Right from the off (2020) I have thought that the naval aspect of the game is pretty pants. The reason it seems is that the designers failed to understand the difference between land and sea warfare.
Here are the glaring examples. The other day I was faced with a large convoy, no naval units just transports and used a battleship and sub to attack it. I lost both. Absolutely ridiculous. Troops, tanks guns etc are merely cargoes on transports not fighting units - error 1.
Submarines. How on earth do the developers think a battleship or cruiser can attack a submarine except on the surface? They cant. Only destroyers, sub chasers, corvettes could. So to me subs need to be reworked completely. Now this could be difficult because really the game needs to take account of when subs are on the surface and when submerged. When submerged their speed needs to be drastically reduced aka level 1 militia almost.
During WWII subs were basically submersibles and spent most of their time on the surface moving around but submerged to attack or keep anonymous if likely to be discovered (eg aircraft patrols) until the XXI types became available or snorts.
Perhaps an approach like if a sub gets to the viewing range of a warship it is assumed to be on the surface then dives, at which point its speed drops dramatically. Then the 'game' changes. The sub has firepower advantage but massive speed disadvantage and it will then only succeed if its initial positioning was to put it on a converging course.
As for attacks against transports, cmon Bytro a battleship versus a convoy is no contest. The BS would hammer it straight off. The reality is the convoy might split up and scatter in order to safeguard as much of the precious cargo as possible.
Here are the glaring examples. The other day I was faced with a large convoy, no naval units just transports and used a battleship and sub to attack it. I lost both. Absolutely ridiculous. Troops, tanks guns etc are merely cargoes on transports not fighting units - error 1.
Submarines. How on earth do the developers think a battleship or cruiser can attack a submarine except on the surface? They cant. Only destroyers, sub chasers, corvettes could. So to me subs need to be reworked completely. Now this could be difficult because really the game needs to take account of when subs are on the surface and when submerged. When submerged their speed needs to be drastically reduced aka level 1 militia almost.
During WWII subs were basically submersibles and spent most of their time on the surface moving around but submerged to attack or keep anonymous if likely to be discovered (eg aircraft patrols) until the XXI types became available or snorts.
Perhaps an approach like if a sub gets to the viewing range of a warship it is assumed to be on the surface then dives, at which point its speed drops dramatically. Then the 'game' changes. The sub has firepower advantage but massive speed disadvantage and it will then only succeed if its initial positioning was to put it on a converging course.
As for attacks against transports, cmon Bytro a battleship versus a convoy is no contest. The BS would hammer it straight off. The reality is the convoy might split up and scatter in order to safeguard as much of the precious cargo as possible.