Bytro
Please consider a system where players earn the right to play more powerful nations in historical scenarios. These are the maps where some nations start with a large empire while others start small, recreating a historical scenario like the world in 1939.
A simple level requirement is a start. For example, it takes level 1 to join a 1-city nation, but it takes level 100 to play Germany.
A more advanced variant of this idea, ask players to complete N rounds of a historical map to play a larger nation on that map. Every map can have its own ranking system. These ranks could also be new achievements: "Have you reached world power status on every map in the game?"
This system serves 3 purposes:
1. Less chance of an inactive major power wrecking the game. This is the main complaint about historical scenarios. UK and Germany make obnoxious proclamations in the newspaper, suicide their units, and are gone by day 3. The remaining players are stuck with a broken scenario.
2. Gives players something to aspire to and work towards. Getting to play as Germany will be a cool reward, knowing only experienced players have this right, which comes with an implicit responsibility to play the game through to the end.
3. Encourage new players to learn basic skills playing smaller nations. They are not getting overwhelmed by the duties of managing a large empire and fighting wars on multiple fronts. So they quit and wreck the game for everyone else. New players will of course still quit the game if they realize it's not for them, but they will be less likely to do so, and they will do less collateral damage to other players trying to have a good time on a historical map.
Please consider a system where players earn the right to play more powerful nations in historical scenarios. These are the maps where some nations start with a large empire while others start small, recreating a historical scenario like the world in 1939.
A simple level requirement is a start. For example, it takes level 1 to join a 1-city nation, but it takes level 100 to play Germany.
A more advanced variant of this idea, ask players to complete N rounds of a historical map to play a larger nation on that map. Every map can have its own ranking system. These ranks could also be new achievements: "Have you reached world power status on every map in the game?"
This system serves 3 purposes:
1. Less chance of an inactive major power wrecking the game. This is the main complaint about historical scenarios. UK and Germany make obnoxious proclamations in the newspaper, suicide their units, and are gone by day 3. The remaining players are stuck with a broken scenario.
2. Gives players something to aspire to and work towards. Getting to play as Germany will be a cool reward, knowing only experienced players have this right, which comes with an implicit responsibility to play the game through to the end.
3. Encourage new players to learn basic skills playing smaller nations. They are not getting overwhelmed by the duties of managing a large empire and fighting wars on multiple fronts. So they quit and wreck the game for everyone else. New players will of course still quit the game if they realize it's not for them, but they will be less likely to do so, and they will do less collateral damage to other players trying to have a good time on a historical map.