< please note, I did this in a rush, and it is a little messy, so Im going to be tiding it out of the next few days, as a result of the rrecent hint, I wanted to get my ideas out there before.... so I rushed it, but my ideas were there and I hope you like them :)>
I have put my suggestions all over the place, mini one there. Argue with pablo there. and A few have really liked my ideas, and I think that Im going to put all my ideas here. Well this actually took me ages to type. So I really would love the feedback, and drop a like if you like them. There are two areas,
1) Unit changes
2) Game changes
And happy to answer questions about them( also calling out pablo to make a list like this hehe)
so lets get to it
Unit additions
Missile Submarine
Well by missile I mean, rockets. But rocket submarine doesn't sound as good as missile submarine. The unit is a submarine, with similar capabilities to a standard sub, eg stealth par when firing. The Rocket sub can hold 4 rockets at level 1 and more when upgraded
the rockets are made separately, as you would make them normally, and the range of the rockets on the subs depends on the level of rocket researched. Pretty simply really, the stats are to be worked on, but very similar to standard sub, just weaker sub attack and defense strength.
Would be very usefull in the world map, and really add great strategic value to sea borne landings
Cargo plane
Okay well, as you can tell this is a cargo plane. It acts like all other aircraft as so far as it, goes from airfield to airfield, patrols all the same, only wait, a unit can be loaded onboard. yep, so you can put a light tank on board and have it at the front line shortly after wards. This is also how I plan on having the paratroopers ( mentioned below) to be dropped. Units that cannot be carried by the aircraft included below. As for the loading time, well unless the units parachute from the plane ( pareatroopers and I think commandos should be able too as well). The unit embarkment and disembarkment times depend on the level of air field. But around this
Level 1--- 2hours
Level 2--- 1.5hours
Level 3--- 1 hour
Strategic bombers, Nuclear bombers, railguns, all naval units, and ( other thoughts.. (rocket fighter maybe) need feedback)
Paratroopers( My version)
Amid all the debate over this, and the argument with how long they should reorganise I know have my proper conclusion. Also, yea Im not the first to think of this, this has been suggested every week since the game started, and yea nobody really knows who orgininal thought of it, well everybody thought about it, who was the first to post it?
anyway onto the unit
The paratrooper is the elite unit in the army, they are superior to standard infantry and that is why they will have better hit points, and terrain bonus
level1
attacking- 4.5 2.3 0.5
defending- 5.0 3.0 1.5
this is for level one, which can be researched from day 12( or 18)
the are produced in barracks level 2
They have a 75% advantage in rough terrain along with a 25% bonus for fighting in urban areas
once they are dropped they need 30 minutes to regroup, at which they are 90% weaker..
"why did you want to join the paratroopers?"
" I wanted to fight with the best sir"
Marines + Landing craft theory
okay well I have 2 ideas and we only get to play with one
So here they are, I have thought through the marine only version I have not really thought through the landing craft one
okay
There first idea is landing craft. Basically another ship. It can land just ashore, and disembark the troops a lot faster. The unit then leaves are goes elsewhere empty on units
weak when fighting and maybe we give it AA strengths
that is the first way, or we could have it that it only can operate from a set distance away from a naval base, like aircraft and airfields.
now the other option
just marines
Marines, a new unit, similar to paratroopers, that I will metion below
can simlly disembark a lot faster, when in a convy
about an hour and a hald shorter than every other time
so landing in enemy territory down to 3 hours
and so on.
so Im kinda more in favour of the landing craft idea, and if we get that in
marines can also be added as another unit, without the disemabrk ability
I will go over in detail the marines below
Marines
Marines are not army, they are elite infantry, specialise in amphibious operations
presuming to go along with the landing craft
the unit would be similar to paratroopers but would have just one minor difference
I was considering having them the same as paratroopers but with their special landing ability instead of parachuting
but if we go with landing craft. I dunno what special ability to give the marines
thats where I would like ur thoughts besides special ablity
other wise the same as paratroopers
but instead of 25bonus in cities, they have 25% in mountain region..
Cavalry
yea Im joking, defo not adding cavalry lol
Game changes
so first off
yea I have these written down elsewhere so will be adding them afterwards
Updated marine idea
Marines will be be similar to paratroopers
however as paratroopers have the special ablity to parachute, I wanted to give marines something else
"Dig in"
Marines can set up defensive positions in 30 minutes, which in effect they dig fox holes
their Defense capablities increase
against armour by 1 and infantry, by 1.5
as well as Aircraft increase of .3
I have put my suggestions all over the place, mini one there. Argue with pablo there. and A few have really liked my ideas, and I think that Im going to put all my ideas here. Well this actually took me ages to type. So I really would love the feedback, and drop a like if you like them. There are two areas,
1) Unit changes
2) Game changes
And happy to answer questions about them( also calling out pablo to make a list like this hehe)
so lets get to it
Unit additions
- Missile Submarine
- Cargo Plane
- Paratroopers( My version)
- Marines
- landing craft( feedback needed)
- Cavalry
- Cant remember the other ones, but will add them later
Missile Submarine
Well by missile I mean, rockets. But rocket submarine doesn't sound as good as missile submarine. The unit is a submarine, with similar capabilities to a standard sub, eg stealth par when firing. The Rocket sub can hold 4 rockets at level 1 and more when upgraded
the rockets are made separately, as you would make them normally, and the range of the rockets on the subs depends on the level of rocket researched. Pretty simply really, the stats are to be worked on, but very similar to standard sub, just weaker sub attack and defense strength.
Would be very usefull in the world map, and really add great strategic value to sea borne landings
Cargo plane
Okay well, as you can tell this is a cargo plane. It acts like all other aircraft as so far as it, goes from airfield to airfield, patrols all the same, only wait, a unit can be loaded onboard. yep, so you can put a light tank on board and have it at the front line shortly after wards. This is also how I plan on having the paratroopers ( mentioned below) to be dropped. Units that cannot be carried by the aircraft included below. As for the loading time, well unless the units parachute from the plane ( pareatroopers and I think commandos should be able too as well). The unit embarkment and disembarkment times depend on the level of air field. But around this
Level 1--- 2hours
Level 2--- 1.5hours
Level 3--- 1 hour
Strategic bombers, Nuclear bombers, railguns, all naval units, and ( other thoughts.. (rocket fighter maybe) need feedback)
Paratroopers( My version)
Amid all the debate over this, and the argument with how long they should reorganise I know have my proper conclusion. Also, yea Im not the first to think of this, this has been suggested every week since the game started, and yea nobody really knows who orgininal thought of it, well everybody thought about it, who was the first to post it?
anyway onto the unit
The paratrooper is the elite unit in the army, they are superior to standard infantry and that is why they will have better hit points, and terrain bonus
level1
attacking- 4.5 2.3 0.5
defending- 5.0 3.0 1.5
this is for level one, which can be researched from day 12( or 18)
the are produced in barracks level 2
They have a 75% advantage in rough terrain along with a 25% bonus for fighting in urban areas
once they are dropped they need 30 minutes to regroup, at which they are 90% weaker..
"why did you want to join the paratroopers?"
" I wanted to fight with the best sir"
Marines + Landing craft theory
okay well I have 2 ideas and we only get to play with one
So here they are, I have thought through the marine only version I have not really thought through the landing craft one
okay
There first idea is landing craft. Basically another ship. It can land just ashore, and disembark the troops a lot faster. The unit then leaves are goes elsewhere empty on units
weak when fighting and maybe we give it AA strengths
that is the first way, or we could have it that it only can operate from a set distance away from a naval base, like aircraft and airfields.
now the other option
just marines
Marines, a new unit, similar to paratroopers, that I will metion below
can simlly disembark a lot faster, when in a convy
about an hour and a hald shorter than every other time
so landing in enemy territory down to 3 hours
and so on.
so Im kinda more in favour of the landing craft idea, and if we get that in
marines can also be added as another unit, without the disemabrk ability
I will go over in detail the marines below
Marines
Marines are not army, they are elite infantry, specialise in amphibious operations
presuming to go along with the landing craft
the unit would be similar to paratroopers but would have just one minor difference
I was considering having them the same as paratroopers but with their special landing ability instead of parachuting
but if we go with landing craft. I dunno what special ability to give the marines
thats where I would like ur thoughts besides special ablity
other wise the same as paratroopers
but instead of 25bonus in cities, they have 25% in mountain region..
Cavalry
yea Im joking, defo not adding cavalry lol
Game changes
so first off
yea I have these written down elsewhere so will be adding them afterwards
Updated marine idea
Marines will be be similar to paratroopers
however as paratroopers have the special ablity to parachute, I wanted to give marines something else
"Dig in"
Marines can set up defensive positions in 30 minutes, which in effect they dig fox holes
their Defense capablities increase
against armour by 1 and infantry, by 1.5
as well as Aircraft increase of .3
If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
The post was edited 1 time, last by oceanhawk: Updated marine idea ().