Motorized vs Mechanized Infantry

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    • raw stats its not all.
      At least for me every units should play a role in my army composition, mech infantry just come too late for me and take a lot of time to build, needing lvl 3 barracks for lvl 1, its simply easy just spam motorized early, then just upgrade when it comes the next lvl instead of transition to mechanized infantry.
      But honestly their stats are soo good, also fullfill 2 roles just need research 1 tree instead of 2 for cover those roles.

      Soo if want to go for them its ok, but at least for me i do prefer units more spamable early and then upgrade them when its avaliable, the jump in your power for upgrade your units is greater than transition to a stronger units but requiere to produce them 1 by 1
      "Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
    • They're actually quite different units with different use cases:

      - Mot is more of a rush unit, specializing in taking either undefended or lightly unarmored defense provinces. It should stay away as soon as armored forces are encountered. In many respects, it is similar to the AC (even though SOME people may shoot me now because the off/def focus is different - but in an ideal world, these units don't fight at all). They are typically used alone or in small stacks.

      - Mech is a potent melee unit which can put up a decent fight with most kinds of opponents. When you want to play melee at all (many players prefer arty and air-focussed strategies only), this is certainly a unit to consider including in your builds. They are typically used in bigger combat stacks, combining with different unit types especially tanks.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      They're actually quite different units with different use cases:

      - Mot is more of a rush unit, specializing in taking either undefended or lightly unarmored defense provinces. It should stay away as soon as armored forces are encountered. In many respects, it is similar to the AC (even though SOME people may shoot me now because the off/def focus is different - but in an ideal world, these units don't fight at all). They are typically used alone or in small stacks.

      - Mech is a potent melee unit which can put up a decent fight with most kinds of opponents. When you want to play melee at all (many players prefer arty and air-focussed strategies only), this is certainly a unit to consider including in your builds. They are typically used in bigger combat stacks, combining with different unit types especially tanks.
      I would say when you mix mot infantry in large enough numbers with units like tanks, you can do a huge amount of damage. They are not quite as expensive or slow to make as mech infantry so if used in high numbers can actually be pretty effective in actual fights. Just don’t leave them unsupported!

      CarKing the 6th of the Abrahamic Caliphate
    • Ratko M wrote:

      Mechanized infantry has always been my preferred ground unit, as I mix it with light tanks and SPAA. But I have noticed more players using motorized infantry lately. That units is better on offense, but not that good on defense, so I assume players use it solely for attacking. Also, hey cost a slight bit less. So which one is more efficient? Which would you recommend?
      I think one of the biggest things is that mech inf is considered "Light Armour" instead of "Unarmoured", so it is much more vulnerable to things like ATs, TDs (and all other tanks except ACs now that I think about it), attack bombers (+ tactical bombers, since they do moderate damage to light armour as well), artillery + SP aritllery and RRGs. Sure, they take less damage from units like infantry, ACs, tactical bombers and rocket artillery (+ SP), but the role of all infantry is to defeat unarmoured; if you're going for melee stacks (which is the only case you should be even considering using mech inf), you'll already be having tanks in it. If you were to use mot inf, the enemy would actually need to invest in anti-unarmoured defenses like tactical bombers or high-level militia, infantry, ACs and rocket artillery to defeat the stack. Mech inf removes that need for the opponent. They can just spam artillery, attack bombers, ATs or TDs to defeat it. I suppose it's balanced with the fact that mech inf has higher dmg and HP than mot inf, but I would personally still never use it.
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    • _Pyth0n_ wrote:

      I think one of the biggest things is that mech inf is considered "Light Armour" instead of "Unarmoured", so it is much more vulnerable to things like ATs, TDs (and all other tanks except ACs now that I think about it), attack bombers (+ tactical bombers, since they do moderate damage to light armour as well), artillery + SP aritllery and RRGs. Sure, they take less damage from units like infantry, ACs, tactical bombers and rocket artillery (+ SP), but the role of all infantry is to defeat unarmoured; if you're going for melee stacks (which is the only case you should be even considering using mech inf), you'll already be having tanks in it. If you were to use mot inf, the enemy would actually need to invest in anti-unarmoured defenses like tactical bombers or high-level militia, infantry, ACs and rocket artillery to defeat the stack. Mech inf removes that need for the opponent. They can just spam artillery, attack bombers, ATs or TDs to defeat it. I suppose it's balanced with the fact that mech inf has higher dmg and HP than mot inf, but I would personally still never use it.
      This is a very good point, and I think it’s the reason we don’t see mech infantry too often. Why get them when you can just get motorized and use far better AC’s and Light tanks for light armor? Don’t get me wrong, they have great stats and can be powerful but armor is ironically vulnerable, with many ways to combat it and ESPECIALLY light armor. It’s much easier to use Mot or even regular infantry, cut down your cost, and have an almost equally effective force. I’d need the chart to see if it’s cost effective but even if it is there are simply better alternatives, like you said.

      CarKing the 6th of the Abrahamic Caliphate
    • Well
      1] Mechanized infantry takes some 12 or so hours less to produce
      2] less expensive (although it does need metal)
      3] jack of all trades (can fight against light armor decently)

      BUT I DONT MEAN TO SAY THAT MECHS ARE BETTER THAN MOTORS

      To be honest, the motorized is a lot faster and also has good stats against unarmored. but it all depends on the situation
      "Another thing that has escaped your notice, Gisgo, is even more amazing: that, although there are so many of them, there is not one among them called Gisgo."
    • Carking the 6th wrote:

      K.Rokossovski wrote:

      They're actually quite different units with different use cases:

      - Mot is more of a rush unit, specializing in taking either undefended or lightly unarmored defense provinces. It should stay away as soon as armored forces are encountered. In many respects, it is similar to the AC (even though SOME people may shoot me now because the off/def focus is different - but in an ideal world, these units don't fight at all). They are typically used alone or in small stacks.

      - Mech is a potent melee unit which can put up a decent fight with most kinds of opponents. When you want to play melee at all (many players prefer arty and air-focussed strategies only), this is certainly a unit to consider including in your builds. They are typically used in bigger combat stacks, combining with different unit types especially tanks.
      I would say when you mix mot infantry in large enough numbers with units like tanks, you can do a huge amount of damage. They are not quite as expensive or slow to make as mech infantry so if used in high numbers can actually be pretty effective in actual fights. Just don’t leave them unsupported!
      Well every time I have tried using them in that way I was disappointed. They are just too fragile, and wither away in tense combat too fast.

      _Pyth0n_ wrote:

      Ratko M wrote:

      Mechanized infantry has always been my preferred ground unit, as I mix it with light tanks and SPAA. But I have noticed more players using motorized infantry lately. That units is better on offense, but not that good on defense, so I assume players use it solely for attacking. Also, hey cost a slight bit less. So which one is more efficient? Which would you recommend?
      I think one of the biggest things is that mech inf is considered "Light Armour" instead of "Unarmoured", so it is much more vulnerable to things like ATs, TDs (and all other tanks except ACs now that I think about it), attack bombers (+ tactical bombers, since they do moderate damage to light armour as well), artillery + SP aritllery and RRGs. Sure, they take less damage from units like infantry, ACs, tactical bombers and rocket artillery (+ SP), but the role of all infantry is to defeat unarmoured; if you're going for melee stacks (which is the only case you should be even considering using mech inf), you'll already be having tanks in it. If you were to use mot inf, the enemy would actually need to invest in anti-unarmoured defenses like tactical bombers or high-level militia, infantry, ACs and rocket artillery to defeat the stack. Mech inf removes that need for the opponent. They can just spam artillery, attack bombers, ATs or TDs to defeat it. I suppose it's balanced with the fact that mech inf has higher dmg and HP than mot inf, but I would personally still never use it.
      Part of that is true, but only if your enemy sees you coming from a mile and is focused on fighting only you. Fact is that most balanced stacks and other arms on the battlefield that are NOT designed to fight some very specific enemy have higher damage against unarmored than (light) armored. So in my experience, you argument is theoretical because most people don't have the time (or the zeal) to switch around their entire build by the time they figure out you are an "only armored" opponent.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      Carking the 6th wrote:

      I would say when you mix mot infantry in large enough numbers with units like tanks, you can do a huge amount of damage. They are not quite as expensive or slow to make as mech infantry so if used in high numbers can actually be pretty effective in actual fights. Just don’t leave them unsupported!
      Well every time I have tried using them in that way I was disappointed. They are just too fragile, and wither away in tense combat too fast.
      Most of the time for me I can punch through their lines and storm a country very fast. I do like to use planes to destroy and damage an enemy army so maybe that is why? Using this I recently beat both the Soviets and France at the same time as Germany in HWW. While that’s not exactly the magnum opus of call of war fighting, it’s an example of it working for me recently.

      CarKing the 6th of the Abrahamic Caliphate
    • My opinion is that armoured cars are an ideal hybrid of both. It has the speed + scout of motorized infantry and armour of mechanized infantry while being able to defend as good as mech. Armoured cars are weaker on attack compared to mech but it's negligible in my opinion.
    • The point Clint Rokossovski was trying to make is that the Mot Inf and the Mech Inf fulfill different roles at different stages of the game. Comparing them makes no sense. It's like comparing a Naval Bomber and a Rocket Fighter. Yes, the research is on the same tab. So what? Doesn't mean the units are comparable.
    • Wow, the popularity of light armor is underwhelming)) Given the amount of anti-inf weapons on the battlefield, I'll still take armored units any day!
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • z00mz00m wrote:

      The point Clint Rokossovski was trying to make is that the Mot Inf and the Mech Inf fulfill different roles at different stages of the game. Comparing them makes no sense. It's like comparing a Naval Bomber and a Rocket Fighter. Yes, the research is on the same tab. So what? Doesn't mean the units are comparable.
      Well the difference here is that they damage the same armor group. This is more like comparing interceptors and rocket fighters. Both are fast units that damage unarmored. Yes, while they are from different armor groups, and one is offensive and the other is not, this does not mean they don’t have similar roles. Apart from mot infantry scouting damaging unarmored units is o what they are made for, and the fact they are both called infantry makes them quite tempting to compare. When you’re picking what you’ll be making in your barracks you have to somewhat narrow it down, after all.

      K.Rokossovski wrote:

      Wow, the popularity of light armor is underwhelming)) Given the amount of anti-inf weapons on the battlefield, I'll still take armored units any day!
      Usually I’ll find that units do more damage to light than heavy armor overall though. And since they tend to have more health I’d prefer to just drop light armor unless it’s something like armored cars. The unit stats usually just don’t work out.

      CarKing the 6th of the Abrahamic Caliphate
    • This is how/when I use mechanized infantry.

      It's mid game. I'm an Allied country on a big continent. Might be playing a Homeworld, Pacific, or WaW map, something where I need a bigger army. The regular infantry is already upgraded, operating in rough terrain, or crossing by transport to another continent. I need more anti-infantry defense to screen my artillery, and defend from enemy infantry and light armor units, especially in urban terrain. Tank destroyers provide the backbone of the defense, specializing in heavy armor. I need something to pair them with. Not going to build regular infantry, because (1) goods are in short supply, (2) distances between front lines are growing, I need more mobility, and (3) regular infantry has already been upgraded. It's not impractical to build new regular infantry units because it's too slow to build a level 5 unit and because I want to shift my resource consumption from goods more toward oil and metal.

      What options do I have? I could use armored cars with my tank destroyers, and that's fine in the plains, but they don't do so well in urban terrain. Plus they are too busy running around, I don't want to waste their speed and their scouting in a defensive role. I don't have a lot of options. Nothing else is good at defending against unarmored units. Mechanized infantry has the defensive stats, the speed, and the toughness to match my tank destroyers. The Allies version offers an extra 10% on top of the already beefy HP stat.

      I make 5/5 stacks of mechanized infantry + tank destroyers. These stacks drive in front of my SP arty stacks. They work on the front line, screening the SP arty and defending against enemy counter-attacks.
    • I DO hope you bring a single AC in those stacks)))
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      I DO hope you bring a single AC in those stacks)))

      Of course, there will be 1-2 AC operating in that area, running forward to scout and take land, and then running back to the mama bear stack if they run into trouble. The heavy nickel stack lurks in the city with the SP arty behind it. Together, they can vaporize almost anything, without breaking a sweat.
    • z00mz00m wrote:

      This is how/when I use mechanized infantry.

      It's mid game. I'm an Allied country on a big continent. Might be playing a Homeworld, Pacific, or WaW map, something where I need a bigger army. The regular infantry is already upgraded, operating in rough terrain, or crossing by transport to another continent. I need more anti-infantry defense to screen my artillery, and defend from enemy infantry and light armor units, especially in urban terrain. Tank destroyers provide the backbone of the defense, specializing in heavy armor. I need something to pair them with. Not going to build regular infantry, because (1) goods are in short supply, (2) distances between front lines are growing, I need more mobility, and (3) regular infantry has already been upgraded. It's not impractical to build new regular infantry units because it's too slow to build a level 5 unit and because I want to shift my resource consumption from goods more toward oil and metal.

      What options do I have? I could use armored cars with my tank destroyers, and that's fine in the plains, but they don't do so well in urban terrain. Plus they are too busy running around, I don't want to waste their speed and their scouting in a defensive role. I don't have a lot of options. Nothing else is good at defending against unarmored units. Mechanized infantry has the defensive stats, the speed, and the toughness to match my tank destroyers. The Allies version offers an extra 10% on top of the already beefy HP stat.

      I make 5/5 stacks of mechanized infantry + tank destroyers. These stacks drive in front of my SP arty stacks. They work on the front line, screening the SP arty and defending against enemy counter-attacks.
      Fair enough, but that’s still a niche. In the end they both have the same role, fighting unarmored units. It’s just that in certain cases and strategies they both can work better than the other. This is less comparing apples to oranges and more Granny Smiths to HoneyCrisps.

      CarKing the 6th of the Abrahamic Caliphate
    • Carking the 6th wrote:

      Fair enough, but that’s still a niche. In the end they both have the same role, fighting unarmored units. It’s just that in certain cases and strategies they both can work better than the other. This is less comparing apples to oranges and more Granny Smiths to HoneyCrisps.

      Respectfully disagree. It's not a strategy. It's a different role (scouting and incursion, versus front line) for a different stage of the game (early versus mid/late game). Yes, they both kill unarmored units. So do militia, rocket arty, and attack bombers. But these units all play different roles. Don't be confused by the word "infantry" in the name, or the proximity in the tech tree.

      Motorized Infantry is not a front line unit, and it cannot take a punch as a front line unit has to. Motorized infantry melts when attacked. Using it on the front line is a complete waste. Out in the open, scouting and grabbing land, it can be quite good. It should operate on its own, so it can benefit from its awesome speed, only matched by light tanks. You can also pair it with light tanks, if you want more muscle in your recon force.

      Mechanized infantry doesn't have the speed for rapid incursions, and it has no recon skills. It has good defense, solid HP, and a light armor rating. It's harder to take down than regular infantry and better at defending cities. It pairs perfectly with tank destroyers and SPAA (when necessary).
    • z00mz00m wrote:

      Carking the 6th wrote:

      Fair enough, but that’s still a niche. In the end they both have the same role, fighting unarmored units. It’s just that in certain cases and strategies they both can work better than the other. This is less comparing apples to oranges and more Granny Smiths to HoneyCrisps.
      Respectfully disagree. It's not a strategy. It's a different role (scouting and incursion, versus front line) for a different stage of the game (early versus mid/late game). Yes, they both kill unarmored units. So do militia, rocket arty, and attack bombers. But these units all play different roles. Don't be confused by the word "infantry" in the name, or the proximity in the tech tree.

      Motorized Infantry is not a front line unit, and it cannot take a punch as a front line unit has to. Motorized infantry melts when attacked. Using it on the front line is a complete waste. Out in the open, scouting and grabbing land, it can be quite good. It should operate on its own, so it can benefit from its awesome speed, only matched by light tanks. You can also pair it with light tanks, if you want more muscle in your recon force.

      Mechanized infantry doesn't have the speed for rapid incursions, and it has no recon skills. It has good defense, solid HP, and a light armor rating. It's harder to take down than regular infantry and better at defending cities. It pairs perfectly with tank destroyers and SPAA (when necessary).
      Maybe that is where we differ. I do like to use motorized infantry on the front line. It does tremendous damage to unarmored units I never find its health that much of an issue, as most of the time arty and planes will be doing most of the damage while ground units are used after decent amounts of damage are dealt.

      Thats not say I don’t like to use it for its intended role, but I like to use it for the front line as well, strange as that may be. It can work together well with light or even medium tanks and and allows you to push deep into enemy faster than many other combinations.

      This is a but debatable. Perhaps it’s harder to take down than infantry (though the light armor ranting vs 90% of tank units does not work out). But better at defending cities? Looking at my game with commie doctrine you get Mech infantry once you age. Lv5 infantry so that’s not true in that case… for Axis the 50% urban defense bonus puts it over even though mech infantry has slighter better stats. For Allied it’s the same but with a smaller gap, while it’s even worse for Pan Asian. Since they are cheaper I’d definitely put them as better defensive units overall, or at the very least in urban areas.

      I think it really depends on how you use it here. In your case you’d be correct, but with me and many other we usually use them for the same purpose quite often. Neither of these is necessarily wrong since they both have won us games, but when being used in a similar role I think it’s fair to compare them.

      CarKing the 6th of the Abrahamic Caliphate