Combine (Like) Damaged Units

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    • Combine (Like) Damaged Units

      Please read all, and this would be an optional feature and not required according to playstyle - Personally, I tend to keep my army organized to maximize efficiency. However, things may not always go as planned and attacks can leave you with near death units. Some may say that the automatic healing does the work, but 1/7 of missing health isn't much. I suggest you have the option to combine (like) units if they are too weak to operate. For example, let's say we have 2 infantry with each being at 5/20 hp. When they are both in the same place, they will combine into the same regiment with 10/40 hp. However, this can get very messy and look very unappealing with groups of minimal soldiers. Instead, I think I should be able to combine those 2 units into 1 with 10/20 hp instead. This is something militaries do all the time, especially during the rapid growth and decline of WW2. It would not be overpowered, but a very very good feature for organizing a proper army to ensure victory. And this would only be applicable to units that are lower than 50% hp, and once a unit has reached 100% health the remaining hp from the integrating unit will disappear, thus making it unable to create a super-unit with too much hp.

      The post was edited 2 times, last by user41089881 ().

    • Doesn’t seem like a bad idea. Give them a few hours to do it (like how paratroopers need to mobilize) and it wouldn’t be to overpowered of a concept. Not sure if you should let them un-combine back into two units though, that may be too overpowered.

      CarKing the 6th of the Abrahamic Caliphate
    • DxC wrote:

      2 50% units is much better than 1 100% unit.
      How? I see two 75% health units are good separate, but remember this would be an option instead of a requirement. I personally have a huge issue with worthless units that have 2/15 hp or similar. Combining units would make army units viable again and it's way easier to organize, not to mention it's less of an eyesore.
    • DcX is correct.
      The decline in combat effectiveness is slower than the decline in HP.
      Thus, 2 50% health units will still be about 60+% combat strength.
      combing them to a single 100% health unit at 100% strength would lose
      10-20% combat strength.
      [totally ridiculus mechanic, of course, but that is CoW-1.5 all over again!]
    • cycle9 wrote:

      DcX is correct.
      The decline in combat effectiveness is slower than the decline in HP.
      Thus, 2 50% health units will still be about 60+% combat strength.
      combing them to a single 100% health unit at 100% strength would lose
      10-20% combat strength.
      [totally ridiculus mechanic, of course, but that is CoW-1.5 all over again!]
      Even if that's true, combat effectiveness of low health units is so bad that most of the time it renders them useless. The whole point of this suggestion is so that you can keep your army organized and actually functional instead of having divisions of 5/20 hp infantry. I see your point, but again having the option to combine units is way better than just having weak units even if you don't choose to use the feature.
    • Carking the 6th wrote:

      DxC wrote:

      No it's not.
      For the most part it is. Units with such low health are very likely to die in combat, leaving you with one 12.5% health unit in the short term. It can definitely be better in many situations.
      The only advantage is in the speed. Otherwise, two 10/40 or one 10/20 unit will both die when they get 10 damage inflicted on them. The return fire is better for the two units though.

      Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
      I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.

      Overall I agree with the implementation of this feature, well done:
      user41089881
      You may want to change your name.
      President of The Forum.

      (As elected October 2023).

      Can be found on Call of War itself as "Zaktty".
    • Zaktty wrote:

      K.Rokossovski wrote:

      Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
      I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.
      Overall I agree with the implementation of this feature, well done:
      user41089881
      You may want to change your name.
      Exactly that. In the short term it’s better to just slap them together and use that speed to get some use out of them. Units with health that low shouldn’t be used in combat anyway, but if you don’t have time to wait for them to heal it may just be your best option.

      CarKing the 6th of the Abrahamic Caliphate
    • So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...

      But honestly, I suspect it is an aesthetic thing to you.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • Zaktty wrote:

      K.Rokossovski wrote:

      Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
      I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.
      Overall I agree with the implementation of this feature, well done:
      user41089881
      You may want to change your name.
      This is the point I was trying to get across. Glad there are people who understand the necessity of the option. Do you think the developers reply to these suggestions?
    • user41089881 wrote:

      Zaktty wrote:

      K.Rokossovski wrote:

      Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
      I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.Overall I agree with the implementation of this feature, well done:
      user41089881
      You may want to change your name.
      This is the point I was trying to get across. Glad there are people who understand the necessity of the option. Do you think the developers reply to these suggestions?
      Sometimes Freezy is around. They do read a lot of suggestions.

      K.Rokossovski wrote:

      So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...

      But honestly, I suspect it is an aesthetic thing to you.
      Not most of the time, but at one point healing takes too long to be useful and it’s best to take advantage with a little bit of speed rather than a little bit of power.

      CarKing the 6th of the Abrahamic Caliphate
    • Well, as they say, you can lead a horse to the river, but you can't make it drink.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.