Clandestine Conflicts - Espionage Overhaul

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    • Clandestine Conflicts - Espionage Overhaul


      Next week we’ll be rebalancing how intelligence is gathered in Call of War. Read this news article for a preview of the upcoming changes.

      Attention, General!

      We’ll be rolling out some significant changes to the spy functions in Call of War. After listening to your feedback and carefully analyzing gameplay data, we are looking to improve the experience of spying and being spied upon!

      Spy actions are among the most powerful tool’s at a General’s disposal. After all, knowing your enemy’s weak points is more powerful than the most advanced technology or biggest army stack. But this also means they can become a big source of frustration for the player on the receiving end. Therefore we’ll be implementing the following changes on tuesday:

        • Disabling "Disrupt Economy"
            • Rationale: This action sees minimal use and doesn't significantly impact gameplay dynamics.
        • Disabling "Decrease Morale"
            • Rationale: Experienced players choose "Sabotage Building" for consistent results, making this action redundant.
            • Gameplay Impact: This function disrupts gameplay in a non-engaging way, as it shifts control of the revolting province randomly, making it less strategic.
        • Disabling "Reveal Country's Armies"
            • Rationale: This feature is too powerful, allowing players to allocate resources and units too efficiently along their entire frontline.
            • Gameplay Impact: We want to avoid unsatisfactory gameplay where one player is being “farmed” as their opponent has perfect knowledge of their armies movements.
        • Technical Impact: This feature can cause performance issues on larger maps.


      We also understand that these changes will affect your strategies. As this is a crucial change to one of the core mechanics of the game, we’ll be closely monitoring the impact. This is an initial test phase, and we will implement additional changes as needed. We encourage you to share your thoughts with us on our Discord server. Your insights are invaluable in making Espionage more enjoyable!

      We are eagerly looking forward to your tales from the battlefield, and how the new rebalanced spy actions have changed your experience. Happy Sabotaging!

      Your Bytro Team


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    • This update has been loaded into Frontline Pioneer games.
      Worthy update, but the archaic mechanics of hiring and assigning agents remain.
      Really, one mouse click to hire one agent, another to move him, one at a time, over and over.
      No sliders or numeric inputs, as are available in almost all the other menus.
    • Taffyta Muttonfudge wrote:

      Rooklet wrote:

      Ok so this is removing the gold feature for destroy building and reveal army etc.

      what about spies can they still reveal armies on day change ? not 100% clear
      I asked that on a separate thread. Apparently they still can.
      I mean the change is going to apply on tuesday
      "In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass

      "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"

      Secretary of Nova0213

      The post was edited 1 time, last by Karl von Krass ().

    • Rooklet wrote:

      Ok so this is removing the gold feature for destroy building and reveal army etc.

      what about spies can they still reveal armies on day change ? not 100% clear
      Correct, this only changes the 3 instant gold actions mentioned in the news. All "regular" spy actions that you perform with agents will remain unchanged :thumbup:
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