I asked myself what makes you care about your units? What makes you send them into battle without paying any attention?
Right now units are simply a number moving across the screen. These units hold a base stat when the system hits the RNG. Soul less heartless and disconnected.
My idea is to add unit customization. Just like you choosing to add hit points to your units you could click something that breaks down the unit details. From here you should be able to granular change items about your unit. From names of the soldiers to what weapons they use. For example if you know that your infantry unit will be fighting in the mountains you should be able to adjust the kit to make you more effective in mountains.
If you know that you will be facing infantry units wouldn't it be cool to add cammo and sniper load outs. The game makers could make it so the stats reflect the kit. This would add benefit in locations like forests hills but this would be worse for urban combat.
It would be cool to add a medic unit or mechanic unit. These would add healing hit point improvement over time even in enemy territory. Adding such a unit would reduce DPS of your unit but it would give you the benefit of repairs. Another interesting thing that this would cause. As the RNG kills units during combat you could lose the medic/mechanics then the unit would lose this ability.
With commandos this could be very interesting. You could give them an espionage kit which allows them to stay hidden but allows them to take out factories or even grand theft auto grounded planes and missiles. You could also make these items have cost which would cause another dollar drain in game. Give them advance camouflage or disguises. Give them anti tank kits which would give them more effectiveness against armor. When used this would take away their effectiveness against infantry.
When you are pushing for clicks wouldn't it be interesting if you could select some sort of unit training which would work much like the upgrade function. If safe in friendly territory you should be able to train your men to increase their rank. Their rank would improve their effectiveness in war. In my opinion surviving combat, or engaging in training should increase effectiveness more than the research tabs.
This change would add so much depth to the game. It would also cause people to become entrenched with units that are made to excel at their environments. This would cause opponents to improve and change their units and tactics to over come the enemy.
On the game maker end you would have to create a unit page that pops up. Really design it to tickle the OCD customization possibly even skins so users can identify the changes so you know where to send your units. On a game side of this the RNG would change slightly. Players could play the game just as they are now but those who are detail oriented and like tinkering with load outs could have a benefit for their time.
Thanks for your time and read. Let me know what you think.
Right now units are simply a number moving across the screen. These units hold a base stat when the system hits the RNG. Soul less heartless and disconnected.
My idea is to add unit customization. Just like you choosing to add hit points to your units you could click something that breaks down the unit details. From here you should be able to granular change items about your unit. From names of the soldiers to what weapons they use. For example if you know that your infantry unit will be fighting in the mountains you should be able to adjust the kit to make you more effective in mountains.
If you know that you will be facing infantry units wouldn't it be cool to add cammo and sniper load outs. The game makers could make it so the stats reflect the kit. This would add benefit in locations like forests hills but this would be worse for urban combat.
It would be cool to add a medic unit or mechanic unit. These would add healing hit point improvement over time even in enemy territory. Adding such a unit would reduce DPS of your unit but it would give you the benefit of repairs. Another interesting thing that this would cause. As the RNG kills units during combat you could lose the medic/mechanics then the unit would lose this ability.
With commandos this could be very interesting. You could give them an espionage kit which allows them to stay hidden but allows them to take out factories or even grand theft auto grounded planes and missiles. You could also make these items have cost which would cause another dollar drain in game. Give them advance camouflage or disguises. Give them anti tank kits which would give them more effectiveness against armor. When used this would take away their effectiveness against infantry.
When you are pushing for clicks wouldn't it be interesting if you could select some sort of unit training which would work much like the upgrade function. If safe in friendly territory you should be able to train your men to increase their rank. Their rank would improve their effectiveness in war. In my opinion surviving combat, or engaging in training should increase effectiveness more than the research tabs.
This change would add so much depth to the game. It would also cause people to become entrenched with units that are made to excel at their environments. This would cause opponents to improve and change their units and tactics to over come the enemy.
On the game maker end you would have to create a unit page that pops up. Really design it to tickle the OCD customization possibly even skins so users can identify the changes so you know where to send your units. On a game side of this the RNG would change slightly. Players could play the game just as they are now but those who are detail oriented and like tinkering with load outs could have a benefit for their time.
Thanks for your time and read. Let me know what you think.