Realistic WW2 Game # 6 Invite

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    • Realistic WW2 Game # 6 Invite

      The AXIS vs ALLIES # 6 game is coming up soon. There will be a need for some active players for the next game.
      You are invited to play 1939 Call of War games with us. This post is in the Role Playing section as it is frequented by players that are involved and care about realism, for the 1939 start game.
      Before you agree to play a AXIS vs ALLIES game with us, check out the country you wish to play in the AXIS vs ALLIES Country 'Situation' post and make sure you understand and agree to the rules and conditions.

      Player list updated many times, last one on Feb.3, at 10:15AM - See below.

      GOALS & RULES:
      1. REALISTIC WW2 PLAY.
      2. CORRECT & FAIR SIDES.
      3. SERIOUSNESS.
      4. CORRECT ALLIANCES.
      5. NO CHEESE!
      6. APPROPRIATE START.
      7. PERMANANCY.
      8. ADVICE/ SHARING/ TEACHING.

      EXPLANATION OF GOALS & RULES:
      1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the Winter 1938 start (turn 1) onwards.
      -The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
      -Germany & the Soviets are initially allied.
      -The U.S.A. is initially a Neutral and a strict Isolationist.
      -Italy starts as a Neutral.
      -France may not attack Germany proper until after the Phony War.
      2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
      -ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
      -AXIS: Initially Germany. Italy and Yugoslavia will join later.
      -USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
      Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland and the Baltic States. Afterwards the Soviets and the Germans are officially allied.
      The USSR must wait until the spring of 1942 to attack the AXIS (this is day 8).
      The Soviets are an eventual ALLIED side player. Enemies: Historically Finland (possibly Romania & Turkey?). Attacking Sweden, Norway, Bulgaria, etc., would make them an ENEMY of the ALLIES.
      -U.S.A. The U.S. becomes ALLIED end of day 7 (Dec.11, 1941), then may land troops at 06:00 game (3 month ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7) may the U.S. put their troops west of Iceland.
      -Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Portugal or Poland.
      -Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated (and can be in Russia) when Germany AXIS attacks Russia.
      -Pro-AXIS Spain. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British (1 of 3 conditions) talk to the game moderator.
      -Pro-AXIS Turkey. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic!
      -Strictly neutral Sweden.
      -Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, message the game moderator.
      -Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
      3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
      4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
      5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
      AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
      ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
      6. APPROPRIATE START:
      -U.K. can, and should immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
      -U.S.A. may take Cuba asap (an ALLIED member in 1941).
      -Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had 700'ish-man-strong Armies & the Slovaks. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
      7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players that care about a historical game.
      8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.

      Rules:
      -NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did minor industrial damage & virtually no troops were killed by them. Researching them for jets is ok. We are allowing a few German rockets to operate, but only against empty cities.
      -The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). Germany is limited to lvl 1 Nuclear Bombers.
      -No nukes at enemies that are engaged in combat (collateral damage).
      -No Nuclear subs or BBs. These are cold war era weapons (1950 +).
      -No personal insults please. Hatred of, and comments about one’s enemy is ok.
      -Please don’t curse in the Newspaper.
      -Player’s using dirty usernames will not be allowed.

      REMINDERS:
      -NO ROCKETS.
      -You will be very welcome to our games. We will treat you with respect and honor.
      -Your opponents will often be active and will easily defeat you if you are not.
      -If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point. The German Protectorate of Vichy is 1 example of that.
      - WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
      -If a player wishes to surrender please make it clear in the Newspaper.
      Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’
      Main Rules:
      Realistic WW2 play.
      Correct Alliances, Minors & Neutrals.
      Limited minor troop builds & research.
      NO ROCKETS (minimal German usage)
      No Nuc BBs or Subs (1960's tech).

      Gold Usage:
      5K Optional Gold Usage (to be spent how the player wants)

      AND

      Appropriate/ Extra/ Unlimited Gold for:
      -lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
      -Missing 4x U.K. battleships.
      -Missing Russian 1 Battleship + Black Sea 1 Battleship & 5 Cruisers (total).
      -U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
      -3x fast built French regular arty for Maginot line.
      -Missing German BB Scharhorst.
      -Canadian manpower (a few Canadian units throughout the game).
      -‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
      -U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
      -Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
      -American 'red ball express' transports (force march & free repair).
      -Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
      -Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
      -Limited Communist (Russian supplied) Romania Partisans.
      -1 starting Canadian destroyer.
      -German Rockets (only to be used against empty cities)
      -etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #4 Role Play forum post.

      The post was edited 8 times, last by James Hartmund ().

    • AXIS vs ALLIES # 6 Player List- Updated as of Saturday at 10:26PM, CST.

      Game Set-up Info-
      Main Rules:
      Realistic WW2 play.
      Correct Neutrals & Minors.
      Limited minor new troops & research.
      NO ROCKETS (potential Germany use only)
      No Nuc BBs or Subs.

      GAME START INFO:

      Start Time:
      Monday, Feb. 1st at 4PM CST (11PM GMT) AT THE LATEST… perhaps sooner if all the players check in.

      Game Number:
      I’ll send it when it’s up. The instant I know if all the players are ready, it’s GAME ON!

      Game Name:
      AXIS vs ALLIES 6

      Password:
      ~ Sent via personal message ~

      AXIS vs ALLIES #5 Game Player Update:
      ALLIES:
      *U.S.A. – gabegard
      *France – Andrew G.
      Soviet – SGTBLT (he's in, awaiting him to check the rules)
      U.K.- rogodeterSnowl,(including Canada)

      AXIS:
      Italy- SergeantRock
      Germany – James Hartmund
      Yugoslavia – RoyalGladiator * Activated when Germany attacks Russia. Historic restricted recruitment and research.
      Hungary/Slovakia – Overlord_KC (played by Sweden).

      Pro-AXIS:
      Spain – ? ? ? (Patton789 is interested) Pro-AXIS. May be activated later. Initial small role. Spain plays only 2 & 1/2 units total against the USSR and several Spanish-filled Free French units.
      Turkey-? ? ? Pro-AXIS. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia.

      Neutral:
      Sweden – Overlord_KC *Note that the Swedish player plays 3 volunteer unitsin Finland, without officially being at war.

      Interested Players: Patton789, General Mussolini, elliot_98, Patfan76...

      I'm sorry for any players that tried to get in the last few games, but did not/ could not. There will be other AXIS vs ALLIES games. As usual, we make the best effort and make sure that players are active and can play which countries they want. Other than that we try to be very fair in accepting players that want to play.

      Available spots:
      - USSR

      Semi-active spots:
      - Spain (1 request in)
      - Turkey

      The post was edited 8 times, last by James Hartmund ().

    • I would like to join as Spain.
      I see in your eyes the same fear that would take the heart of me.
      A day may come when the courage of men fails,
      when we forsake our friends
      and break all bonds of fellowship,
      but it is not this day.An hour of wolves and shattered shields,
      when the age of men comes crashing down,
      but it is not this day!
      This day we fight!!By all that you hold dear on this good Earth,
      I bid you stand, Men of the West!!!
    • RogodeterSnowl wrote:

      hi James- I am in again - if possible I would like to play UK as I am sure I can improve my early performance and boy it was nail biting fun and really there were aspects of why real historical decisions were made as they were
      You were very impressive as the UK last time. Excellent logistic and combat decisions on your part. Looking forward to allying with you again. After the meat grinder of the USSR, it will be a nice break to play the USA! :thumbup:
    • Hello sir Patton,
      I'll send you a private as well. So he, Spain is in a fickle <X pickle to say the least. Defending Spain against a Republican attack, 3 troops against the Soviets, 1 & 1/2 Free French units in North Africa, 1 mixed unit at D-Day, Secret AXIS transmissions, Meet-up with 2 partisans, etc. All in a mix of Very low $ & resources. Phew. Are you up to the chaotic task? :S
      Let me know, and I'll finish filling you in to clear up the anarchy.
      Thanks for your interest sir Patton.
      Ttyl
    • gsg wrote:

      You were very impressive as the UK last time. Excellent logistic and combat decisions on your part. Looking forward to allying with you again. After the meat grinder of the USSR, it will be a nice break to play the USA!
      The key for USA is just to flat out produce stuff when they can start. I know they will be a bit delayed due to limits on army size before 1941 but that allows you to go for massive economy and research and make sure you build to Barracks-3 in high manpower provinces so when you come to ramp up production you won't be too limited by that. Then get all the stuff across the Atlantic in coordination with the UK. Make sure you scout your sea route with subs. There is nothing more devastating for your unescorted troop convoy to stumble across an enemy sub
    • AXIS vs ALLIES # 6
      Thanks for waiting guys. Good luck to all.

      Game Set-up Info-

      Realistic WW2 play.
      Full explanation & rules in our RP post.

      GAME START INFO:

      Start Time:
      Up now

      Game Number:
      1,376,320

      Game Name:
      AXIS vs ALLIES 6

      Password:
      ~ Sent to the players ~

      AXIS vs ALLIES 6 Game Player Update:
      ALLIES:
      *U.S.A. – gabegard * Neutral until Dec 11, 1941.
      *France – Andrew G. * Probably Vichy.
      Soviet – Memo Thunder. (Mat_tio was interested)
      U.K.- rogodeterSnowl,(including Canada)

      AXIS:
      Italy- SergeantRock
      Germany – James Hartmund
      Yugoslavia – RoyalGladiator * Activated when Germany attacks Russia.
      Hungary/Slovakia – Overlord_KC (played by Sweden).
      Pro-AXIS:
      Spain – ? ? ? (patton789 said he wants in) Pro-AXIS. May be activated later Spain plays only 3 units total against the USSR and a few Spanish filled Free French units.
      Turkey- Mat_tio Pro-AXIS. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia.

      Neutral:
      Sweden – Overlord_KC *Note that the Swedish player plays 3 volunteer unitsin Finland, without officially being at war.

      Interested Players: patton789, STGBLD, General Mussolini, elliot_98, Patfan76, others...

      Gold Usage:
      5K Gold (to be spent how the player wants)

      AND

      Appropriate/ Extra/ Unlimited Gold for:
      -lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
      -Missing 4x U.K. battleships.
      -U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
      -3x fast built French regular arty for Maginot line.
      -Missing German BB Scharhorst.
      -Canadian manpower (a few Canadian units throughout the game).
      -‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
      -U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
      -Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
      -American 'red ball express' transports (force march & free repair).
      -Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
      -Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
      -Limited Communist (Russian supplied) Romania Partisans.
      -1 starting Canadian destroyer.
      -German Rockets (only to be used against empty cities)
      -etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #4 Role Play forum post.

      The post was edited 1 time, last by James Hartmund ().