Realistic WW2 Game # 5 Invite

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    • Realistic WW2 Game # 5 Invite

      ~ NEW PLAYER UPDATE IN PAGE 2 REPLY ~

      The AXIS vs ALLIES # 5 game is going on now. Soon, there will be a need for some active players for the next game.
      You are invited to play 1939 Call of War games with us. This post is in the Role Playing section as it is frequented by players that are involved and care about realism, for the 1939 start game.

      GOALS & RULES:
      1. REALISTIC WW2 PLAY.
      2. CORRECT & FAIR SIDES.
      3. SERIOUSNESS.
      4. CORRECT ALLIANCES.
      5. NO CHEESE!
      6. APPROPRIATE START.
      7. PERMANANCY.
      8. ADVICE/ SHARING/ TEACHING.

      EXPLANATION OF GOALS & RULES:
      1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the 1939 start onwards.
      -The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
      -Germany & the Soviets are initially allied.
      -The U.S.A. is initially a Neutral and a strict Isolationist.
      -Italy starts as a Neutral.
      -France may not attack Germany proper until after the Phony War.
      2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
      -ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
      -AXIS: Initially Germany. Italy and Yugoslavia will join later.
      -USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
      Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland and the Baltic States. Afterwards the Soviets and the Germans are officially allied.
      The USSR must wait until the summer of 1941 to attack the AXIS (this is day 6 [day 21 by the research chart days]).
      The Soviets are an eventual ALLIED side player. Enemies: Historically Finland (possibly Romania & Turkey?). Attacking Sweden, Norway, Bulgaria, etc., would make them an ENEMY of the ALLIES.
      -U.S.A. The U.S. becomes ALLIED end of day 7 (Dec.11, 1941), then may land troops at 06:00 game (3 month ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7) may the U.S. put their troops west of Iceland.
      -Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Greece, Portugal or Poland.
      -Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated (and can be in Russia) when Germany AXIS attacks Russia.
      -Pro-AXIS Spain. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British (1 of 3 conditions) talk to the game moderator.
      -Pro-AXIS Turkey. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic!
      -Strictly neutral Sweden.
      -Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, message the game moderator.
      -Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
      3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
      4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
      5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
      AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
      ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
      6. APPROPRIATE START:
      -U.K. can, and should immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
      -U.S.A. may take Cuba asap (an ALLIED member in 1941).
      -Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had a the 209,000-man-strong Second Army & the Slovakians corps. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
      7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players that care about a historical game.
      8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.

      Rules:
      -NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did minor industrial damage & virtually no troops were killed by them. Researching them for jets is ok. We are allowing a few German rockets to operate, but only against empty cities.
      -The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). Germany is limited to lvl 1 Nuclear Bombers.
      -No nukes at enemies that are engaged in combat (collateral damage).
      -No Nuclear subs or BBs. These are cold war era weapons (1950 +).
      -No personal insults please. Hatred of, and comments about one’s enemy is ok.
      -Please don’t curse in the Newspaper.
      -Player’s using dirty usernames will not be allowed.

      REMINDERS:
      -NO ROCKETS.
      -You will be very welcome to our games. We will treat you with respect and honor.
      -Your opponents will often be active and will easily defeat you if you are not.
      -If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point. The German Protectorate of Vichy is 1 example of that.
      - WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
      -If a player wishes to surrender please make it clear in the Newspaper.
      Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’
      Main Rules:
      Realistic WW2 play.
      Correct Alliances, Minors & Neutrals.
      Limited minor troop builds & research.
      NO ROCKETS (minimal German usage)
      No Nuc BBs or Subs (1960's tech).

      Gold Usage:
      5K Optional Gold Usage (to be spent how the player wants)

      AND

      Appropriate/ Extra/ Unlimited Gold for:
      -lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
      -Missing 4x U.K. battleships.
      -U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
      -3x fast built French regular arty for Maginot line.
      -Missing German BB Scharhorst.
      -Canadian manpower (a few Canadian units throughout the game).
      -‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
      -U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
      -Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
      -American 'red ball express' transports (force march & free repair).
      -Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
      -Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
      -Limited Communist (Russian supplied) Romania Partisans.
      -1 starting Canadian destroyer.
      -German Rockets (only to be used against empty cities)
      -etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #4 Role Play forum post.

      The post was edited 12 times, last by James Hartmund: ~ ().

    • Hello guys,
      Thanks for checking in guys. Ok gentlemen the first thing is, have you looked at the requirements/ restrictions for the U.K., the USSR and America? I know you know most of that junk sir john pete. Btw, for proper play sir pete, the U.K. player should gold fix his naval yard to lvl 3, and be able to gold purchase 4 extra battleships (for a total of 10 BBs + 1 in repair). I believe you said that you don't spend gold. Without those BBs your'e game will be sunk, :S Britain can barely hang on as it is.
      Also a very important thing gentlemen is that will you need to be active players. By this I mean being able to check in every day- probably several times a day. Just being honest here, the players in this game are very active, and if you're not active you will have no chance to win. :wallbash That's no fun.

      For America, they're neutral until the last part of turn 7 (Dec. 1941). They can't build troops until early 1940. They are expected to lend-lease (some) destroyers to the U.K. You have to be ok with being a Neutral for a while.

      The USSR will need to make a treaty with Germany. It's pretty simple, but the details do need to be hammered out before we start. The 'Molotov-Ribbentrop' deal includes the Poland, Baltic States, Finland, Romania, etc.

      Still interested guys? These games will be a real challenge.

      Just to mention there were a couple of stalwart, solid players that have not checked in yet.
    • Sir Snowl, you should probably play the U.K. I didn't make the 1939 set-up; they only start with 6 BBs. It takes gold to make this happen and for the U.K. to have a good game. I just played the U.K. and even with all these extra battleships I barely survived.

      Here's the U.K. Battleship situation in 1939:

      Several early 1905-1911 ‘battleships’ of only 18 – 23K long tons were mainly scrapped for metal in the 1920s- 1 sold to Chile. The sole remaining HMS Centurian is at best probably a cruiser in CoW- (destroyed as a blockship in 1944).
      Name Guns Year Operational Battles Duty Area
      1*HMS Queen Elizabeth 8 × 15 in 1915 Norway, Med. *Being reconstructed/Available 1941
      2 HMS Warspite 8 × 15 in 1915 Mers-elKebir, Med.
      3 HMS Barham 8 × 15 in 1916 Mers-elKebir, Med.
      4 HMS Malaya 8 × 15 in 1916 Med.
      5 HMS Revenge 8 × 15 in 1916 Channel fleet, Home
      6 HMS Royal Sovereign 8 × 15 in 1916 Med. Fleet (Malta)
      7 HMS Royal Oak
      8 × 15 in 1916 Atlantic, Home & Malta.
      8 HMS Resolution 8 × 15 in 1916 Home Fleet, Gibralter
      --HMS Ramillies 8 × 15 in 1917 In 1939 Ramillies sailed for the East, with a stint in the Indian Ocean, Jan. 1940- Feb escorted 13,000 New Zealand troops from Wellington to Suez. April to May 1940 escorted Australian soldiers from Melbourne to Suez.
      9 HMS Hood 8 x 15 in 1920 Mers-el-kibir, Iceland area. Sunk by Bismarck at Denmark Straight. 47K ton Bcr.
      10HMS Rodney 9 × 16 in 1927 Atlantic / Home fleet
      11HMS Nelson 9 × 16 in 1930 Scottish coast
      --HMS Prince of Wales Pacific

      Not Yet Built
      HMS King George V 10 × 14 in 1 October 1940
      HMS Duke of York 10 × 14 in 4 November 1941
      HMS Anson 10 × 14 in 22 June 1942
      HMS Howe 10 x 14 in 29 August 1942

      So hey, as you can see the Brits should have 11 BBs at the start. They have 6. The need not only to build their naval yards to level 3, but gold produce 4 battlehips. The Queen Elizabeth (for the Queen Elizabeth America has 5BBs, 1 extra; The U.S. needs to have it in the U.K. and give it to the U.K. player day 4).
      IF they don't have these ships, the 2 German BBs bolstered by subs and the 4 Italian BBs will cook their goose! :00000450:
      Images
      • BRITISH BATTLESHIPS - 1939.jpg

        30.8 kB, 500×359, viewed 401 times
      • HMS Warspite off the Normandy Coast.jpg

        24.03 kB, 491×366, viewed 369 times

      The post was edited 8 times, last by James Hartmund ().

    • Sorry James, I thought I'd replied here yesterday but I guess I never hit Submit. :whistling:

      I have the 5K gold for the game and I'm on board with the treaty with Germany and whatever else I need to do. My game name is gabegard - sorry for the confusion!
    • Hello again sir Henry, if you're in agreement with the parameters, then welcome to the war. :00010166:
      Allow me to put up the French situation if I may, just to check to see if you're ok with that. France is a real challenge, and CoW simulates that by having a very low force pool (starting units). If and when they are conquered- and that can be a complicated thing, they'll become Vichy France. The Germans 40'ish corps(several Panzer Corps) and the French had 30'ish mainly infantry-type corps, and a smaller air-force available for the Battle of France for example.
      After the Battle of France the Germans gave them harsh terms, and we'll replicate that as close to the historic value as possible. But hey, win or bloody the Germans horribly if you can...
      HOWEVER, worst case scenario, as a Vichy France player you'll become a German/ AXIS protectorate, then later turncoat to the Allied side if the ALLIES are doing well. So long story short, you can remain in the game till the bitter end, one way or the other.
      Other than the 'no-fun' Vichy setting that's about it.
      Are you still interested in playing France sir Henry? :)

      We're simply trying to replicate what really happened in WW2, with the variance of what COULD have happened.
      Files

      The post was edited 9 times, last by James Hartmund ().

    • Ok, sir john pete, you're in as Turkey. Thanks for being the Sweden (Hungary/Slovakia player) last game.
      Good luck to Italy then freeing up Turkey for entry as a member of the AXIS. The last condition is that Germany (the AXIS) should probably be doing very well against Russia.
      Also, some pretty sad news my potential comrade is that, like the other neutrals, did not make their own armaments. They had to purchase most of their military hardware from other countries. I can help you with the exacts if you like- it's probably rather boring reading though... :P