I am mid/end game however every city seems to have a large stack with a complete variety of troops such as artillery, anti air, infantry and all tank variety's. What is the most efficient way to take out these stacks with as little casualties as possible?
Countering a large stack
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What is the number + level of each unit in the stack?
If you have stacks of level 4 bombers, then a few low level AA shouldn't stop you.
Stacks with a lot of "variety" often look tougher than they really are. -
Rhys.Jones03 wrote:
I am mid/end game however every city seems to have a large stack with a complete variety of troops such as artillery, anti air, infantry and all tank variety's. What is the most efficient way to take out these stacks with as little casualties as possible?
Winterfliege
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Rhys.Jones03 wrote:
I am mid/end game however every city seems to have a large stack with a complete variety of troops such as artillery, anti air, infantry and all tank variety's. What is the most efficient way to take out these stacks with as little casualties as possible?
bombers
rockets
having more and higher level rocket artillery
battleships
cruisers
having more and higher level artillery than enemy
nuclear plane
nuclear rockets
attacking well-protected cities with melee units is suicide you need ranged ground and naval units with planes
planes should be 2nd option
and attacking with melee units is last option
you can use paratrooper , commando , motorized infantry or mechanized infantry with medium and heavy tank to attack citiesThe post was edited 3 times, last by Undaunted ().
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Uhh, sure. Anything except rockets.
The only time rockets are the answer, the question is an airfield with planes on it, and/or refueling planes on an airfield. Else the cost is not worth the HP damage you inflict. You're better off attacking with high-level bombers or gun/rocket artillery. Depends where the enemy is weakest.
If you have lots of time and it's already in your plans: Railroad Gun. Especially if you're playing Axis, which has earlier access to RRG and the RRG has more range than normal. -
If you dont have time, go around it with a fast province capping force
Enbsure air dominance, in the case they send bombers to attack your capping force you can kill these off using your interceptors. If they patrol over cities then you can often snipe off planes using a minimal patrol circle overlap approach, this is handy when they are using multiple patrol stacks, just exploit the tiniest weaknesses in their strategy, there is always a few, -
I see the name of this and i think: mass stack of rockets and flying bombs."I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison
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The way I deal with very large stacks containing artillery is to congregate as much of my artillery as possible (I always have a lot) just outside of his artillery range. Then depending if he has mostly ART or rocket ART I will send in soft or hard targets to take artillery hit. Then send in my artillery to hit him and retreat. Then just repeat every time his artillery attacks my sacrificial stack. Of course RRGs would be nice also.
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Why do I feel like most people only read one half of what someone else wrote?
Q: "... with as little casualties as possible?"
A: "Just use Artillery or Bombers or screw it and go into melee"
Like.. what the hell?!
Rockets and Atomic Rockets are the best way, okay yeah, Railroad Guns and Battleships too, but everything else you can unread... Everything else will bring casualties...
I mean yes, those other units are most likely more cost efficient, but they've got some potential to bring you many casualties, unlike rockets, they can't bring you casualties...
Am I crazy or why does almost no one really answers the last part of the question?
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ouch
--Winterfliege
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Winterfliege wrote:
Why do I feel like most people only read one half of what someone else wrote?
Q: "... with as little casualties as possible?"
A: "Just use Artillery or Bombers or screw it and go into melee"
Like.. what the hell?!
Rockets and Atomic Rockets are the best way, okay yeah, Railroad Guns and Battleships too, but everything else you can unread... Everything else will bring casualties...
I mean yes, those other units are most likely more cost efficient, but they've got some potential to bring you many casualties, unlike rockets, they can't bring you casualties...
Am I crazy or why does almost no one really answers the last part of the question?
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ouch
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Winterfliege wrote:
I mean yes, those other units are most likely more cost efficient, but they've got some potential to bring you many casualties, unlike rockets, they can't bring you casualties...
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Undaunted wrote:
actually rockets bring you casualties
Winterfliege
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Winterfliege wrote:
Undaunted wrote:
actually rockets bring you casualties
"I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison
Need Support? Send a Ticket here! - Support Form.
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heeeeyyy.... that would be a nice suggestion for Bytro, to remove casualties from using rockets... I mean, what else would you do with rockets, letting them stay in a province and gathering dust on them?
Wow, pretty rare that I get pissed over such a little feature xDWinterfliege
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Winterfliege wrote:
heeeeyyy.... that would be a nice suggestion for Bytro, to remove casualties from using rockets... I mean, what else would you do with rockets, letting them stay in a province and gathering dust on them?
Wow, pretty rare that I get pissed over such a little feature xD
"I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison
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DxC wrote:
The way I deal with very large stacks containing artillery is to congregate as much of my artillery as possible (I always have a lot) just outside of his artillery range. Then depending if he has mostly ART or rocket ART I will send in soft or hard targets to take artillery hit. Then send in my artillery to hit him and retreat. Then just repeat every time his artillery attacks my sacrificial stack. Of course RRGs would be nice also.
Another tactic I use to avoid getting caught by a rush is to position either an AC or militia off the center of a province you plan to retreat through so you can retake the province after they move through it so you can keep the favorable movement rate. -
Rockets don't count as casualties for k/d (edit: just tested and they also don't count as newspaper casualties either). Obviously they have a cost, though
The answer to this is the usual, boring "it depends"The post was edited 2 times, last by jubjub bird ().
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