Hey all! Posting this a bit late, so I'm sure there will be mistakes. I'll come back and check through everything later on - for now I just wanted to get it out there! Please do reply and tell me what you think, and if you managed to get through the whole thing then well done and thank you!
Note: I might've tried to roleplay it a bit more if I'd tried, but I was super tired today, so apologies I couldn't really. I added in a couple of things - perhaps in future I'll come back to this and tweak some sections so it's more 'RP-like'. For now this is what you get!
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Day 1
Phase 1: Assessing Starting Units, Economy, & Research
Starting Units: 83
I have a very advanced navy, with level 3 upgraded of all capital ships, as well as level 2 submarines and level 1 aircraft carriers. I have many destroyers, quite a few cruisers, and a reasonable amount of battleships. I am not happy with the 3 subs I start with. The infantry force is good, and the starting air force is reasonable, with reasonable research upgrades – I have eight level 3 interceptors, but two or fewer of attack bombers and tactical bombers and strategic bombers, as well as zero naval bombers, despite research of the latter having been already completed. I am extremely limited in terms of secret, tanks, and ordnance. There are no secret units, just two artillery & 1 anti-tank division, and only one armoured car as well as a light tank. We can see that it is primarily a defensive army, with 21 defensive infantry and 3 defensive militia, in contrast with just one level 1 offensive motorised infantry.
From this I decided that instead of investing in offensive land units, for the moment I will upgrade the existing defensive land units, namely infantry and armoured cars, and have them supported by a strong air force and navy. Speaking of the air force, it is reasonable, but also defensive, with 8 interceptors, 2 tactical bombers, a strategic bomber, an attack bomber, and 0 naval bombers (despite level 3 being researched).
I decided to invest in higher levelled armoured cars due to their speed, as well as the individual boost that the Pan-Asian doctrine gives them. Infantry I decided to upgrade because they have an individual Pan-Asian boost, and I also start with many infantry divisions.
Phase 2: Diplomacy
So far, around half an hour into the game, my plan is to make a pretence to make friends with everyone – then invade them. Starting with Nationalist China. I send him a nice message, letting him know my peaceful intentions – all the while plotting against him in order to expand the Kingdom of Japan. As of around three hours into the game, I have not received a response.
At that very moment, I received a message from the Soviet Union, urging me to attack Nationalist China. I know not why – all I know is that I have encountered an opportunity. I offer to agree to his demands – if he pays me a set amount. Little does he know I was planning to do this anyway!
Quickly, the USSR responds, agreeing to pay me 4,000 food, 4,000 metal, and 4,000 oil in return for attacking China and vague promises of military support in future. This is ideal – the USSR could have been a thorn in my side, and as the world’s most powerful economic force, he is a powerful ally.
A few minutes later, things take a slight turn in relations with the USSR – he wants me to attack China immediately, to ensure he remains active. He will apparently hold me responsible if China becomes inactive. Furthermore, for some reason he thinks I’ll accept a Share Map to Right of Way trade, as if I’m his puppet! Of course, I refuse, offering a mutual Right of Way trade instead. Thankfully, he accepts, and also accepts that he’ll have to wait 24 hours before I attack China. I breathe a sigh of relief. The USSR may be tricky to deal with diplomatically – I’ll bear that in mind for the future.
Following these correspondences, I message the UK, who has Hong Kong and a significant fleet outside of it. I give him my assurance his colonial territory is safe from me, and urge him not to attack me. This time, the offer is genuine – I have no wish for war with the UK yet! As of three hours into the game, he has not responded.
Then, suddenly, I have a potential protégé! The Netherlands messages me, asking for an alliance, and then advice in future – I advise him immediately to offer Germany taxes in return for not invading him. So far, Germany hasn’t responded. He also, on my advice, messaged France and the UK requesting to be allies – France apparently replied with a short, sharp, ‘ok’, and the UK ignored him (much like me). Unfortunately it may be that we have an inactive UK on this map. I also advised the Netherlands to evacuate to his lands in Oceania if Germany turns out to invade. I am interested in seeing how this player develop over the course of the game, although I sadly believe he, like most people, will end up being inactive. Oh well. I now have good relations with the Netherlands and the USSR.
My message to Nationalist China:
My message to the UK:
Making an alliance with, and protégé of, the Netherlands:
Messages with the USSR:
Note: I might've tried to roleplay it a bit more if I'd tried, but I was super tired today, so apologies I couldn't really. I added in a couple of things - perhaps in future I'll come back to this and tweak some sections so it's more 'RP-like'. For now this is what you get!
----------------------------------------------------------------------------------------------------------------------------------------------
Day 1
Phase 1: Assessing Starting Units, Economy, & Research
Starting Units: 83
I have a very advanced navy, with level 3 upgraded of all capital ships, as well as level 2 submarines and level 1 aircraft carriers. I have many destroyers, quite a few cruisers, and a reasonable amount of battleships. I am not happy with the 3 subs I start with. The infantry force is good, and the starting air force is reasonable, with reasonable research upgrades – I have eight level 3 interceptors, but two or fewer of attack bombers and tactical bombers and strategic bombers, as well as zero naval bombers, despite research of the latter having been already completed. I am extremely limited in terms of secret, tanks, and ordnance. There are no secret units, just two artillery & 1 anti-tank division, and only one armoured car as well as a light tank. We can see that it is primarily a defensive army, with 21 defensive infantry and 3 defensive militia, in contrast with just one level 1 offensive motorised infantry.
From this I decided that instead of investing in offensive land units, for the moment I will upgrade the existing defensive land units, namely infantry and armoured cars, and have them supported by a strong air force and navy. Speaking of the air force, it is reasonable, but also defensive, with 8 interceptors, 2 tactical bombers, a strategic bomber, an attack bomber, and 0 naval bombers (despite level 3 being researched).
I decided to invest in higher levelled armoured cars due to their speed, as well as the individual boost that the Pan-Asian doctrine gives them. Infantry I decided to upgrade because they have an individual Pan-Asian boost, and I also start with many infantry divisions.
Phase 2: Diplomacy
So far, around half an hour into the game, my plan is to make a pretence to make friends with everyone – then invade them. Starting with Nationalist China. I send him a nice message, letting him know my peaceful intentions – all the while plotting against him in order to expand the Kingdom of Japan. As of around three hours into the game, I have not received a response.
At that very moment, I received a message from the Soviet Union, urging me to attack Nationalist China. I know not why – all I know is that I have encountered an opportunity. I offer to agree to his demands – if he pays me a set amount. Little does he know I was planning to do this anyway!
Quickly, the USSR responds, agreeing to pay me 4,000 food, 4,000 metal, and 4,000 oil in return for attacking China and vague promises of military support in future. This is ideal – the USSR could have been a thorn in my side, and as the world’s most powerful economic force, he is a powerful ally.
A few minutes later, things take a slight turn in relations with the USSR – he wants me to attack China immediately, to ensure he remains active. He will apparently hold me responsible if China becomes inactive. Furthermore, for some reason he thinks I’ll accept a Share Map to Right of Way trade, as if I’m his puppet! Of course, I refuse, offering a mutual Right of Way trade instead. Thankfully, he accepts, and also accepts that he’ll have to wait 24 hours before I attack China. I breathe a sigh of relief. The USSR may be tricky to deal with diplomatically – I’ll bear that in mind for the future.
Following these correspondences, I message the UK, who has Hong Kong and a significant fleet outside of it. I give him my assurance his colonial territory is safe from me, and urge him not to attack me. This time, the offer is genuine – I have no wish for war with the UK yet! As of three hours into the game, he has not responded.
Then, suddenly, I have a potential protégé! The Netherlands messages me, asking for an alliance, and then advice in future – I advise him immediately to offer Germany taxes in return for not invading him. So far, Germany hasn’t responded. He also, on my advice, messaged France and the UK requesting to be allies – France apparently replied with a short, sharp, ‘ok’, and the UK ignored him (much like me). Unfortunately it may be that we have an inactive UK on this map. I also advised the Netherlands to evacuate to his lands in Oceania if Germany turns out to invade. I am interested in seeing how this player develop over the course of the game, although I sadly believe he, like most people, will end up being inactive. Oh well. I now have good relations with the Netherlands and the USSR.
My message to Nationalist China:
My message to the UK:
Making an alliance with, and protégé of, the Netherlands:
Messages with the USSR:
Have a blessed day
The post was edited 3 times, last by SamPGS_17 ().