I think that nukes in this game should act like they do in CoN. Not only are the current bombs unrealistic when used, they don't carry the meaning of what a nuclear weapon is. Many new players will think that the nuclear weapon is the strongest and most key unit to research to based off of their meaning in our real world, but in-game it's just an oversized conventional bomb. Even if we're forgetting realism or historical accuracy, the nukes we have aren't even nukes. Spending all the resources and time for a rocket or bomb that isn't even real, let alone useful in most games. If they're gonna have nuclear rockets in a WWII game then at least make them the right way.
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Your take is a little harsh, but you do make a good point. Seeing as that radiation stain lasts for a few days, a smart idea would be for anything within its radius to take a certain amount of attrition (similar to force march) constantly. Of course the atom bomb being weaker would still fade after a few days, but it would get that radiation damage.
CarKing the 6th of the Abrahamic Caliphate -
Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
So it's complicated to add a lingering (radiation) damage effect but it's not when someone wants to add an amphibious tank, an OP plane, and some amphibious "frogmen?"
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K.Rokossovski wrote:
Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.
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Seeing as they already added it in CON, it doesn’t seem hard to implement here. Seems all you’d have to do is transfer it to the other game and modify it a little.
CarKing the 6th of the Abrahamic Caliphate -
I agree, I also feel that adding this feature for nuclear weapons would make the unit a little more usable which would diversify gameplay.
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Commander Schleicher wrote:
K.Rokossovski wrote:
Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
400+ games played on CoW, <40 with even one nuke employed.
drop them entirely, as was done with nuclear powered ships. -
Nukes are amazing, I don’t know what you guys are on about. Have you ever played a doomsday map? This game would be substantially worse with them gone.
CarKing the 6th of the Abrahamic Caliphate -
Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
I agree, to an extent. There is a reason it takes long to research, when you reach the endgame stage it can be assumed the years go into the 1950s. I personally have no problem with nukes, but if they're not going to be fixed then why have them around? Unfortunately, they are used as a marketing tool since Bytro shows a lot of nuclear weapons in ads and tutorials. -
Commander Schleicher wrote:
Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
There are two of him
CarKing the 6th of the Abrahamic Caliphate -
K.Rokossovski wrote:
Commander Schleicher wrote:
Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
The post was edited 1 time, last by Commander Schleicher ().
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Pulling your leg man!When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
Keep your eyes peeled on this topic
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freezy wrote:
Keep your eyes peeled on this topic
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freezy wrote:
Keep your eyes peeled on this topic
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freezy wrote:
Keep your eyes peeled on this topic
CarKing the 6th of the Abrahamic Caliphate -
YESSSSS
YESSSS
YESSSS
All hail Freezy!!!!!!!!!!Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command
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