Did using a fighter to quickly patrol an area to reveal enemy units and provide an intelligence report for them change?
Before, you could send the fighter to a patrol circle where it would provide intelligence reports for enemy units in its circle, then retreat the fighter before the 15 minute cycle initiates (which would cause damage).
Now, do we really have to initiate that 15 minute patrol cycle, have our fighter be damaged or destroyed to acquire an intelligence report of the unit sighted?
Why in the world did this change? This severely hamstrings the "quick intelligence" role that fighters are supposed to play. Is this true, and why?
Before, you could send the fighter to a patrol circle where it would provide intelligence reports for enemy units in its circle, then retreat the fighter before the 15 minute cycle initiates (which would cause damage).
Now, do we really have to initiate that 15 minute patrol cycle, have our fighter be damaged or destroyed to acquire an intelligence report of the unit sighted?
Why in the world did this change? This severely hamstrings the "quick intelligence" role that fighters are supposed to play. Is this true, and why?
The post was edited 1 time, last by dragonborne ().