Oceans collection of suggestions and thoughts

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    • Oceans collection of suggestions and thoughts

      < please note, I did this in a rush, and it is a little messy, so Im going to be tiding it out of the next few days, as a result of the rrecent hint, I wanted to get my ideas out there before.... so I rushed it, but my ideas were there and I hope you like them :)>



      I have put my suggestions all over the place, mini one there. Argue with pablo there. and A few have really liked my ideas, and I think that Im going to put all my ideas here. Well this actually took me ages to type. So I really would love the feedback, and drop a like if you like them. There are two areas,

      1) Unit changes
      2) Game changes


      And happy to answer questions about them( also calling out pablo to make a list like this hehe)

      so lets get to it




      Unit additions


      • Missile Submarine
      • Cargo Plane
      • Paratroopers( My version)
      • Marines
      • landing craft( feedback needed)
      • Cavalry
      • Cant remember the other ones, but will add them later



      Missile Submarine


      Well by missile I mean, rockets. But rocket submarine doesn't sound as good as missile submarine. The unit is a submarine, with similar capabilities to a standard sub, eg stealth par when firing. The Rocket sub can hold 4 rockets at level 1 and more when upgraded

      the rockets are made separately, as you would make them normally, and the range of the rockets on the subs depends on the level of rocket researched. Pretty simply really, the stats are to be worked on, but very similar to standard sub, just weaker sub attack and defense strength.
      Would be very usefull in the world map, and really add great strategic value to sea borne landings


      Cargo plane

      Okay well, as you can tell this is a cargo plane. It acts like all other aircraft as so far as it, goes from airfield to airfield, patrols all the same, only wait, a unit can be loaded onboard. yep, so you can put a light tank on board and have it at the front line shortly after wards. This is also how I plan on having the paratroopers ( mentioned below) to be dropped. Units that cannot be carried by the aircraft included below. As for the loading time, well unless the units parachute from the plane ( pareatroopers and I think commandos should be able too as well). The unit embarkment and disembarkment times depend on the level of air field. But around this
      Level 1--- 2hours
      Level 2--- 1.5hours
      Level 3--- 1 hour


      Strategic bombers, Nuclear bombers, railguns, all naval units, and ( other thoughts.. (rocket fighter maybe) need feedback)



      Paratroopers( My version)

      Amid all the debate over this, and the argument with how long they should reorganise I know have my proper conclusion. Also, yea Im not the first to think of this, this has been suggested every week since the game started, and yea nobody really knows who orgininal thought of it, well everybody thought about it, who was the first to post it?






      anyway onto the unit
      The paratrooper is the elite unit in the army, they are superior to standard infantry and that is why they will have better hit points, and terrain bonus
      level1
      attacking- 4.5 2.3 0.5
      defending- 5.0 3.0 1.5
      this is for level one, which can be researched from day 12( or 18)
      the are produced in barracks level 2
      They have a 75% advantage in rough terrain along with a 25% bonus for fighting in urban areas
      once they are dropped they need 30 minutes to regroup, at which they are 90% weaker..


      "why did you want to join the paratroopers?"


      " I wanted to fight with the best sir"


      Marines + Landing craft theory
      okay well I have 2 ideas and we only get to play with one
      So here they are, I have thought through the marine only version I have not really thought through the landing craft one
      okay
      There first idea is landing craft. Basically another ship. It can land just ashore, and disembark the troops a lot faster. The unit then leaves are goes elsewhere empty on units
      weak when fighting and maybe we give it AA strengths
      that is the first way, or we could have it that it only can operate from a set distance away from a naval base, like aircraft and airfields.
      now the other option

      just marines
      Marines, a new unit, similar to paratroopers, that I will metion below
      can simlly disembark a lot faster, when in a convy
      about an hour and a hald shorter than every other time
      so landing in enemy territory down to 3 hours
      and so on.
      so Im kinda more in favour of the landing craft idea, and if we get that in
      marines can also be added as another unit, without the disemabrk ability
      I will go over in detail the marines below



      Marines
      Marines are not army, they are elite infantry, specialise in amphibious operations
      presuming to go along with the landing craft
      the unit would be similar to paratroopers but would have just one minor difference
      I was considering having them the same as paratroopers but with their special landing ability instead of parachuting
      but if we go with landing craft. I dunno what special ability to give the marines

      thats where I would like ur thoughts besides special ablity
      other wise the same as paratroopers
      but instead of 25bonus in cities, they have 25% in mountain region..





      Cavalry
      yea Im joking, defo not adding cavalry lol

















      Game changes


      so first off
      yea I have these written down elsewhere so will be adding them afterwards







      Updated marine idea


      Marines will be be similar to paratroopers
      however as paratroopers have the special ablity to parachute, I wanted to give marines something else

      "Dig in"

      Marines can set up defensive positions in 30 minutes, which in effect they dig fox holes
      their Defense capablities increase
      against armour by 1 and infantry, by 1.5
      as well as Aircraft increase of .3



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


      The post was edited 1 time, last by oceanhawk: Updated marine idea ().

    • For those about to conplain about missile subs, ya boy TB got you some facts.

      The soviets conveted an old Zulu sub in 1955 to fire missiles, said subs had orginally been laid down in 1952.
      "Zulu missile sub"->Wiki

      The only issue will be finding other nations with similar subs, saidly, the German and Jap Tech tree would have no subs of the type. Thus meaning, the entire idea is shot down.

      Other than that, good list.
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01
    • TankBuster wrote:

      For those about to conplain about missile subs, ya boy TB got you some facts.

      The soviets conveted an old Zulu sub in 1955 to fire missiles, said subs had orginally been laid down in 1952.
      "Zulu missile sub"->Wiki

      The only issue will be finding other nations with similar subs, saidly, the German and Jap Tech tree would have no subs of the type. Thus meaning, the entire idea is shot down.

      Other than that, good list.
      well, actually the nazis had plans for a "rocket u-boat"
      which would be used to hit cities on the eastern seaboard of the united states

      I think the rockets were tailed
      but this is not 100% accurate, it is alt timeline, and considoring there were plans, which were capable of being built, I think it can fit in

      glad to hear you like my other ideas :)



      If Socialists understood Economics, they wouldn't be socialists
      -Friedrich von Haye


    • if we could find allied versions of the Missile subs, i'll support it all the way
      "If the tanks succeed, then victory follows."- H.Guderian

      "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher

      "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher

      Crates: a Term used to define any unwanted and unneeded feature in CoW

      Game Username: LordStark01