Tips for the Dominion Antarctica map

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    • Tips for the Dominion Antarctica map

      Here are some helpful tips I made specifically for the Dominion: Antarctica map. Feel free to share yours as well.

      1. Stack your starting inf. Don't send single inf units to attack enemy provinces, in most provinces the AI start with a unit. Remember that all the enemy AI are Axis doctrine, so grouping is very important, especially if you are a Comintern nation.
      2. Head for the cities. The cities in the enemy corps produce more resources than normal cities, so get as many as you can. It is a good strategy to assemble a stack of 10 units and head for the nearest city, not worrying about any provinces that might be left undefended along the way.
      3. Naval is useless. Don't build it. Other players' bases are impenetrable, so you cannot bombard them.
      4. Strats and NBs are also useless. Remember, players' starting area is impenetrable.
      5. Use fast units. Since you want to get to the bases as soon as possible, prioritize units like mot. inf, AC and LT in the early game.
      6. Air combat is almost essential, especially when taking out the bases. All the bases start with advanced units like RR guns and SPRA, so even sending regular arty is a bad idea. Make sure you scout provinces so you know what's in them before you attack.
      7. Ally with players. Early on in the game it should be easy to tell which players are good and which are not.
      For example, this player:



      ... seems nooby.

      But this player:



      seems experienced.

      Identify the experienced players early on, and either A) avoid combat with them as long as possible, or B) if they look weaker than you, attack them and take their (non-core) land.
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • Depending on your starting location, you may not want to build "fast" units.
      Much of the map is hills and mountains, and there are a lot of units scattered around.
      You are going to need artillery or rocket artillery to clear the way.
      This is no different from a regular map... never use close combat to fight the AI.
    • z00mz00m wrote:

      Depending on your starting location, you may not want to build "fast" units.
      Much of the map is hills and mountains, and there are a lot of units scattered around.
      You are going to need artillery or rocket artillery to clear the way.
      This is no different from a regular map... never use close combat to fight the AI.
      I agree. Ranged is your friend here, you can exploit the AI with it so easily it’s not even funny. But with all their bunkers and spam, land combat is not worth it at all. You may still want some Mot and AC’s to scout and pick off units though, and an Air Force for helping against other players among other things.

      CarKing the 6th of the Abrahamic Caliphate
    • z00mz00m wrote:

      Depending on your starting location, you may not want to build "fast" units.
      Much of the map is hills and mountains, and there are a lot of units scattered around.
      You are going to need artillery or rocket artillery to clear the way.
      This is no different from a regular map... never use close combat to fight the AI.
      I partly disagree with this... in the early game you want to get to the AI cities/bases ASAP, which necessitates melee combat with AI for the first few days until tac research finishes. Especially if you have a doctrine where tac research is not available on Day 1. Also most of the Corps AI units are unarmored, so regular arty wont do much to them.
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • Another thing to consider: You start out with 5 cities and 7 rurals, so resource production in this round will be noticeably slower than in regular rounds. That's why it's important to get to the cities as soon as you can (and round up as many of the Corps rurals as you can, those produce more resources than normal)
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • Brando Dilla wrote:

      Another thing to consider: You start out with 5 cities and 7 rurals, so resource production in this round will be noticeably slower than in regular rounds. That's why it's important to get to the cities as soon as you can (and round up as many of the Corps rurals as you can, those produce more resources than normal)
      Can’t sacrifice your army for it though. Slow and steady wins the race; everyone has the same amount of resources as you. Keep your army strong, make arty and planes, take what you can, wipe out players, and consolidate, keeping the strongest army and gradually taking over the place. Maybe be a bit more aggressive but always smart.

      CarKing the 6th of the Abrahamic Caliphate
    • Carking the 6th wrote:

      Can’t sacrifice your army for it though. Slow and steady wins the race; everyone has the same amount of resources as you. Keep your army strong, make arty and planes, take what you can, wipe out players, and consolidate, keeping the strongest army and gradually taking over the place. Maybe be a bit more aggressive but always smart.
      I'm doing just fine, my stacks of ~4 inf + 2 AC (and some arty + LT around) have won me 7 provinces, 5 unit kills and I haven't lost a unit. Most of the Corps stacks are single units so they're easy to destroy. I haven't even produced 1 tac yet.
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • Carking the 6th wrote:

      When you get to the cities, especially the ones with RRG’s and bunkers, you’ll need Ranged. Unless the AI is dumb and leaves the city…
      Or you can lure most of the AI out of the city by artying it from a different road (usually the AI will give chase and only leave like 1 or 2 units in the city)
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • Brando Dilla wrote:

      Carking the 6th wrote:

      When you get to the cities, especially the ones with RRG’s and bunkers, you’ll need Ranged. Unless the AI is dumb and leaves the city…
      Or you can lure most of the AI out of the city by artying it from a different road (usually the AI will give chase and only leave like 1 or 2 units in the city)
      Exactly, arty is ranged.

      CarKing the 6th of the Abrahamic Caliphate
    • Carking the 6th wrote:

      Brando Dilla wrote:

      Carking the 6th wrote:

      When you get to the cities, especially the ones with RRG’s and bunkers, you’ll need Ranged. Unless the AI is dumb and leaves the city…
      Or you can lure most of the AI out of the city by artying it from a different road (usually the AI will give chase and only leave like 1 or 2 units in the city)
      Exactly, arty is ranged.
      Never said ALL ranged units are bad.

      I just said that regular arty doesn't have much use on this map, especially in the early game. But RA works just fine.
      “A battle fought without determination is a battle lost.” - Josip Broz Tito
    • When you take an AI city, there's nothing stopping the player next to you from taking it away from you. Unless you have a strong army with enough ranged units to defend what's yours. In fact, go out and clear all the rural provinces in the area, fight every AI unit, exhaust yourself.

      You see the problem? There's no advantage in being first to lose HP.
    • z00mz00m wrote:

      When you take an AI city, there's nothing stopping the player next to you from taking it away from you. Unless you have a strong army with enough ranged units to defend what's yours. In fact, go out and clear all the rural provinces in the area, fight every AI unit, exhaust yourself.

      You see the problem? There's no advantage in being first to lose HP.
      Exactly. You have to combat melees worst enemy: defensive unit spam. The best counter for this is ranged. You get to keep your melee forces to fight players, and the ai are taken care of.

      CarKing the 6th of the Abrahamic Caliphate
    • z00mz00m wrote:

      When you take an AI city, there's nothing stopping the player next to you from taking it away from you. Unless you have a strong army with enough ranged units to defend what's yours. In fact, go out and clear all the rural provinces in the area, fight every AI unit, exhaust yourself.

      You see the problem? There's no advantage in being first to lose HP.
      And that's why let the opponent AI and players weaken each other right? Stratagems 9 and 24.
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks
    • Yes, the game is about doing all the worst things that a country should not do in real life.

      Invest heavily in the military. Invade neighbors to get lebensraum. Territory is security. Destroy your opponent before he can become a threat. Get everyone to distrust and fight each other. Keep growing, a day without war is a wasted day. Force conquered people to work for you, station military in their cities to make sure they don't get any ideas about independence. There is only one goal: total and complete world domination, at any cost. Nukes are a viable weapon.