With the 100 man map, morale penalties are ruining early and late game. Here are some examples of the problems and possible fixes.
1. Trolls can declare war on everyone and only suffer a maximum -25 morale penalty. This should go both ways and each player can only have a maximum of 5 wars at one time (either declared or ganged up on). I'm tired of having war morale penalties that I didn't "earn." Also, many sore losers rebuild their capitol on another continent and hold only one province for most of the game giving the victor a morale penalty for the entire match...annoying.
2. Distance to Capitol morale penalty needs to either be reduced (-39 max is harsh) or the game needs to allow sub/mini capitols to be built...possibly 2-3 max in addition to the Main/regular Capitol. Yes I know you can move/rebuild your capitol in a more central location but the world is too big. Also, I am in 2nd place waiting on the 1st place guy to win (VP) but because of morale issues, he has stopped all wars and won't expand more because of rebellions.
3. I don't understand the neighbor penalty and find it odd that neutral neighbors hurt your morale. Spamming fortifications all over just to slightly reduce morale penalties is very tedious.
4. Unless a resource hits zero, there should not be a morale penalty for having a negative hourly rate for a resource. Just like in RL, countries often have surplus of one commodity they sell/trade for a shortage with another.
1. Trolls can declare war on everyone and only suffer a maximum -25 morale penalty. This should go both ways and each player can only have a maximum of 5 wars at one time (either declared or ganged up on). I'm tired of having war morale penalties that I didn't "earn." Also, many sore losers rebuild their capitol on another continent and hold only one province for most of the game giving the victor a morale penalty for the entire match...annoying.
2. Distance to Capitol morale penalty needs to either be reduced (-39 max is harsh) or the game needs to allow sub/mini capitols to be built...possibly 2-3 max in addition to the Main/regular Capitol. Yes I know you can move/rebuild your capitol in a more central location but the world is too big. Also, I am in 2nd place waiting on the 1st place guy to win (VP) but because of morale issues, he has stopped all wars and won't expand more because of rebellions.
3. I don't understand the neighbor penalty and find it odd that neutral neighbors hurt your morale. Spamming fortifications all over just to slightly reduce morale penalties is very tedious.
4. Unless a resource hits zero, there should not be a morale penalty for having a negative hourly rate for a resource. Just like in RL, countries often have surplus of one commodity they sell/trade for a shortage with another.
The post was edited 2 times, last by BeerBelly ().