Having the ability to produce lower-tiered units even after researching better units of that type is a crucial strategic advantage. This is because different unit levels can be used differently depending on level.
Firstly, producing lower-tiered units allows for greater flexibility in responding to changing situations on the battlefield. For example, while a player may have researched the best and most advanced unit in a particular category, they may find themselves in a situation where they need to quickly produce a large number of units to overwhelm an enemy or defend a critical objective. In such a scenario, being able to produce lower-tiered units can be a lifesaver.
Secondly, lower-tiered units are cheaper and faster to produce than their advanced counterparts. This means that producing lower-tiered units can be a cost-effective way of building up a large army quickly, especially in the early stages of the game or when resources are limited. Additionally, since these units are faster to produce, they can be used to quickly reinforce existing armies or to harass enemy positions.
Finally, having the ability to produce lower-tiered units can also be a useful way of keeping the enemy guessing. If an opponent is expecting a player to only produce the most advanced units in a particular category, they may be caught off guard when lower-tiered units are deployed instead. This can create confusion and uncertainty, allowing a player to gain a tactical advantage.
In conclusion, the ability to produce lower-tiered units even after researching better units of that type is an important strategic advantage. It allows for greater flexibility, cost-effectiveness, and can help keep the enemy guessing. Therefore, it's essential for any commander who wants to achieve victory on the battlefield.
Firstly, producing lower-tiered units allows for greater flexibility in responding to changing situations on the battlefield. For example, while a player may have researched the best and most advanced unit in a particular category, they may find themselves in a situation where they need to quickly produce a large number of units to overwhelm an enemy or defend a critical objective. In such a scenario, being able to produce lower-tiered units can be a lifesaver.
Secondly, lower-tiered units are cheaper and faster to produce than their advanced counterparts. This means that producing lower-tiered units can be a cost-effective way of building up a large army quickly, especially in the early stages of the game or when resources are limited. Additionally, since these units are faster to produce, they can be used to quickly reinforce existing armies or to harass enemy positions.
Finally, having the ability to produce lower-tiered units can also be a useful way of keeping the enemy guessing. If an opponent is expecting a player to only produce the most advanced units in a particular category, they may be caught off guard when lower-tiered units are deployed instead. This can create confusion and uncertainty, allowing a player to gain a tactical advantage.
In conclusion, the ability to produce lower-tiered units even after researching better units of that type is an important strategic advantage. It allows for greater flexibility, cost-effectiveness, and can help keep the enemy guessing. Therefore, it's essential for any commander who wants to achieve victory on the battlefield.
“You cannot invade the mainland United States. There would be a rifle behind every blade of grass.”
― Japanese Admiral Isoroku Yamamoto
― Japanese Admiral Isoroku Yamamoto
The post was edited 3 times, last by Blacktorch ().