Release Notes - 2024-01-23

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    • Release Notes - 2024-01-23



      Attention, General!

      Nuclear weapons have become even more fearsome! Nuclear explosions will now cause fallout to rain down from the skies. The fallout will affect a large area around the explosion, damaging friends and foes alike for its duration. This adds a strategic element, requiring careful planning before deploying these weapons of mass destruction.
      You can test out the new and improved nukes by joining the Doomsday event maps, available this week. On top of that, a special Operation, exclusive to the event will offer an opportunity to earn extra rewards!

      We also deployed a few bug fixes. Armies can no longer be disengaged from combat by merging them with other armies. Market fees are now displayed properly, letting you make informed decisions on which trades to accept. And no longer will resources be deducted multiple times for the same unit upgrade when playing on a slower connection.

      We have updated our privacy policy to better provide you with an enjoyable gaming experience and in accordance with local regulations. For more information see this page.

      For a closer look at the changes please check out the detailed Release Notes and share your feedback with us on the Forums and on our Discord Server.

      Best of luck General!

      Your Bytro Team



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    • What a disaster.....Nukes do NOT belong in a world War 2 scenario......try fixing the ship movement at sea and get rid of the way points, let the ships move just like aircraft in 360 degrees......get rid of the expansion and Capitol morale penalties, the game is not a popularity contest but a war game......you want nukes then design a cold war scenario game.

      The post was edited 1 time, last by Master of the blitz ().

    • Great work Bytro. Made me nervous last month when you said there were "plans" for nukes, thought it would be gold or unit card related..... But this is really good. Great job guys.
      "Imma play CoW to calm down" - Literally nobody ever

      Talvisota of the Abrahamic Caliphate
    • Vanrendo wrote:

      We also deployed a few bug fixes. Armies can no longer be disengaged from combat by merging them with other armies.

      Sorry guys can someone explain this to me please.This means units can't pull out from combat?
      There used to be a glitch where you could stop your melee units from fighting by merging them with another army. As you’d know melee units are supposed to fight to the death, with a mutual right ow way relation the only thing that can end combat between two units. This was fixed.

      CarKing the 6th of the Abrahamic Caliphate
    • Finally you will feel the impact of nukes. It is worth a watch (need high graphics settings though to see the explosion properly). Oh, and do go into the yellow circle now if you don't want to glow in the dark :D

      The fallout has a range of 70 and will be active for 2 days and deals 15 damage to units (except subs), 0 to buildings and 1 to morale every 30 minutes. So in its 2 days lifetime it can deal 1440 damage to units and 96 damage to morale in total.

      The fallout is only in matches started after the update.
      Images
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    • Master of the blitz wrote:

      What a disaster.....Nukes do NOT belong in a world War 2 scenario......try fixing the ship movement at sea and get rid of the way points, let the ships move just like aircraft in 360 degrees......get rid of the expansion and Capitol morale penalties, the game is not a popularity contest but a war game......you want nukes then design a cold war scenario game.
      Oppenheimer wants to talk
      "Imma play CoW to calm down" - Literally nobody ever

      Talvisota of the Abrahamic Caliphate
    • Master of the blitz wrote:

      What a disaster.....Nukes do NOT belong in a world War 2 scenario......try fixing the ship movement at sea and get rid of the way points, let the ships move just like aircraft in 360 degrees......get rid of the expansion and Capitol morale penalties, the game is not a popularity contest but a war game......you want nukes then design a cold war scenario game.
      You realise the fact how crucial nukes were to force japan to surrender? Do you?
      "We can be wrong, or we can know it, but we can't do both at the same time." ~ Heisenberg

      SENIOR ELECTION MANAGER
      HEAD OF THE FPD
    • Technically it was nukes and the Soviet invasion as well, as Japan hoped to use the USSR as a mediator to save them for the Americans. Once the USSR declared war they decided that it was too late and they should surrender since the Americans might spare them, and they didn’t want their north to be invaded and entire country to be nuked into oblivion.

      CarKing the 6th of the Abrahamic Caliphate
    • Master of the blitz wrote:

      try fixing the ship movement at sea and get rid of the way points, let the ships move just like aircraft in 360 degrees
      I don't think I'd like this addition.
      The use of the sea lanes isn't strictly accurate (although neither are the roads) but it makes for some good strategy, since a limited number of routes allows interception and complex manoeuvring.
      This makes for better sea battles IMO since restricted movement breeds will force admirals to think more strategically.

      freezy wrote:

      Finally you will feel the impact of nukes. It is worth a watch (need high graphics settings though to see the explosion properly). Oh, and do go into the yellow circle now if you don't want to glow in the dark :D

      The fallout has a range of 70 and will be active for 2 days and deals 15 damage to units (except subs), 0 to buildings and 1 to morale every 30 minutes. So in its 2 days lifetime it can deal 1440 damage to units and 96 damage to morale in total.

      The fallout is only in matches started after the update.
      We've been asking for this for years. I'm glad it could finally be implemented :thumbup:
      Can we bring back the newsreel though?
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks