with the introduction of the flamethrower and the amphibious tanks, infantries became even more powerless against heavy and light armored units, because even though there were already mild heavy units like the cars that were specialized against infantry, they were made for defensive porpuses and the mechanized infantry had the issue of being very expensive, right now the anti-tank may be the best option against this two units but I think that for game valance reasons, a new type of light unit should be introduced specially designed to attack heavy and light tanks, like the reverse version of the anti-tank unit whose purpose is defense.
Another possible solution would be to raise the values of anti-air units against tanks at higher levels, right now they can serve as an anti-tank unit(at later levels) with about 35% of the power of an anti-tank... if we make it around 40-50% of the anti-tanks power, we could also more or less valance the game
Another possible solution would be to raise the values of anti-air units against tanks at higher levels, right now they can serve as an anti-tank unit(at later levels) with about 35% of the power of an anti-tank... if we make it around 40-50% of the anti-tanks power, we could also more or less valance the game
The post was edited 1 time, last by Improin ().