So I'm sure there's a wide consensus that Heavy tanks are pretty bad units with the game. For the Allies, it's practically unusable beyond garrison. For the Pan-Asian, it's 20% speed is actually a good trade off for 10% health. For the rest, it's made for them by doctrinal buffs.
So, when and what do we use these fortresses that can't catch light tanks in enemy territory?
1. Railroad gun escort
I haven't seen anyone else argue for HT to escort RR. They're practically made for them. Turtle speed, one with insane range, the other insane health. The only other unit that are comparatively as slow as them are militia units (and they aren't affected by the -25% speed nerf on hills/forests)
2. Bait
Seeing an attacking force of a single HT would require a more invested response than just slapping an single AT and calling it a day. If the HT is backed with AA and militia, it would divert a lot of resources of the defender, both in terms of the literal cost of stopping it, but also the time it takes to even take it out in the first place.
3. Garrison
This is basically what everyone expects it will do. I recommend just putting it on strategic flatlands or cities.
So, when and what do we use these fortresses that can't catch light tanks in enemy territory?
1. Railroad gun escort
I haven't seen anyone else argue for HT to escort RR. They're practically made for them. Turtle speed, one with insane range, the other insane health. The only other unit that are comparatively as slow as them are militia units (and they aren't affected by the -25% speed nerf on hills/forests)
2. Bait
Seeing an attacking force of a single HT would require a more invested response than just slapping an single AT and calling it a day. If the HT is backed with AA and militia, it would divert a lot of resources of the defender, both in terms of the literal cost of stopping it, but also the time it takes to even take it out in the first place.
3. Garrison
This is basically what everyone expects it will do. I recommend just putting it on strategic flatlands or cities.