It has evrything to do with Bytro wanting players to start as many games as possible... without bothering if they actually play. Yes, dropout percentages are dramatic, and we spend more time fighting AI than actual live players.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded. - BIG DADDY.
People who are banned go inactive immediately. Sounds like a multi-accounter with seven accounts.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded. - BIG DADDY.
Second game with all players shown as inactive: 8,623,230
This is clearly a fault in Beta games, standby for mass confusion when this 'upgrade' is released.
this problem has been repaired.
there were not a lot of multi-accounts.
the players shown as inactive made trades, sent messages and some news articles.