Here is my latest suggestion for the Dominion Antarctica map: Allow players' core provinces to be vulnerable after 5 days.
Why? The reason is so that players who get "defeated" in the mid to late game cant keep throwing single units at the enemy the rest of the way (that happened to me multiple times) or assemble a god stack with dozens of units to ravage through the enemy's land. Also, it would help to clear the 25-ish inactive players from the map, so players don't receive 5 war decs from inactives per day in the late game.
IMO, 5 days is plenty of time to solidify your defense, expand your territory and even take a city or two if you're lucky. But after that then it just becomes a nag for the active players that actually want to win the round.
Why? The reason is so that players who get "defeated" in the mid to late game cant keep throwing single units at the enemy the rest of the way (that happened to me multiple times) or assemble a god stack with dozens of units to ravage through the enemy's land. Also, it would help to clear the 25-ish inactive players from the map, so players don't receive 5 war decs from inactives per day in the late game.
IMO, 5 days is plenty of time to solidify your defense, expand your territory and even take a city or two if you're lucky. But after that then it just becomes a nag for the active players that actually want to win the round.
“A battle fought without determination is a battle lost.” - Josip Broz Tito