research speed
get resource
unit production speed
which one ?
get resource
unit production speed
which one ?
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Tolol_aja wrote:
- manpower (you can't buy manpower with money)
- heal unit to maximize their damage (especially plane)
- lack of unit to properly response enemy action - then gold some production and go
- gold some research that is already 8/10 done but you want to go sleep so you don't lost time efficiency
etc...etc...etc
cryptic.myst wrote:
blueprints for me, for my fav units
The post was edited 2 times, last by jubjub bird ().
The post was edited 1 time, last by cryptic.myst ().
Thundaxe wrote:
In late game when the game is already decided but not yet formally won, many players think someone is playing with lots of gold because their economy and production capacity is so far ahead of everyone else it feels impossible to compete, because the game is essentially over and everyone is just waiting for the winner to get the VP goal.
To the original point of the thread, Ever since free gold from ads became a thing I've put a good deal of thought into how to most effectively spend gold.
Although it may not seem like it, raising province morale in your 5 starting cities first thing is huge. Rushing your first couple of techs so you can beat your neighbors easily is another strong choice. Rushing out a couple of artillery so you start bombarding your neighbor 30 minutes into the match is hard for them to defend against. That takes only about 1-2 days of free gold, or one achievement reward, to do.
If there was ever a map that had a 20k spending limit for the whole round for example, I would spend 20k gold in the first hour or less, for maximum effect.
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