Peachez wrote:
I’m not 100% what everyone means by “conquer the capital and the provinces won’t rebell”. I’m currently playing a 30 team historical world map. I Conquered most of Africa (England and French colonies). So you’re telling me, in order for the entire continent of Africa to stop rebelling, I have to take London and Paris and this will help stop the rebelling?S Schmidt wrote:
From what I am now gathering is you are blaming the expansion penalty for newly conquered provinces rebelling and either returning or joining another nation. Well the simple solution is to capture a Capital in order to RAISE your morale above 25, if not you need to have a plan in place to deal with any consequences, such as having multiple ACs in position to strike and reclaim those provinces at once. I have played over 6 years and I recall when the chance of low morale revolts was higher and more likely to happen. Once I had an enemy that retreated all of his units into his capital and I had over 300+ newly captured provinces and less than 10% of that 300+ revolted but as I had a plan it was not a big deal to deal with. I have learned from that, I now ensure that local AI nations to me remain unconquered so I have a few capitals near me to deal with such an emergency. After capturing 1 capital and a day change the expansion penalty is nothing that cant be dealt with. What I am seeing and reading from those that want it reduced is that they have failed at the basic tenet of successful warfare, ADAPT, IMPROVISE AND OVERCOME. Rather than complain and ask for it to be changed figure out a way to beat it or use it to your advantage.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY.
- BIG DADDY.