Its not really a bad idea, has a historical basis. If it was to be implemented (not gonna happen) I wouldn't make it instantaneous[/i] but have a count down associated with it that stops if captured.
Defensive scorched earth tactics
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rdy2rocknroll wrote:
Its not really a bad idea, has a historical basis. If it was to be implemented (not gonna happen) I wouldn't make it instantaneous[/i] but have a count down associated with it that stops if captured.
Some kind of countdown could improve it, yes; perhaps it could lose hitpoints at the same rate as a city under fire (and increase speed if the enemy starts attacking it as well).
Other ways this idea could be improved to stop people from mindlessly destroying everything as a default reaction the minute things start looking bad: 1) having to sink resources into destroying buildings - obviously you'd already lose whatever you paid to build the thing in the first place, but also having to pay to get rid of it could make people think twice before doing it; 2) having a limit to how many buildings you're allowed to destroy in one day, so people have to think harder about which ones they're going to remove.
All in all, though, I've pretty much reversed my original opinion on this idea. Although if other people can turn it into something workable, that's great.Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
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I'm all for this. If there's one thing you should be petty about, it's war.
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Z. Sakki wrote:
If there's one thing you should be petty about, it's war.
Personally I would find this sort of function more fun, albeit enraging when used against me (the two are not mutually exclusive - I'm currently having the time of my life being flattened in a WaW), but the majority of people responding to this thread would seem to disagree.Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
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Idk about you but being annoying is pretty fun
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Z. Sakki wrote:
I'm all for this. If there's one thing you should be petty about, it's war.
"I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison
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This feature would make 'being active' more attractive, also in case you are losing! Time for revenge and pressing the demolish-Button.
There could be different types of it too:
demolition: more oil/goods usage but quicker; chance that structure is still available with hitpoints left
dismantling: get back more ressources but takes a long time, especially bunkers and really massive structuresHier könnt Ihr ein Support-Ticket erstellen.The post was edited 1 time, last by Hurbala ().
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Using what other people said to tweak the idea:
You could make it so it takes time (albeit less than building) Or preferably implement Hurabala’s idea which I actually really like
Make it cost resources to destroy (I mean it takes resources to get bombs for example to blow a building up)
Another idea that this gave me is land mines, which damage units if they take the province center, and/or structures that work the opposite of infrastructure, slowing enemy units movement in your land. This allows you to slow down units and fight enemy better. There would probably need to be some counter to this so attacking does not become too much harder though.
CarKing the 6th of the Abrahamic Caliphate
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