Hello everyone! Seeing a response to my thread Guide to Call of War Combat, I decided to make this guide for infantry. More coming soon for ordnance, tanks, aircraft, ships and secret weapons.
Militia:
Day of Research: Day 1
Combat Preference: Unarmored
Role in Combat: Defence
Special: Stealth in all terrain except plains
Useful for: guarding provinces and cities from a surprise attack
Remarks: Not a great unit, unless leveled up to atleast Level 3. Sometimes they can be used to attack when stacked up. Recently in my game as Japan in the Historic map, my ally China took over Communist China only with militia. Note that Level 1 Militia is equivalent to nothing. Level them up to atleast Level 3.
Infantry:
Day of Research: Day 1
Combat Preference: Unarmored
Role in Combat: Best for defence, mostly used in attack
Special: Nil
Useful for: defence and attack
Remarks: Infantry is the backbone of all armies. It is available from the start to research, and is good at defence (8.8 defence in cities with Pan Asian) as well as attack when stacked up. Sometimes high level infantry easily defeats light tanks. Level them up when possible.
Motorized Infantry:
Day of Research: Day 1 for Axis, Day 2 for Others
Combat Preference: Unarmored
Role in Combat: Attack
Special: Scout
Useful for: Quick assault on enemy lines
Remarks: One of the best infantry units you can hope to get. It consists of Infantry mounted on transport vehicles. Brilliant at attacking enemy infantry units (6 damage when attacking as Pan Asian). Level them up to scout stealth units hidden in the terrain.
Mechanized Infantry:
Day of Research: Day 4
Combat Preference: Unarmored
Role in Combat: Attack/Defence (both have same damage values)
Special: Only light armor unit in infantry tech branch
Useful for: Attack
Remarks: The only light armor unit in the infantry tech branch, it consists of infantry mounted on infantry fighting vehicles etc. Level them up to maximize their potential. They have same attack and defence values. Best infantry unit in my opinion.
Commando:
Day of Research: Day 6
Combat Preference: Light armor, also good against unarmored
Role in Combat: Attack
Special: Stealth, Storms enemy fortifications and damages enemy regardless of defence bonus
Useful for: Attack
Remarks: The best light armor fighting unit in the infantry tech branch. Does good damage to unarmored units as well. Level them up and use them to break a hole in the vast enemy fortifications.
Paratrooper:
Day of Research: Day 6
Combat Preference: Unarmored
Role in Combat: Attack (same damage values for defence if Paratroopers are in infantry form)
Special: Paratroopers are in a transport aircraft with partial stealth and is convertible manually to infantry. Also converts to infantry in 6 hours if sent to attack (it will land on target, destroy enemy unit, then convert)
Useful for: surprise attacks behind enemy lines
Remarks: Not very useful unless you think otherwise. Use them in infantry form for maximum benefit.
That's all for this guide! Hope you like it. Any suggestions welcome.
Militia:
Day of Research: Day 1
Combat Preference: Unarmored
Role in Combat: Defence
Special: Stealth in all terrain except plains
Useful for: guarding provinces and cities from a surprise attack
Remarks: Not a great unit, unless leveled up to atleast Level 3. Sometimes they can be used to attack when stacked up. Recently in my game as Japan in the Historic map, my ally China took over Communist China only with militia. Note that Level 1 Militia is equivalent to nothing. Level them up to atleast Level 3.
Infantry:
Day of Research: Day 1
Combat Preference: Unarmored
Role in Combat: Best for defence, mostly used in attack
Special: Nil
Useful for: defence and attack
Remarks: Infantry is the backbone of all armies. It is available from the start to research, and is good at defence (8.8 defence in cities with Pan Asian) as well as attack when stacked up. Sometimes high level infantry easily defeats light tanks. Level them up when possible.
Motorized Infantry:
Day of Research: Day 1 for Axis, Day 2 for Others
Combat Preference: Unarmored
Role in Combat: Attack
Special: Scout
Useful for: Quick assault on enemy lines
Remarks: One of the best infantry units you can hope to get. It consists of Infantry mounted on transport vehicles. Brilliant at attacking enemy infantry units (6 damage when attacking as Pan Asian). Level them up to scout stealth units hidden in the terrain.
Mechanized Infantry:
Day of Research: Day 4
Combat Preference: Unarmored
Role in Combat: Attack/Defence (both have same damage values)
Special: Only light armor unit in infantry tech branch
Useful for: Attack
Remarks: The only light armor unit in the infantry tech branch, it consists of infantry mounted on infantry fighting vehicles etc. Level them up to maximize their potential. They have same attack and defence values. Best infantry unit in my opinion.
Commando:
Day of Research: Day 6
Combat Preference: Light armor, also good against unarmored
Role in Combat: Attack
Special: Stealth, Storms enemy fortifications and damages enemy regardless of defence bonus
Useful for: Attack
Remarks: The best light armor fighting unit in the infantry tech branch. Does good damage to unarmored units as well. Level them up and use them to break a hole in the vast enemy fortifications.
Paratrooper:
Day of Research: Day 6
Combat Preference: Unarmored
Role in Combat: Attack (same damage values for defence if Paratroopers are in infantry form)
Special: Paratroopers are in a transport aircraft with partial stealth and is convertible manually to infantry. Also converts to infantry in 6 hours if sent to attack (it will land on target, destroy enemy unit, then convert)
Useful for: surprise attacks behind enemy lines
Remarks: Not very useful unless you think otherwise. Use them in infantry form for maximum benefit.
That's all for this guide! Hope you like it. Any suggestions welcome.
"Another thing that has escaped your notice, Gisgo, is even more amazing: that, although there are so many of them, there is not one among them called Gisgo."