Suggestion: How to make historical maps more playable.

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    • Suggestion: How to make historical maps more playable.

      Bytro

      Please consider a system where players earn the right to play more powerful nations in historical scenarios. These are the maps where some nations start with a large empire while others start small, recreating a historical scenario like the world in 1939.

      A simple level requirement is a start. For example, it takes level 1 to join a 1-city nation, but it takes level 100 to play Germany.

      A more advanced variant of this idea, ask players to complete N rounds of a historical map to play a larger nation on that map. Every map can have its own ranking system. These ranks could also be new achievements: "Have you reached world power status on every map in the game?"

      This system serves 3 purposes:

      1. Less chance of an inactive major power wrecking the game. This is the main complaint about historical scenarios. UK and Germany make obnoxious proclamations in the newspaper, suicide their units, and are gone by day 3. The remaining players are stuck with a broken scenario.
      2. Gives players something to aspire to and work towards. Getting to play as Germany will be a cool reward, knowing only experienced players have this right, which comes with an implicit responsibility to play the game through to the end.
      3. Encourage new players to learn basic skills playing smaller nations. They are not getting overwhelmed by the duties of managing a large empire and fighting wars on multiple fronts. So they quit and wreck the game for everyone else. New players will of course still quit the game if they realize it's not for them, but they will be less likely to do so, and they will do less collateral damage to other players trying to have a good time on a historical map.
    • I think it should be the other way around :00008235:

      Level 1-30 account should take over Germany, Japan, US, Uk and other countries in that league. I know it is hard for everyone of us who never have been able to this day picking up a superpower, but where is the competition?

      This would garantuee, that players with higher levels e.g. 80+ can only pick those countries really hard to play: e.g. Lybia, Mongolia, Chile, ... they have to be active. Idealy they show how to roleplay.
      Level 30-80 should be these medium countries like Romania, Turkey, etc.

      I like your second idea about playing through a historical map though.
      Hier könnt Ihr ein Support-Ticket erstellen. :00000450:
    • z00mz00m wrote:

      Bytro

      Please consider a system where players earn the right to play more powerful nations in historical scenarios. These are the maps where some nations start with a large empire while others start small, recreating a historical scenario like the world in 1939.

      A simple level requirement is a start. For example, it takes level 1 to join a 1-city nation, but it takes level 100 to play Germany.

      A more advanced variant of this idea, ask players to complete N rounds of a historical map to play a larger nation on that map. Every map can have its own ranking system. These ranks could also be new achievements: "Have you reached world power status on every map in the game?"

      This system serves 3 purposes:

      1. Less chance of an inactive major power wrecking the game. This is the main complaint about historical scenarios. UK and Germany make obnoxious proclamations in the newspaper, suicide their units, and are gone by day 3. The remaining players are stuck with a broken scenario.
      2. Gives players something to aspire to and work towards. Getting to play as Germany will be a cool reward, knowing only experienced players have this right, which comes with an implicit responsibility to play the game through to the end.
      3. Encourage new players to learn basic skills playing smaller nations. They are not getting overwhelmed by the duties of managing a large empire and fighting wars on multiple fronts. So they quit and wreck the game for everyone else. New players will of course still quit the game if they realize it's not for them, but they will be less likely to do so, and they will do less collateral damage to other players trying to have a good time on a historical map.
      Hello, did this originate from my post about axis powers?
      This is a good idea but Bytro isn't likely to implement it.
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks
    • I am playing an All-In right now: we have a very experienced and active German Reich without any stronger counterforces. All the big countries are more or less inactive.

      It would be better to put an index into play, how many games are played through and how many games somebody went to AI.

      Maybe this would change the playstyle for HWW and All-In Maps.
      Hier könnt Ihr ein Support-Ticket erstellen. :00000450: