Best stack to create with SP artillery, SP rocket artillery and anti air or SP anti air...

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    • It depends on your play style. Don't consider AA, use SPAA, until you play tournaments when you don't use SP at all anymore. But if you're not very active, you will need some sort of meat on those stacks, like TD, MT, or mech.inf. When you ARE active, you should be able to evade your enemy anyway.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • whowh wrote:

      Statistically, the optimum stack is 10 of each. So 10 SpArty, 10 SPAA, 10 SpRocketArty, 10 mech inf and 10 TD. That covers attacking infantry and armor plus defending against armor and infantry. I also throw in a couple mot. infantry as scouts due to their extra view range and scout bonus.


      Due to the LARGE amounts of resources, research, and time needed to produce a stack like that, you'll probably only get to make it on a large map, and even then you'll probably only make one. Remember, even in ranged combat, only the 10 most powerful units in a stack will deal damage, so it may be wise to put no more than 5 SPARTY and 5 SPRA in each stack, especially when the enemy's stacks have multiple armor types.
    • whowh wrote:

      Statistically, the optimum stack is 10 of each. So 10 SpArty, 10 SPAA, 10 SpRocketArty, 10 mech inf and 10 TD. That covers attacking infantry and armor plus defending against armor and infantry. I also throw in a couple mot. infantry as scouts due to their extra view range and scout bonus.
      and pry that enemy doesn't go around you because you have no units covering front line.
      Фарис Синановић, Суна