Playthrough: Heavy Tank Spam

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    • Damn that was crazy. Especially the amount of gold you have. I’m trying to build up my amount, so I’m one day I can blow it all on some minor in ACAI one day lol. We’ll see I guess. Anyhow I take more casualties in CoN maps so the fact that this is a bad result makes me want to hide in a box…

      In the end I think this proves that against anything but MAYBE arty, this heavy tank strategy can actually be pretty strong, IF and this is a BIG IF you can actually reach the snow ball point of having enough of those stacks at a high enough level running around. But of course long term there are better strategies that work out for the best in the end. Very nice.



      CarKing the 6th of the Abrahamic Caliphate

      The post was edited 1 time, last by Carking the 6th: MUST ADD BORAT MEME OR ELSE ().

    • I'm a bit of a gold hoarder, trying to build up as much as I can. In theory it's for some day when I run into a heavy golder in a WaW game but idk, I think I'd have a hard time actually spending it.

      RE: your casualties, try to make it through some games with zero casualties. You'll learn a lot about when to push advantages and when to back off, and the value of ranged attack. That's been my approach to all my games lately, which is why 19 might seem fine but it's actually a pretty poor result compared to what I'm used to--I'm usually in the single digits (excluding WaW where the PVP fights are much more challenging).

      I'm certain that the skill difference between good players and bad players is enough to make basically any strategy feasible on maps like this, and there's a reason I chose to try it on this map rather than jumping straight to a WaW game. Despite the losses I think it went pretty well, well enough that I'd be tempted to try it on a WaW at some point.
    • This could be genuinely fun, with support from a coalition that allows everyone to specialize a bit.
      All you need is an arty/rrarty/AA builder to wear down the fortified cities.
      Maybe an air specialist to take care of runners.
      It would be very hard to take a continent, much less an entire WaW map, without fire support :)
    • jubjub bird wrote:

      Idk I think a coalition of 5 players spamming out as many heavy tanks as they can would be pretty fun haha, no ranged units required

      This would be hilarious. All together on the same continent? Once word gets out, everyone around them spams arty and AT guns. A coalition of 5 protecting 1 heavy tank builder would be hard enough :D
    • z00mz00m wrote:

      jubjub bird wrote:

      Idk I think a coalition of 5 players spamming out as many heavy tanks as they can would be pretty fun haha, no ranged units required
      This would be hilarious. All together on the same continent? Once word gets out, everyone around them spams arty and AT guns. A coalition of 5 protecting 1 heavy tank builder would be hard enough :D
      It would be challenging to restrict yourself to only building certain units.

      I've tried the "No Ordnance" challenge on a Homefront map, and I got great results. Although there were only like 3 other active players.
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • To really evaluate heavy tank spam vs "some other troop" spam, without using artillery, you'd need to test a bunch of different troops to get a feel for where heavies fall. They don't get much respect, but that's largely because they don't fit well with artillery because of their speed. It doesn't seem like heavies are a terrible option though, if you aren't using artillery.
    • jubjub bird wrote:

      Yea I'd actually say that if you are in a situation where you can't use any ranged units (an unlikely hypothetical unless you like weird challenges), heavy tank spam is probably the best strategy available to you.

      If you were to pick just 1 more unit to use with heavy tanks, and it couldn't be a bombardment unit (no arty, no bombers, no battleships) what would it be?

      I would probably pick infantry. They cover mountains and cities, especially cities, especially cities stacked with AT guns. While using resources the tanks don't need.
    • I guess it depends what you're preparing for. I'm assuming a close combat strategy is only viable on low intensity maps where you spend most of your time cleaning up AI and noobs. On those maps, air power is not an issue. On maps where air power is a serious issue... AA won't matter, skilled players who see the limitations of your build will exploit those limitations. Adding infantry would speed up your win on winnable maps.
    • I'm thinking regular infantry because:
      1. You start with a bunch, might as well give them an upgrade path.
      2. If you're not using them, then are you not using them at all, even day 1... and if you are, then it's 3 units not 2.
      3. Better defense.
      4. Good in mountain and forest terrain, where heavy tanks are not good.
      5. Foot infantry don't use oil.