Recently I had a stack of unprotected artillery overrun by enemy line troops... which, of course, I fully deserved, for being so foolish...
I have a question regarding a hypothetical delaying tactic, and I'm hoping to get some comments from the more experienced players.
If I find myself in a similar situation, in which I have an unprotected valuable asset that has no chance of resisting enemy line troops, BUT I have two A/C between the asset and the approaching enemy troops, which tactic would cause more delay to the enemy troops, to give my asset a chance to escape or for reinforcements to arrive in time to protect it?...
Option One: Send both A/C to a defensive position and block the advancing enemy troops, or
Option Two: Send one A/C to a defensive position to block the advancing enemy, and send the other A/C to a defensive position behind the first (assuming both A/C are on similar terrain - that is, no terrain advantage to one or the other)?
Or, put another way, is it better to pile delaying troops together, or spread them out, in order to cause the most delay to the enemy?
(All this is subject to the +/-20% random variation in combat damage, of course, but let's ignore that for now.)
Thank you.
I have a question regarding a hypothetical delaying tactic, and I'm hoping to get some comments from the more experienced players.
If I find myself in a similar situation, in which I have an unprotected valuable asset that has no chance of resisting enemy line troops, BUT I have two A/C between the asset and the approaching enemy troops, which tactic would cause more delay to the enemy troops, to give my asset a chance to escape or for reinforcements to arrive in time to protect it?...
Option One: Send both A/C to a defensive position and block the advancing enemy troops, or
Option Two: Send one A/C to a defensive position to block the advancing enemy, and send the other A/C to a defensive position behind the first (assuming both A/C are on similar terrain - that is, no terrain advantage to one or the other)?
Or, put another way, is it better to pile delaying troops together, or spread them out, in order to cause the most delay to the enemy?
(All this is subject to the +/-20% random variation in combat damage, of course, but let's ignore that for now.)
Thank you.