Yea. I don't hate the idea of being able to cancel an upgrade, even if it requires forfeiting all the invest resources. Sometimes you screw up and the enemy is way closer than you thought and you don't want to be a sitting duck. However, this happens, like... once every 10 games? Maybe? Meanwhile, starting an upgrade and wanting your units to move afterwards is probably something I do 20+ times each game, maybe more. They've solved a really minor problem but have negatively impacted a much more common mechanic.
[Speed] World at War - New Map & Release Notes
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