I appreciate that the game seems to be presenting a 'mirror match' type of set up in that the same units are available at the same time for every nation however that balance is thrown out the window from the start due to resource distribution, proximity to juicy AI lands, size of homelands and thus distance to potential fronts.....so.....since we lack balance in that realm why not push it even further and create different tech trees for each nation based historically on what principles the nations used to build their armies, who were their allies and so on?
I am interested in what the community thinks of this idea. (obviously or I wouldn't have started a thread ;p ) It could add an interesting layer of complexity, not that I think this game is lacking. Hehe.
I am interested in what the community thinks of this idea. (obviously or I wouldn't have started a thread ;p ) It could add an interesting layer of complexity, not that I think this game is lacking. Hehe.