~ NEW PLAYER UPDATE IN PAGE 2 REPLY ~
The AXIS vs ALLIES # 5 game is going on now. Soon, there will be a need for some active players for the next game.
You are invited to play 1939 Call of War games with us. This post is in the Role Playing section as it is frequented by players that are involved and care about realism, for the 1939 start game.
GOALS & RULES:
1. REALISTIC WW2 PLAY.
2. CORRECT & FAIR SIDES.
3. SERIOUSNESS.
4. CORRECT ALLIANCES.
5. NO CHEESE!
6. APPROPRIATE START.
7. PERMANANCY.
8. ADVICE/ SHARING/ TEACHING.
EXPLANATION OF GOALS & RULES:
1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the 1939 start onwards.
-The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
-Germany & the Soviets are initially allied.
-The U.S.A. is initially a Neutral and a strict Isolationist.
-Italy starts as a Neutral.
-France may not attack Germany proper until after the Phony War.
2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
-ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
-AXIS: Initially Germany. Italy and Yugoslavia will join later.
-USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland and the Baltic States. Afterwards the Soviets and the Germans are officially allied.
The USSR must wait until the summer of 1941 to attack the AXIS (this is day 6 [day 21 by the research chart days]).
The Soviets are an eventual ALLIED side player. Enemies: Historically Finland (possibly Romania & Turkey?). Attacking Sweden, Norway, Bulgaria, etc., would make them an ENEMY of the ALLIES.
-U.S.A. The U.S. becomes ALLIED end of day 7 (Dec.11, 1941), then may land troops at 06:00 game (3 month ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7) may the U.S. put their troops west of Iceland.
-Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Greece, Portugal or Poland.
-Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated (and can be in Russia) when Germany AXIS attacks Russia.
-Pro-AXIS Spain. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British (1 of 3 conditions) talk to the game moderator.
-Pro-AXIS Turkey. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic!
-Strictly neutral Sweden.
-Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, message the game moderator.
-Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
6. APPROPRIATE START:
-U.K. can, and should immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
-U.S.A. may take Cuba asap (an ALLIED member in 1941).
-Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had a the 209,000-man-strong Second Army & the Slovakians corps. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players that care about a historical game.
8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.
Rules:
-NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did minor industrial damage & virtually no troops were killed by them. Researching them for jets is ok. We are allowing a few German rockets to operate, but only against empty cities.
-The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). Germany is limited to lvl 1 Nuclear Bombers.
-No nukes at enemies that are engaged in combat (collateral damage).
-No Nuclear subs or BBs. These are cold war era weapons (1950 +).
-No personal insults please. Hatred of, and comments about one’s enemy is ok.
-Please don’t curse in the Newspaper.
-Player’s using dirty usernames will not be allowed.
REMINDERS:
-NO ROCKETS.
-You will be very welcome to our games. We will treat you with respect and honor.
-Your opponents will often be active and will easily defeat you if you are not.
-If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point. The German Protectorate of Vichy is 1 example of that.
- WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
-If a player wishes to surrender please make it clear in the Newspaper.
Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’
Main Rules:
Realistic WW2 play.
Correct Alliances, Minors & Neutrals.
Limited minor troop builds & research.
NO ROCKETS (minimal German usage)
No Nuc BBs or Subs (1960's tech).
Gold Usage:
5K Optional Gold Usage (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #4 Role Play forum post.
The AXIS vs ALLIES # 5 game is going on now. Soon, there will be a need for some active players for the next game.
You are invited to play 1939 Call of War games with us. This post is in the Role Playing section as it is frequented by players that are involved and care about realism, for the 1939 start game.
GOALS & RULES:
1. REALISTIC WW2 PLAY.
2. CORRECT & FAIR SIDES.
3. SERIOUSNESS.
4. CORRECT ALLIANCES.
5. NO CHEESE!
6. APPROPRIATE START.
7. PERMANANCY.
8. ADVICE/ SHARING/ TEACHING.
EXPLANATION OF GOALS & RULES:
1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the 1939 start onwards.
-The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
-Germany & the Soviets are initially allied.
-The U.S.A. is initially a Neutral and a strict Isolationist.
-Italy starts as a Neutral.
-France may not attack Germany proper until after the Phony War.
2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
-ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
-AXIS: Initially Germany. Italy and Yugoslavia will join later.
-USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland and the Baltic States. Afterwards the Soviets and the Germans are officially allied.
The USSR must wait until the summer of 1941 to attack the AXIS (this is day 6 [day 21 by the research chart days]).
The Soviets are an eventual ALLIED side player. Enemies: Historically Finland (possibly Romania & Turkey?). Attacking Sweden, Norway, Bulgaria, etc., would make them an ENEMY of the ALLIES.
-U.S.A. The U.S. becomes ALLIED end of day 7 (Dec.11, 1941), then may land troops at 06:00 game (3 month ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7) may the U.S. put their troops west of Iceland.
-Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Greece, Portugal or Poland.
-Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated (and can be in Russia) when Germany AXIS attacks Russia.
-Pro-AXIS Spain. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British (1 of 3 conditions) talk to the game moderator.
-Pro-AXIS Turkey. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic!
-Strictly neutral Sweden.
-Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, message the game moderator.
-Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
6. APPROPRIATE START:
-U.K. can, and should immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
-U.S.A. may take Cuba asap (an ALLIED member in 1941).
-Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had a the 209,000-man-strong Second Army & the Slovakians corps. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players that care about a historical game.
8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.
Rules:
-NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did minor industrial damage & virtually no troops were killed by them. Researching them for jets is ok. We are allowing a few German rockets to operate, but only against empty cities.
-The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). Germany is limited to lvl 1 Nuclear Bombers.
-No nukes at enemies that are engaged in combat (collateral damage).
-No Nuclear subs or BBs. These are cold war era weapons (1950 +).
-No personal insults please. Hatred of, and comments about one’s enemy is ok.
-Please don’t curse in the Newspaper.
-Player’s using dirty usernames will not be allowed.
REMINDERS:
-NO ROCKETS.
-You will be very welcome to our games. We will treat you with respect and honor.
-Your opponents will often be active and will easily defeat you if you are not.
-If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point. The German Protectorate of Vichy is 1 example of that.
- WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
-If a player wishes to surrender please make it clear in the Newspaper.
Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’
Main Rules:
Realistic WW2 play.
Correct Alliances, Minors & Neutrals.
Limited minor troop builds & research.
NO ROCKETS (minimal German usage)
No Nuc BBs or Subs (1960's tech).
Gold Usage:
5K Optional Gold Usage (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #4 Role Play forum post.
The post was edited 12 times, last by James Hartmund: ~ ().