Light Tank Spam- And The Strategy Behind it.

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    • Fox-Company wrote:

      Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
      the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
      知己知彼,百战不殆
      :00010164: :00008172: :00002178: :00002047: :00000156: :00010180: :00010317:
    • Fox-Company wrote:

      Would you change your tactic mid-game to battle one foe? i didn't think so.

      Yes, absolutely, I change tactics depending on the opponent.
      The bigger the opponent, the greater the need for adjustment.
      Let's say you're building a lot of tanks, and it's working great.
      Then you run into a turtle player who crammed his cities full of infantry and AT guns.
      What are you going to do, smash your tanks into his cities until one of you breaks?
      Or do you build bombardment units to soften up those static, hardened defenses?
      Now let's say you built a lot of artillery and you see your opponent has a large air force.
      Do you go in, and hope he doesn't bomb you to pieces?
      Or do you build AA guns and/or fighters to protect your artillery from bombs?

      You adjust, of course you adjust, that's part of EVERY successful strategy.
    • Destructo the Great wrote:

      Fox-Company wrote:

      Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
      the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
      Noobs usually go to spam tanks not infantry
    • Undaunted wrote:

      Destructo the Great wrote:

      Fox-Company wrote:

      Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
      the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
      Noobs usually go to spam tanks not infantry
      I've seen a few Heavy Tank spamming noobs but i've seen infantry spammed more, either way they dont do any good strategy.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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    • It depends on what type of players you are facing are these competent good players? any strategy can be used and won against weak players even militia spam. so in the matches which you've used these tactics and won what type of players were they? do the meet the criteria for Good players?

      1) are they experienced and high level?

      2) did they have high K/D?

      3) what's does their win rate look like?

      4) what's does their territory won/lost look like?

      (5 this is not a must but it's bonus) what type of maps have they won are they clash of nations sweats?



      if i am not mistaken archived games usually disappear withing a week or two if the games in which you've used tank spam are recent, or archived games take longer then what i thought, what you would do is provide the levels of the players you've faced and their stats

      IF the archived games have gone through and are lost i would start a new pool of games preferably big in size. have similar ruleset for all and detail the players you are facing and their stats.if they meet criteria for Good players and you can beat them, then it's safe to say this tactic needs to revaluated


      (Note: there is a somewhat of a debate on what's a makes a player "good" as stats can be scammed into looking good by Golding,multi accounting and alliance wolf packing BUT stats are the only thing we have to go of it's our only option really, not bullet proof but also not useless.)
      "I don't know jeff!"

      Chris kamara

      The post was edited 1 time, last by AMG Morgan ().

    • AMG Morgan wrote:

      It depends on what type of players you are facing are these competent good players? any strategy can be used and won against weak players even militia spam. so in the matches which you've used these tactics and won what type of players were they? do the meet the criteria for Good players?

      1) are they experienced and high level?

      2) did they have high K/D?

      3) what's does their win rate look like?

      4) what's does their territory won/lost look like?

      (5 this is not a must but it's bonus) what type of maps have they won are they clash of nations sweats?



      if i am not mistaken archived games usually disappear withing a week or two if the games in which you've used tank spam are recent, or archived games take longer then what i thought, what you would do is provide the levels of the players you've faced and their stats

      IF the archived games have gone through and are lost i would start a new pool of games preferably big in size. have similar ruleset for all and detail the players you are facing and their stats.if they meet criteria for Good players and you can beat them, then it's safe to say this tactic needs to revaluated


      (Note: there is a somewhat of a debate on what's a makes a player "good" as stats can be scammed into looking good by Golding,multi accounting and alliance wolf packing BUT stats are the only thing we have to go of it's our only option really, not bullet proof but also not useless.)
      The highest level i've played against is a 121, dont remember the username, biggest map this tactic has worked on is Pacific, all enemy players were level 30 or above, most had a KD above .90, no one in the game except me had a good capture/loss province rate, i have above a 2. and the maps that my main enemies in those matches were WaW's, Blitz's, and some CoN's.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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    • The tactics everyone were using was Med plus Arty with large navy, and lots of infantry.

      And i never archive games. i play them out and wait for them to go away, but i can post the evidence on these games in Discord.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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      The post was edited 1 time, last by Fox-Company ().

    • Spamming only light tanks isn't going to get you very far. Yes, light tanks and armored cars (the latter being quite powerful after their recent buff) do have their uses, and every army should have them. Once you've achieved a breakthrough of the enemy line, unleashing them behind their lines to take the enemies cities and resource-producing provinces rapidly to cripple their economy. And yes, in the early game, when certain players tend to spam infantry, they are quite useful too.

      But once you're into the midgame and the only active players left are ones who are experienced, exclusively producing light tanks, no matter what level they are, is getting you nowhere. Especially nowadays with players producing strat bombers, you need to have a great all around air force, with different types of bombers, interceptors. You probably want to have SPAA too. Tank destroyers I also find are a must-have. These are just the basics. You'd also have to produce different things depending on how your enemy plays.

      So no, just spamming out LTs isn't a viable strategy long-term.
      The past is a foreign country.
    • Pablo22510 wrote:

      Spamming only light tanks isn't going to get you very far. Yes, light tanks and armored cars (the latter being quite powerful after their recent buff) do have their uses, and every army should have them. Once you've achieved a breakthrough of the enemy line, unleashing them behind their lines to take the enemies cities and resource-producing provinces rapidly to cripple their economy. And yes, in the early game, when certain players tend to spam infantry, they are quite useful too.

      But once you're into the midgame and the only active players left are ones who are experienced, exclusively producing light tanks, no matter what level they are, is getting you nowhere. Especially nowadays with players producing strat bombers, you need to have a great all around air force, with different types of bombers, interceptors. You probably want to have SPAA too. Tank destroyers I also find are a must-have. These are just the basics. You'd also have to produce different things depending on how your enemy plays.

      So no, just spamming out LTs isn't a viable strategy long-term.
      I will be playing multiple maps and testing this LTS strategy, the whole game will be monitored by a friend, so everytihng will be recorded, to prove this works, i will be playing on every map, discluding Blitz,100 WaW's and Antartica, and other special events where either you start with an advantage/disadvanage.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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    • Starting in a week and a half, these trials will start, you can spectate the game and i will also provide photos on Discord, the code will be given shortly, providing a server with the games and with photos of the current round.
      "I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

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    • Fox-Company wrote:

      Paraphrased: [Light tank spam with arty is unbeatable]
      (For context, I play Allied and recently Pan-Asian a lot, and like stacking light tanks with my armies. I am in no way biased against them)
      Obvious disadvantages:
      i. Light tanks are highly vulnerable to medium tanks. The Japanese found this out the hard way.
      ii. They also have less anti-air defence than armoured cars. Then again, there is no specialised aircraft unit to deal with them. However, a stack of 2 tacs and 3 attack bombers will wreck them.
      iii. They are slow in mountains. Try invading Manchukuo, Tibet, or Kamchatka with them and they'll get slowed down and destroyed by my tanks. They also have -25% speed in hills and forests.
      iv. They are ineffective against infantry compared with armoured cars, which are the same armour class, have similar speed, and have good anti-air defence.
      v. They are bad at defending.
      vi. This is inflexible on the strategic scale. If you go up against an army optimised against light tanks you will lose. It's always best to have more than one trick up your sleeve (Sparta found this out the hard way).
      vii. This is inflexible on the tactical scale. Light tanks have bonuses in some terrain but weaknesses in others, including having no terrain bonus in forests, where commandoes (whose favourite snack is light tanks) DO. This is suicidal if in forests.
      viii. All tanks are bad in cities (possible exception of armoured cars)
      ix. Light tanks require goods, oil, and steel to make, as well as the ubiquitous money and manpower. This means you're wasting huge amounts of other resources including food and rare. If you're building artillery as well, these require lots of steel and goods too. The huge rare surplus that will occur cannot be tapped into due to use of goods on making artillery, so no planes.
      x. Light tanks are slower than motorised infantry, which makes them less useful for exploiting breakthroughs unless then enemy has light armoured units (see iv)
      xi. Over-reliance on one unit means upgrading all your armies at the same time to make the best use, which leaves you vulnerable. It's true that upgrading many useless things is pointless, but having to justify upgrading hundreds of things at once seems just as bad. The alternative, not doing so, leaves you with inferior units.

      Then again, your K:D ratio may be good and your provinces lost:gained ratio may be better. Those would vindicate whatever strategy you're using.
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks
    • licht tank, well any lvl1 somewhat fast stuff spammmer can gain the upper hand in the first few days, and then it will be finished. no development, no resources to research nor to upgrade, and usually no economy either, then they falter and go down if their coalition didnt make it fast.

      The rocket artillery spam of BMfox he posted in a video was solid, but relied on fast conquest and fixed parties (tournament game). When going in blind it would probably not work as well, until the decisive phase.