameplay!

      Reichsfuhrer freezy,
      it is an honor.

      I completely understand that the current Gold model is stable and working decently for the time being. What I want is though, this game to become huge and highly competitive, since its in a great state of balance and gameplay now. Now is a good moment to hit this next step.

      It needs Leagues, Ranked Ladders, etc, like most serious games aim for nowadays. To achieve this, sadly, you cannot allow unlimited Gold usage, at least for those rounds. So people can have motivation and come back to climb, not get hit by some dude with 150 euros to spend and then never try ranked or whatever again.

      So the solution for this is to add gold-limited leagues (still gold will be valuable to farm from wins or buy with cash).

      This, combined with being able to choose your doctrine at start will skyrocket CoW to where you cannot imagine.

      You will have much more cash spent on the game from people buying High Command (to climb lets say ranked easier). Also, not so skilled people will be buying gold for ranked as well (if its 30-40k limit per game), when they cannot farm it from wins. Etc, etc. You can even add custom skins for buying later, for even more cash, because people like such things and to pay for them in COMPETITIVE games. And last, but not least, you can always keep a separate League for Unlimited Gold players, where the big fishes will clash and maybe spend even more than now, because they will be now laddered as well.


      ANYWAY, its a lot of stuff to do, big aim, requires some planning, etc... But if you work in these directions, we will all have a blast in the following years, mein Recihsfuhrer freezy. At least at first add some limited gold-rounds like event or whatever, so people can see you are thinking about options in the direction of most complaints.

      At its current state, gameplay-wise, the game is a Masterpiece. Only one thing ruins the experience sometimes, so its time to finally work on it as well and become the beast in this genre on the market. I can see it, my volksgenosse. Just close your eyes and make the ascending step.

      Yours,
      Sir Erwin Rommel,
      Commander of the Armies in North Africa
    • Sir Erwin Rommel wrote:

      you can always keep a separate League for Unlimited Gold players, where the big fishes will clash and maybe spend even more than now, because they will be now laddered as well.
      Nice "The Whale League" :)

      Although, the idea of limited gold games seems like a nice idea, there may not be enough players willing to grind out competitive matches. It simply requires more time than most people are willing to invest. On the other hand, it wouldn't cost much for Bytro to set something like that up and test it out. I don't see much of a financial downside to it.
    • Bytro goes out of its way to avoid any kind of negative connotations of gold use. That also means that leagues can't be gold-limited because it would basically mean that unlimited games are "inferior" in some way and whales don't pay to win inferior games.

      Whales themselves wouldn't like a "whale league" because they pay to win, and in a league like that they can't be sure of that. They might actually find a bigger whale than themselves, and that must be avoided at all costs.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.