On the topic of Gold Usage:
I understand that having a premium currency in an otherwise free-to-play game is necessary for the game to earn revenue. I also understand that players are more likely to spend money on premium currency the more that they feel that it is helping them win, and the more fun that they have. However, it has become an issue recently for non-premium players to complain about other players using ludicrous amounts of premium currency in their game, all but guaranteeing them the win. This is an issue because, if the regular non-paying players feel that the paying players are sabotaging their chances of victory and ruining the idea of a fair game, they will be likely to stop playing the game. This is bad for everyone, because if a majority of the non-paying players leave, there will be an increase of paying players in games, which will decrease each paying player’s chances of victory, which in turn will increase their chance of stopping buying premium currency. Likewise, new players will be less inclined to keep playing a game which is already perceived as “boring” by most modern audiences if they feel that games are unfair and that there’s is no chance for them to win. Because of the aforementioned reasons, I feel that it is necessary for the game developers to pursue a balance between the paying players and the non-paying players. This game can maximize its popularity if and only if a majority of players from both groups (paying and non-paying) feel satisfied.
I understand that having a premium currency in an otherwise free-to-play game is necessary for the game to earn revenue. I also understand that players are more likely to spend money on premium currency the more that they feel that it is helping them win, and the more fun that they have. However, it has become an issue recently for non-premium players to complain about other players using ludicrous amounts of premium currency in their game, all but guaranteeing them the win. This is an issue because, if the regular non-paying players feel that the paying players are sabotaging their chances of victory and ruining the idea of a fair game, they will be likely to stop playing the game. This is bad for everyone, because if a majority of the non-paying players leave, there will be an increase of paying players in games, which will decrease each paying player’s chances of victory, which in turn will increase their chance of stopping buying premium currency. Likewise, new players will be less inclined to keep playing a game which is already perceived as “boring” by most modern audiences if they feel that games are unfair and that there’s is no chance for them to win. Because of the aforementioned reasons, I feel that it is necessary for the game developers to pursue a balance between the paying players and the non-paying players. This game can maximize its popularity if and only if a majority of players from both groups (paying and non-paying) feel satisfied.